BSOD2, neutral male chiropteric Drunk ------------ |....).d.@.| |..........| |..........| |....%...`.| --------+--- [BSOD2 the Drinker] St14 Dx10 Co13 In15 Wi7 Ch4 DruChiMalNeu S0 Dlvl:1 $0 HP14(14) Pw3(3) AC10 Xp1/0 Wt8/3450 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the chiropteric Drunk, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 44 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: searching (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31110 Monster spawn increase reached its maximum at turn 54969 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 581630 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: arachnid or centipede (freq bonus 8) The monster species that spawned more often: gnoll shaman (freq bonus 66) The monster species that spawned more often: sandestin (freq bonus 11) The monster species that spawned more often: armor-piercing lich (freq bonus 40) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 40) The monster species that spawned more often: Sandra's plateau boot (freq bonus 20) The monster species that spawned more often: dictator wight (freq bonus 20) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 24) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 132) The monster species that spawned more often: tour de dope winner (freq bonus 10) The monster species that spawned more often: duergar ruler (freq bonus 26) The monster species that spawned more often: high colony (freq bonus 20) The monster species that spawned more often: mars-resound (freq bonus 10) The monster species that spawned more often: huge ogre thief (freq bonus 22) The monster species that spawned more often: stalking lichen (freq bonus 13) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 180) The monster species that spawned more often: angry watchman (freq bonus 20) The monster species that spawned more often: enraged shaman (freq bonus 26) The monster species that spawned more often: grey centipede (freq bonus 36) The monster species that spawned more often: crazy chemist (freq bonus 36) The monster species that spawned more often: iron weed (freq bonus 40) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 8) The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: dark young of Shub-Niggurath The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: elder priest The monster species that never randomly spawned: funny girl The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: absoluter macabre satiate The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: preconstruction wabbly The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 18) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 14) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Next attribute increase check would have come at turn 1758 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) You had 1501 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (652) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WONTU PASS) scroll of mana (VENZAR BORGAVVE) scroll of phase door (42) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Potions potion of booze (cluster amaryllis) potion of invisibility (bitter) potion of water (clear) potion of paralysis (baloon flower) potion of numbness (radiating) potion of healing (nanika) potion of speed (orange) potion of clairvoyance (black) potion of heroism (sparkly) potion of extra healing (illuminated) potion of Pan Galactic Gargle Blaster (brown oolong tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Drunk... Since you quit, the score list will not be checked.