BSOD2, chaotic male snakey Supermarket Cashier --- s@d --- [BSOD2 the Low Worker] St6 Dx6 Co7 In3 Wi6 Ch7 SupSnaMalCha+P S11900 Dlvl:38 $500 HP19(19) Pw14(14) AC7 Xp1/0 Wt83/750 T3 Latest messages Restoring save file... You return to level 38 in The Dungeons of Doom. Hello BSOD2, the specialist snakey Supermarket Cashier, welcome back to SlashEMExtended! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: flying You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 242 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30882 Monster spawn increase reached its maximum at turn 88032 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 424367 The monster class that cannot be genocided was vampire The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: Olog-hai (freq bonus 12) The monster species that spawned more often: Dire Era (freq bonus 30) The monster species that spawned more often: yellow warp patch (freq bonus 4) The monster species that spawned more often: empty wall (freq bonus 6) The monster species that spawned more often: butterfree (freq bonus 6) The monster species that spawned more often: shadow orc (freq bonus 12) The monster species that spawned more often: werespider (freq bonus 16) The monster species that spawned more often: dune beast (freq bonus 8) The monster species that spawned more often: purple stalk (freq bonus 24) The monster species that spawned more often: Cluser (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 20) The monster species that spawned more often: ranger (freq bonus 24) The monster species that spawned more often: mountain nymph (freq bonus 6) The monster species that spawned more often: black piercer (freq bonus 8) The monster species that spawned more often: fear enemy (freq bonus 10) The monster species that spawned more often: orangutan (freq bonus 15) The monster species that spawned more often: dark shaman (freq bonus 12) The monster species that spawned more often: shaped warp patch (freq bonus 56) The monster species that spawned more often: horn springy (freq bonus 14) The monster species that spawned more often: aunt of Amy's brother (freq bonus 9) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: hobbit mummy The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: lustful draconian The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: time stalk The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 34) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 27) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having flying (0) You were prevented from having contamination resistance (0) You had infravision You had 1498 points of nutrition remaining You could teleport You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of identify (MAKE ENEMY BAD THEN SNORING NEXT) Potions potion of fruit juice (castor bean) potion of booze (peculiar) potion of oil (brown) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Supermarket Cashier... Since you quit, the score list will not be checked.