_ Player: BLUTOMATO Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-12-18.03:19:58.ttyrec Time: (1608261598) Fri Dec 18 03:19:58 2020 _/GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _WShall I pick a character's race, role, gender and alignment for you? [ynq] _/y_GWĿ@@+_[BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC-5 Exp1 T1It is written in the Book of Zombieman Brigade:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Zombieman Brigade seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Mars Marine, have been heralded from birth as the instrument of Zombieman Brigade. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go br_3avely with Zombieman Brigade! --More--_w _U#CĿ@@+_#$[BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC-5 Exp1 T1Hello BLUTOMATO, welcome to SlashEMExtended! You are a lawful female unaligned Doom Marine.--More--_I\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_Y Ŀ @Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--_\Ŀ @ @_[BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw  19(19)  Pw 8(8)  AC-5 Exp1 T1The moon is waxing tonight.--More--_ liYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--_ϧRĿ @ @[BLUTOMATO the Mars Marine  19(19)  Pw 8(8)_CĿ@@+_.[BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC-5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) _ In Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0}(end) _| 4Ŀ@@+Do you want to see your attributes? [ynq] (n)  _4nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have the double effect of this property: technicality. Scroll identification only worked 100 times out of 196. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 3. Monsters only dropped their equipment with 80% chance. Scroll drop chance was reduced to 68%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 75%. Food drop chance was reduced to 95%. Shop item generation was reduced to 66%. Concealing monsters were spawned underneath items 97% of the time only. M _4onster death drops spawned with only 95% chance. The following skill could not be trained at all: devices. --More-- _x The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: high heels. The following skill became untrainable after a while: squeaking (turn 58134). The following skill couldn't be trained before a certain turn number is reached: bow (turn 44340). The following skill became harder to train at higher skill levels: enchantment spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 48975. Monster spawn increase had reached its maximum at turn 94889. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1484745. The monster class that cannot be genocided was lizard. The monster species that was spawned more often: trap warp fungus (freq bonus 6).The monster species that was spawned more often: country shark (freq bonus 4). The _)x x monster species that was spawned more often: shamble walk (freq bonus 3). The monster species that was spawned more often: stipulatory hernial (freq bonus 6). The monster species that was spawned more often: infinite baseline (freq bonus 8).The monster species that was spawned more often: pale growth (freq bonus 14). --More-- _>The monster species that was spawned more often: tiger (freq bonus 2). The monster species that was spawned more often: cilan maiden (freq bonus 4). The monster species that was spawned more often: illusion ant (freq bonus 48). The monster species that was spawned more often: drone growth (freq bonus 24). The monster species that was spawned more often: roqtaur (freq bonus 2). The monster species that was spawned more often: nntp demon (freq bonus 6). The monster species that was spawned more often: minocube (freq bonus 14). The monster species that was spawned more often: sinking feeling (freq bonus 6).The monster species that was spawned more often: chamiri (freq bonus 6). The monster species that was spawned more often: unclothed flagella gating tabooed (freq bonus 20). The monster species that was spawned more often: ahimsa freezing (freq bonus 6).The monster species that was spawned more often: blue spore  _e(freq bonus 1). The monster species that was spawned more often: hyposensitized secluded (freq bonus 1). The monster species that was spawned more often: speeder runner (freq bonus 9). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 3). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2). The monster trait that was more common: monsters that always generate with --More-- _Segotypes (freq bonus 1). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3). The monster species that was never randomly spawned: indra. The monster species that was never randomly spawned: multicolor ray. The monster species that was never randomly spawned: skoaled querulously. The monster species that was never randomly spawned: pale mold. The monster species that was never randomly spawned: bastardized niacin serest eleemosynary elan. The monster species that was never randomly spawned: non-courageous child. The monster species that was never randomly spawned: deep cave fisher. The monster species that was never randomly spawned: vile sewer pygmy. The monster species that was never randomly spawned: stone bombard devil. The monster species that was never randomly spawned: blue monster. The RNG hath decreed that this item was never generated: faerie floss rhing  _y[16;1H(splash of venom). The RNG hath decreed that this item was never generated: heroic dragon scales ((null)). The RNG hath decreed that this item was never generated: iron saber ((null)). The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet). The RNG hath decreed that this item was never generated: dart ((null)). The RNG hath decreed that this item was never generated: urine (pewet). --More-- _lThe RNG hath decreed that this item was never generated: helm of lose identification (conical hat). The RNG hath decreed that this item was never generated: cyan stone (teal). The RNG hath decreed that this item was never generated: steel-capped sandal ((null)). The RNG hath decreed that this item was never generated: mountains (mountainous). The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 6). The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 22). The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3). The RNG hath de _lQcreed that this item was generated more often: great pollax ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8). --More-- _The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 18). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 11). The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 2). [ _F19;1HThe RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9). The RNG hath decreed that this item was generated more often: ice beam --More-- _\ (nebulous, freq bonus 11). The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet). The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak). The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)). The RNG hath decreed that this item was always generated cursed: inka blade ((null)). The RNG hath decreed that this item was always generated cursed: urine (MIRAS PRICES ARE TOO EXPENSIVE). The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak). The RNG hath decreed that this item was always generated cursed: blacky stone (gray). The RNG hath decreed that this item was always generated cursed: illness (cancerous). The RNG hath decreed that this item was always generated cursed: enlightenment (crystal). The RNG hath decreed that  _D\ this item was always generated cursed: impossibly heavy glass ball ((null)). The RNG hath decreed that this trap was always invisible: gateway from hell. The RNG hath decreed that this trap was generated more often: thai trap (freq --More-- _/bonus 1). Trap randomization happened for 1 in 664 traps. Traps were spawned invisible 1 times in 57. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 348. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having shock resistance (0). You had 1500 points of nutrition remaining. You could survive everywhere without needing to breathe. You were fast. Your luck was zero. You had spell retention for remembering 10 spells. You could not have safely prayed (441). You survived. --More-- _6MĿ@@+ _ 7[BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC-5 Exp1 T1Do you want to see your discoveries? [ynq] (n)  _p n Discoveries  Armor leather gloves (concrete gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (meteoric helmet) Scrolls scroll of healing (GREEN POISON GROTTO) scroll of mana (THE LAKITUS ARE THROWING LAKITUS) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (RANTING BACILLUS) scroll of heal other (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash  _ of venom)(end)  _2Ŀ@@+ [BLUTOMATO the Mars Marine ] St17 Dx17 Co18 In5 Wi5 Ch3 MarUnaFemLaw Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC-5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  _[cn Vanquished creatures:  0 tucholds (1 created) 0 creep mummies (1 created) 0 soldiers (1 created) 0 newborn rub monsters (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- _' Ŀ@@+Do you want to see your conduct? [ynq] (n)  _\ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More-- _<Ŀ@@+ _.Goodbye BLUTOMATO the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 28 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you escaped.--More-- _5   _͢@ Since you escaped early, the score list will not be checked.