BSOD2, lawful female gelatinous Rogue @ [BSOD2 the Footpad] St15 Dx20 Co14 In7 Wi13 Ch10 RogGelFemLaw S11900 Dlvl:38 $1574 HP17(17) Pw8(8) AC-1 Xp1/0 Wt186/1550 T2 Bli Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female gelatinous Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You receive a faint telepathic message from the Master of Thieves: Your help is urgently needed at the Thieves' Guild Hall! Look for a ...ic transporter. You couldn't quite make out that last message. These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (16x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41440 Monster spawn increase reached its maximum at turn 61223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1225200 The monster class that cannot be genocided was snake The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: chaotic hulk (freq bonus 36) The monster species that spawned more often: Vampire Lieutenant (freq bonus 8) The monster species that spawned more often: glare warp fungus (freq bonus 10) The monster species that spawned more often: calculator inefficiently (freq bonus 9) The monster species that spawned more often: quantum force patch (freq bonus 12) The monster species that spawned more often: steelhammer (freq bonus 18) The monster species that spawned more often: Yamata no Orochi (freq bonus 9) The monster species that spawned more often: giant spellbook trove (freq bonus 18) The monster species that spawned more often: immobile mold (freq bonus 9) The monster species that spawned more often: tittie rebounding (freq bonus 4) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 6) The monster species that spawned more often: speeding thing (freq bonus 60) The monster species that spawned more often: Minator Lieutenant (freq bonus 60) The monster species that spawned more often: squirrel (freq bonus 6) The monster species that spawned more often: sulfur mushroom (freq bonus 3) The monster species that spawned more often: slaughtering troll (freq bonus 24) The monster species that spawned more often: unfair elder priest (freq bonus 14) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 20) The monster species that spawned more often: crebain (freq bonus 39) The monster species that spawned more often: undead gunner (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: son of Typhon The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: mind sucker The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: evil mind flayer The monster species that never randomly spawned: Bael The monster species that never randomly spawned: cave bear The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: real vibration hound The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 21) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 26) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 49) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having fear resistance (0) You were prevented from having stun resistance (0) You had 1499 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of teleportation (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (MANUALIRK GLEKNOW MIZK) scroll of identify (BOYTIT ZIDEC) Potions potion of sickness (peculiar) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue... Since you quit, the score list will not be checked.