Asturias, lawful male dwarven Barbarian ------- ########### |.*...|--- #.#.......# |*....|-.| #.#.#.##### ###|..@.@-..| #.#.#.....# #.#|.*...|-.| #.#.#####.#####.#|..*..||.|.--- #.....#.%.#...#.#-------|...|.| #----.|.|)-.|^-......-...]|.|.- `.| |.%.|...|.|.........|.. --- -------.|.|.|.-------.- |.|...|.......... --------------- [Asturias the Plunderer] St11 Dx16 Co9 In5 Wi7 Ch5 BarDwaMalLaw Dlvl:4 $7 HP21(24) Pw5(5) AC4 Exp1 T329 Latest messages m - a gray stone (unpaid, 360 zorkmids). What do you want to drop? [$a-jlm or ?*] You drop a gray stone (unpaid, 360 zorkmids). You see here a gray stone. "For you, most gracious creature; only 360 for this gray stone." n - a gray stone (unpaid, 360 zorkmids). What do you want to drop? [$a-jln or ?*] For some reason, you cannot drop the stone! You see here a gray stone. There is a wall in the way! You see here a gray stone. Really attack Retniw? [yn] (n) You don't have enough money to buy the item you picked. What do you want to drop? [$a-jln or ?*] Never mind. You don't have anything to drink. What do you want to ready? [- b or ?*] Never mind. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} j - an uncursed +0 pair of gnomish boots {4} Comestibles d - 2 uncursed food rations {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Gems l - an uncursed +0 worthless piece of teal glass {1} n - a cursed +0 luckstone Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property intrinsically: confusion resistance You could not have the double effect of this property: see invisible Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 56% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Shop item generation was reduced to 37% Concealing monsters were spawned underneath items 10% of the time only The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: trident (turn 124) The following skill couldn't be trained before a certain turn number is reached: squeaking (turn 32576) The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50856 Monster spawn increase reached its maximum at turn 123324 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5894720 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: master couatl (freq bonus 8) The monster species that spawned more often: bad teacher grandpa (freq bonus 24) The monster species that spawned more often: microcode bug (freq bonus 24) The monster species that spawned more often: intelligent crasher (freq bonus 4) The monster species that spawned more often: charnel (freq bonus 42) The monster species that spawned more often: ruby dragon (freq bonus 24) The monster species that spawned more often: uret warp patch (freq bonus 14) The monster species that spawned more often: normal hobbit (freq bonus 5) The monster species that spawned more often: old one race of yith (freq bonus 15) The monster species that spawned more often: werefireelemental (freq bonus 24) The monster species that spawned more often: kobold grinner (freq bonus 18) The monster species that spawned more often: ball of webbing (freq bonus 12) The monster species that spawned more often: disable overcapitalized (freq bonus 10) The monster species that spawned more often: behide gray unicorn (freq bonus 3) The monster species that spawned more often: blink force fungus (freq bonus 5) The monster species that spawned more often: infernal potato (freq bonus 12) The monster species that spawned more often: acid stalk (freq bonus 14) The monster species that spawned more often: 13th step ghost (freq bonus 6) The monster species that spawned more often: Elke's sneaker (freq bonus 36) The monster species that spawned more often: filtered liberal (freq bonus 28) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 24) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: sour ape The monster species that never randomly spawned: terrestric warp fungus The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: star ray The monster species that never randomly spawned: moveless glob The monster species that never randomly spawned: windscreen forcer The monster species that never randomly spawned: larval octet The monster species that never randomly spawned: grassiest licker demarcation overusing yale The monster species that never randomly spawned: mishearing remodel The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: difficult trident ((null)) The RNG hath decreed that this item was never generated: heal other (SYMBIOTIC STEED) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 12) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 11) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stack javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: tunnels (street plan) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this trap was always invisible: rain cloud trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 4) The spell school whose books are more common was enchantment spells (freq bonus 9) Trap randomization happened for 1 in 429 traps Traps were spawned invisible 1 times in 87 Traps were extra hard to find 15% of the time Next attribute increase check would have come at turn 344 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 12 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (15) You were prevented from using the force like a real jedi (0) You had automatic searching You had infravision You had 2143 points of nutrition remaining You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.6.6 (e6fb20bd) - last build Fri May 1 01:01:11 2020. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (great helmet) * skullcap stone (gemmed helmet) * flack helmet (shadow helmet) * crystal helm (knowledgeable helmet) * mining helm (resounding helmet) * field helm (speechpipe helmet) * helm of safeguard (internet helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (graffiti gloves) * field gloves (nano gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (nature boots) * field boots (hiking boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (OMGWTFBBQYASDDYWYPI) scroll of mana (PALOMITA IS SPANISH FOR PARROT) scroll of phase door (SNU QQQ) scroll of standard id (NOISY STUNT NO EFFECTIVE) scroll of cure (TRICK 13) scroll of heal other (KESALAN PATHARAN) * scroll of extra healing (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of greater mana restoration (ASSTRAELOS CHRAELOS) Gems worthless piece of teal glass (teal) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a scrawny cat (2 created) 0 kittens (1 created) 0 slowlaines (1 created) 0 quasicos (1 created) 0 mini permamimics (1 created) 2 sewer rats (3 created) 0 drains rats (1 created) a chipmunk 0 sling bangers (1 created) 0 orange spores (1 created) a covxorn 0 sad survivors (1 created) a beginner 0 shopkeepers (3 created) 0 biem turrets (1 created) 0 fire troves (1 created) 21 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 1 time You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 15 You successfully searched for traps 1 time You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 2 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 16 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new dwarf 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (25 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Restricted Skills high heels [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) memorization [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (2 of 500) knife [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Goodbye Asturias the Barbarian... You quit in The Dungeons of Doom on dungeon level 4 with 202 points, and 0 pieces of gold, after 329 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 32477 tkirkby-Bin-Rus-Fem-Cha died in Space Base on level 4 [max 8]. Killed by a monster (Yacc). - [106] 2 13101 tkirkby-Lun-Tra-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bolt of fire. - [100] 3 12906 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 50. Killed by a monster (succubus). - [55] 12 415 tkirkby-Lun-Tra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [55] 13 212 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water elemental). - [20] *14 202 Asturias-Bar-Dwa-Mal-Law quit in The Dungeons of Doom on level 4. 21 [24] 15 196 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (speedy mammal). - [14] 16 168 BSOD2-Fox-Oct-Fem-Neu died in The Dungeons of Doom on level 2. Dissolved in molten lava. 9 [14]