BSOD2, chaotic female lycanthropic Death Eater |.| |@F --- [BSOD2 the Filthy Worm] St9 Dx17 Co11 In15 Wi6 Ch5 DeaLycFemCha S4 Dlvl:1 $4 HP21(21) Pw21(21) AC2 Xp1/0 Wt35/1100 T1 Latest messages Couldn't load "ecstl-1.lev" - making a maze. Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female lycanthropic Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: shuriken (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28522 Monster spawn increase reached its maximum at turn 101942 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 681504 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: prostitute (freq bonus 36) The monster species that spawned more often: bright white fungus (freq bonus 24) The monster species that spawned more often: bannik (freq bonus 10) The monster species that spawned more often: unkindest storyteller (freq bonus 8) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 16) The monster species that spawned more often: mummy (freq bonus 8) The monster species that spawned more often: stupid blonde girl (freq bonus 18) The monster species that spawned more often: glare mushroom (freq bonus 8) The monster species that spawned more often: undead scientist (freq bonus 48) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 21) The monster species that spawned more often: mari-ja (freq bonus 22) The monster species that spawned more often: magic-colored colony (freq bonus 96) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 72) The monster species that spawned more often: toxic warp patch (freq bonus 18) The monster species that spawned more often: giant black jellyfish (freq bonus 60) The monster species that spawned more often: transplantation weatherizing (freq bonus 48) The monster species that spawned more often: Policeman Kaptain (freq bonus 11) The monster species that spawned more often: noxious stalk (freq bonus 56) The monster species that spawned more often: coiled bush jouster (freq bonus 11) The monster species that spawned more often: energy vortex (freq bonus 18) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 7) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: shade monster The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: refill trustwoman brashiest The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: elected coining The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 8) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 98) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 21) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 6) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You regenerated You were a werewolf You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 37% 300% c - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (pentagonal) Weapons quarterstaff (staff) Armor cloak of reflection (second-hand cloak) Scrolls scroll of healing (PROC TANK PUMP) scroll of mana (OM) scroll of phase door (MIXING FUCK) scroll of standard id (XOR OTA) scroll of cure (U HAVE MAIL) Spellbooks spellbook of finger of death (withered) spellbook of charm monster (hostile) spellbook of acid stream (enveloped) Wands wand of death (bristly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Death Eater... Since you quit, the score list will not be checked.