BSOD2, neutral female asgardish Gang Scholar ---------- |(.](((((| |((.(.(((| |((((((((| |@@......| --|- ----- ----- #,# |...| #,# |...| #,,# |<... ##,# |)..| #,# |...| --.-- |...| |...|#######|..)| |...|,,,,,,,-...| |...-,######|...| -----## ----- [BSOD2 the Bullying Victim] St10 Dx11 Co17 In12 Wi14 Ch10 ScoAsgFemNeu S134 Dlvl:2 $0 HP-7(31) Pw25(25) AC2 Xp2/21 Wt90/1500 T156 Latest messages There is a wall in the way! "Hello, BSOD2! Welcome to Nivram's hardware store!" Really attack Nivram? [yn] (n) Are you really sure [yes/no]? You miss Nivram. Nivram gets angry! Nivram wields a stout spear {12}! Nivram thrusts his stout spear. Nivram hits you! [-16 -> 15] Nivram wields a shotgun {15}! Nivram fires a shotgun shell! You are hit by a shotgun shell! [-9 -> 6] Warning: HP low! Nivram wields a stout spear {12}! Nivram wields a shotgun {15}! Nivram fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons a - an uncursed +0 broadsword (weapon in hand) {30} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - a blessed scroll of trap detection {0} h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of remove curse (0:2) {0} Potions d - a potion of holy water {0} Rings c - a blessed +2 ring of increase damage {0} Wands f - an uncursed wand of banishment (0:3) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: improved vision You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 256 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: paddle (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28311 Monster spawn increase reached its maximum at turn 83611 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 888780 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: fancy spore (freq bonus 112) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 28) The monster species that spawned more often: opal mold (freq bonus 8) The monster species that spawned more often: whirlwind weasel (freq bonus 40) The monster species that spawned more often: auto mechanic (freq bonus 6) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 12) The monster species that spawned more often: violent vortices (freq bonus 24) The monster species that spawned more often: Desiree (freq bonus 20) The monster species that spawned more often: hezrou (freq bonus 27) The monster species that spawned more often: ogre on crack (freq bonus 18) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 30) The monster species that spawned more often: petty nupperibo (freq bonus 5) The monster species that spawned more often: heavily cursed turret (freq bonus 32) The monster species that spawned more often: subsume fooled (freq bonus 20) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 108) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 12) The monster species that spawned more often: normalized preselected (freq bonus 10) The monster species that spawned more often: sulfur patch (freq bonus 21) The monster species that spawned more often: magenta spore lichen (freq bonus 27) The monster species that spawned more often: black mold (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 5) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: glopping prefixing garbanzo The monster species that never randomly spawned: slug impersonator The monster species that never randomly spawned: filcher caparisoning The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: soddenly observational The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 18) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 5) Next attribute increase check would have come at turn 496 Strength training was 1 Dexterity training was -1 Wisdom training was 3 Constitution training was 3 You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) You had 1340 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 399% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of trap detection (RW NW PRT M HRW) scroll of healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of mana (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of phase door (HELP A HO) scroll of standard id (FLUKY STOREFRONTS) scroll of cure (AS IF FEEL SOMETHING) Spellbooks spellbook of remove curse (endangered) Potions potion of water (clear) Rings ring of increase damage (fluorspar) Wands wand of banishment (wrapped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ae (3 created) 0 whnases (1 created) a reston (4 created) 0 mini mimics (1 created) 0 marine goblins (1 created) 0 shopkeepers (1 created) 0 twens (1 created) a novice dark wall 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Gang Scholar... You died in The Dungeons of Doom on dungeon level 2 with 134 points, and 0 pieces of gold, after 156 moves. Killer: a shotgun shell You were level 2 with a maximum of 31 hit points when you died. You reached the 106th place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 4 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 5 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 6 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 7 128511 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 7 [max 12]. Killed by a thresher. - [155] 8 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 9 61669 Bluescreen-Ran-Ran-Mal-Law died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (RNG Kommissioner), while praying unsuccessfully. - [163] 10 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 100 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 104 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15] 105 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26] *106 134 BSOD2-Sco-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [31] 107 126 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [34] 108 123 Nirol-Poi-Mum-Mal-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a monster (cocktaur). - [28]