BSOD2, lawful male homicidal Convict ------------ ---------- |..........| |........| ------- |..........| |........| #|..#..+ |.....@....| |........|####,,,......| ----- |......$...| |.......^.,,,,,,,|#.#... |.?.| --+---|----- ---|------######,--+-.-- |!.<| #,,# #,###, ,,,###### |../| #,## #,,,,## #,,,,,,,#####|..$. #,# ####,,# #######`,,,,,...=| --.-.------- --------.-.---- ------- ######|%..| |..........|####|..................../| ----- |..........-,,,,|.....................| |.........`|###,|.....................| |.$........| #,......................| ------------ ##----------------------- [BSOD2 the Detainee] St10 Dx10 Co9 In8 Wi8 Ch5 ConHomMalLaw+Y S195 Dlvl:3 $23 HP-2(13) Pw4(4) AC10 Xp1/18 Wt5/1050 T475 Hun Latest messages With great effort you climb the stairs. You fall down the stairs. The iron ball drags you downstairs! [-1 -> 5] [-1 -> 4] Unknown command ' '. (8x) With great effort you climb the stairs. You fall down the stairs. [-2 -> 2] Warning: HP low! With great effort you climb the stairs. You fall down the stairs. Convict is about to die. [-1 -> 1] Warning: HP low! You're pushed back! You can't go up here. With great effort you climb the stairs. You fall down the stairs. You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Gems a - 9 uncursed +0 rocks (in quiver) {0} Final attributes You have transgressed Your alignment was -44 Your max alignment was -2 You carried 16 sins You could not have this property at all: warning You could not have this property extrinsically: free action You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 319 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 96% Wand drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 95) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30355 Monster spawn increase reached its maximum at turn 99391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9648155 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: trove (freq bonus 12) The monster species that spawned more often: transgression eye (freq bonus 30) The monster species that spawned more often: high voltage generator (freq bonus 56) The monster species that spawned more often: slimebeth (freq bonus 90) The monster species that spawned more often: giant vampire bat (freq bonus 15) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 68) The monster species that spawned more often: ill growth (freq bonus 30) The monster species that spawned more often: shoo turret (freq bonus 48) The monster species that spawned more often: cursed fungus (freq bonus 28) The monster species that spawned more often: dull mushroom (freq bonus 84) The monster species that spawned more often: cloud of glory (freq bonus 96) The monster species that spawned more often: wood elf (freq bonus 42) The monster species that spawned more often: mental girl (freq bonus 39) The monster species that spawned more often: batman (freq bonus 30) The monster species that spawned more often: threshold warp fungus (freq bonus 96) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 42) The monster species that spawned more often: evasive sewer rat (freq bonus 13) The monster species that spawned more often: morlock (freq bonus 30) The monster species that spawned more often: occult warlock (freq bonus 117) The monster species that spawned more often: greater claw bug (freq bonus 28) The monster species that spawned more often: aquatic ant (freq bonus 28) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: H-point The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: rookier haltered The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 20) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 196) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 16) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 204) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 5) Next attribute increase check would have come at turn 1795 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 1 You were immune to sickness You were punished You had the following problem: You could not train skills. (0) You were prevented from having warning (0) You were prevented from having free action (0) You had 265 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (KNIRHS YMEV OLI) scroll of phase door (THARR) scroll of standard id (SUS QUO SUM) scroll of cure (SALIQUAS) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 sewer rats (1 created) a millipede a grid bug (2 created) an aokabi 0 tortoises (1 created) 6 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Convict... You died in The Dungeons of Doom on dungeon level 3 with 193 points, and 23 pieces of gold, after 475 moves. Killer: falling downstairs You were level 1 with a maximum of 13 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13]