Qc^  Player: Ariuss Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-25.19:41:05.ttyrec Time: (1671997265) Sun Dec 25 19:41:05 2022 Qc> This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Qc Restoring save file...Qc Qc ([Ariuss the Light G irl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha Dlvl:1 $0 HP 18(20)  Pw 8(8)  AC8 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More--Uc .Ŀ rr rrr@ rr$ rr#) +Uc6 A[Ariuss the Light G irl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha Dlvl:1 $0 HP 18(20)  Pw 8(8)  AC8 Exp1 T3 Hello Ariuss, the gigantic Prostitute, welcome back to SlashEMExtended!UcA [Ariuss the Light G irl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  18(20)  Pw 8(8)  AC8 Exp1 T3 --More--Zc5You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--^ch % ^c ;[Ariuss the Light G irl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  18(20)  Pw 8(8)  AC8 Exp1 T3 Par Be careful! New moon tonight.^c [Ariuss the Light G irl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  18(20)  Pw 8(8)  AC8 Exp1 T3 Par --More--`c(MZElif swings her block-heeled combat boot at the mine giant rat.--More--ac]u+Elif misses the mine giant rat.ac}vElif misses the mine giant rat.rrrrrrr--More--bc.( &The moon rabbit bites you!bc+) :[Ariuss the Light  Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  17(20)  Pw 8(8)  AC8 Exp1 T3 Par [-1 -> 17]--More--ecZElif swings her block-heeled combat boot at the mine giant rat.--More--gcK<)Elif hits the mine giant rat.gcP=@The mine giant rat is killed!gc= [Ariuss the Light  Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  17(20)  Pw 8(8)  AC8 Exp1 T4 Par --More--hcLRElif swings her block-heeled combat boot at the toxrat.--More--hc?8IElif misses the toxrat.Elif kicks the toxrat.hcW@The toxrat is killed!rrrr--More--ic$&The moon rabbit bites you!ic&+[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T4 Par [-3 -> 14]icn&[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T5 You can move again.[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T5 nc,+@ncV,=[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T5 Elif swings her block-heeled combat boot at the sou rat.--More--ocZElif misses the sou rat.Elif kicks the sou rat.--More--pcThe sou rat is killed!rrr $rr--More--qc ZElif swings her block-heeled combat boot at the younger sister.--More--schElif misses the younger sister.Elif kicks the younger sister.--More--tcRAThe younger sister is killed!%tc'The moon rabbit misses.tc$[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T6 --More--uc WElif swings her block-heeled combat boot at the moon rabbit.--More--vc]&Elif hits the moon rabbit.vc_fThe moon rabbit is killed![Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T7 %rr}c 1@}cG =[Ariuss the Lig ht Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  14(20)  Pw 8(8)  AC8 Exp1 T7 Elif swings her block-heeled combat boot at the big rat.--More--c$Elif misses the big rat.cW7Elif misses the big rat.--More--cTThe big rat misses.The sou rat bites you!--More--c'You recoil from the attack.c;[Ariuss the L ight Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  12(20)  Pw 8(8)  AC8 Exp1 T7 [-2 -> 12]r--More--cSElif swings her block-heeled combat boot at the big rat.--More--c $Elif misses the big rat.c(Elif misses the big rat.c[Ariuss the L ight Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  12(20)  Pw 8(8)  AC8 Exp1 T8 --More--cC SElif swings her block-heeled combat boot at the big rat.--More--ccv"Elif hits the big rat.cvnThe big rat is killed!%The sou rat bites you!--More--c'You recoil from the attack.c[Ariuss the  Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  10(20)  Pw 8(8)  AC8 Exp1 T8 [-2 -> 10]cThe electric rat misses.[Ariuss the  Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  10(20)  Pw 8(8)  AC8 Exp1 T9 cm>What do you want to use or apply? [a or ?*] c /You don't have that object.--More--cJ 8What do you want to use or apply? [a or ?*] c9Ca - an uncursed +0 inka shackle (weapon in hand) {8}.--More--c?- >What do you want to use or apply? [a or ?*] cH /You don't have that object.--More--cH8What do you want to use or apply? [a or ?*] cuL /You don't have that object.--More--cR8What do you want to use or apply? [a or ?*] cKcNever mind.[Ariuss the  Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  10(20)  Pw 8(8)  AC8 Exp1 T9 c].Unknown command ' '.--More--cnYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) c0 qnĿ r% %%Turn the number pad on? [yn] (n) cnn[Ariuss the  Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  10(20)  Pw 8(8)  AC8 Exp1 T9 co<r@The sou rat bites you!c,You recoil from the attack.c[Ariuss t he Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  8(20)  Pw 8(8)  AC8 Exp1 T9 [-2 -> 8]--More--c!%The electric rat misses.c!EElif picks up a big rat corpse {200}.--More--cTElif swings her block-heeled combat boot at the sou rat.--More--cL\Elif misses the sou rat.Elif kicks the sou rat.--More--c 6The sou rat is killed!%c} Y[Ariuss t he Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  8(20)  Pw 8(8)  AC8 Exp1 T10 Elif drops a big rat corpse {200}.%r--More--cJ<(The electric rat bites you!c[< You get zapped!c=[Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  6(20)  Pw 8(8)  AC8 Exp1 T10 [-2 -> 6][Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  6(20)  Pw 8(8)  AC8 Exp1 T11 ccmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--c% fĿ <% %% $%r$ r@#) +c% U[Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha Dlvl:1 $0 HP 6(20)  Pw 8(8)  AC8 Exp1 T11 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ħconĿ <% %%Turn the number pad on? [yn] (n) ħcyn[Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  6(20)  Pw 8(8)  AC8 Exp1 T11 ̧c& ̧c')You dig into the grave wall.̧cP'[Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  6(20)  Pw 8(8)  AC8 Exp1 T11 --More--ϧc˫YElif swings her block-heeled combat boot at the electric rat.--More--ЧcT*Elif misses the electric rat.ЧcU=Elif misses the electric rat.--More--Чcgp4The electric rat misses.--More--ѧcsYElif swings her block-heeled combat boot at the electric rat.--More--ҧc#*Elif misses the electric rat.ҧc$.Elif misses the electric rat.ҧc$[Ariuss  the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  6(20)  Pw 8(8)  AC8 Exp1 T12 --More--ҧcf YElif swings her block-heeled combat boot at the electric rat.--More--ԧc/*Elif misses the electric rat.ԧc/=Elif misses the electric rat.--More--ԧc` HThe electric rat bites you!You get zapped!ԧc [Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T12 [-2 -> 4][Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T13 ֧c< Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a blessed +0 pistol {8} d - 50 uncursed +0 pistol bullets (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Boulders/Statues e - an uncursed boulder(end) ٧c +inka shackle - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). Skill: whip. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--ۧc A very lovely whip that can cause incredibly soothing pain :) Joking aside, it does relatively good damage and has increased to-hit, but whips are generally a weak type of weapon.--More--ܧc  [Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T13 ⧨cI 0What do you want to wield? [- abcd or ?*] 槨c>槨c#You are empty handed.--More--秨c<c[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha Dlvl:1 $0 HP 4(20)  Pw 8(8)  AC8 Exp1 T13 Ŀ <% %% $%r$ r@#) +cz .@c A[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T13 Elif swings her block-heeled combat boot at the electric rat.--More--c*)Elif misses the electric rat.c+^Elif misses the electric rat.r--More--cplXElif swings her block-heeled combat boot at the electric rat.--More--ct )Elif misses the electric rat.cR Elif misses the electric rat.[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T14 c!.Unknown command ' '.--More--c3 nYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) cnnĿ <% %%Turn the number pad on? [yn] (n) c n[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T14 c c Unknown command ' '.[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T14 cF cQYou stop. Elif is in the way!rc#[Ariu ss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  4(20)  Pw 8(8)  AC8 Exp1 T14 The electric rat bites you!--More-- cP You get zapped! cP [Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  2(20)  Pw 8(8)  AC8 Exp1 T14 [-2 -> 2] c0R Warning: HP low![Ari uss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  3(20)  Pw 8(8)  AC8 Exp1 T15  c  c Unknown command ' '.[Ari uss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  3(20)  Pw 8(8)  AC8 Exp1 T15  c [Ari uss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  3(20)  Pw 8(8)  AC8 Exp1 T15 c\[Ari uss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  3(20)  Pw 8(8)  AC8 Exp1 T16 r@rcD QYou stop. Elif is in the way!rcb #[Ari uss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  3(20)  Pw 8(8)  AC8 Exp1 T16 The electric rat bites you!--More--c You get zapped!cH [Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T16 [-2 -> 1]c{ Warning: HP low![Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T17 c cF Unknown command ' '.[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T17 cl [Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T17 c&@c_You see here 3 gold pieces {0}.[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T17 rrczKElif picks up a big rat corpse {200}.[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T18 rci cIj Unknown command ' '.[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T18  c8[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T18 !c[r@$!c@[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  1(20)  Pw 8(8)  AC8 Exp1 T18 The electric rat bites you!!cVYou get zapped![Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha  -1(20)  Pw 8(8)  AC8 Exp1 T18 --More--"c$ You die..."cN [ -1(20)  Pw 8(8) --More--#c/aĿ <% %r@ $%r$ #) +#cC[Ariuss the Light Girl] St12 Dx13 Co13 In9 Wi3 Ch12 ProGigFemCha Dlvl:1 $0 HP -1(20)  Pw 8(8)  AC8 Exp1 T18 You didn't even score a single point. You noob!#c --More--$cC!NDo you want your possessions identified? DYWYPI? [ynq] (n) %con Weapons a - an uncursed +0 inka shackle {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a blessed +0 pistol {8} d - 50 uncursed +0 pistol bullets (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Boulders/Statues e - an uncursed boulder(end) &c^Do you want to see your attributes? [ynq] (n) 'cnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: wallwalking. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 32. Wand identification only worked 3 times out of 13. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 79% chance. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 67%. Amulet drop chance was reduced to 86%. Weapon drop chance was reduced to 96%. Armor drop chance was reduced to 85%. Tool d'crop chance was reduced to 96%. Shop item generation was reduced to 80%. Concealing monsters were spawned underneath items 62% of the time only. --More--'cBMonster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: implants. The following skill could not be trained at all: missile weapons. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to expert proficiency: techniques. The following skill became untrainable if you tried to train it too early: firearms (turn 12). The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36310). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'cuddle bundle'. The last time you got a new haircut was 5017 turns ago. Your areola diameter was 30. Monster spawn increase would have started at turn 25643. Monster spawn increase had reached its maximum at turn 89361. In this game, Eevee's evolution was espeon. Maximum amou'cynt of combined random monster spawn freqs was 1810. Your limit for ascension was at turn 577485. The monster class that cannot be genocided was trove. The monster class that was spawned more often: vampire (freq bonus 24). The monster species that was spawned more often: absolute revelling (freq bonus 54). The monster species that was spawned more often: gravity wort (freq bonus 27). --More--(chThe monster species that was spawned more often: dingbat (freq bonus 504). The monster species that was spawned more often: unabbreviated shipping weeklong serene (freq bonus 26). The monster species that was spawned more often: chaotic Olog-hai (freq bonus 54). The monster species that was spawned more often: adult shimmering dragon (freq bonus 81). The monster species that was spawned more often: chauffeuring filterability (freq bonus 52). The monster species that was spawned more often: replenished goddamning (freq bonus 50). The monster species that was spawned more often: hobbit brigand thief (freq bonus 27). The monster species that was spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 56). The monster species that was spawned more often: proceeder vituperate (freq bonus 104). The monster species that was spawned more often: audad buttonhook (fr(ciGeq bonus 62). The monster species that was spawned more often: containment breach (freq bonus 100). The monster species that was spawned more often: undraped alliance (freq bonus 208). The monster species that was spawned more often: moon rabbit (freq bonus 416). --More--(cH The monster species that was spawned more often: trap mold (freq bonus 87). The monster species that was spawned more often: petty rothe (freq bonus 56). The monster species that was spawned more often: talc banger (freq bonus 150). The monster species that was spawned more often: bulgur funeral (freq bonus 50). The monster species that was spawned more often: petty vampire ogre (freq bonus 162). The monster trait that was more common: monsters that wait for you to come (freq bonus 2). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3). The monster trait that was more common: monsters that count as bats (freq bonus 1).The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 16). The monster species that was never rand(cf omly spawned: sugar permamimic. The monster species that was never randomly spawned: rosebud communalize. The monster species that was never randomly spawned: radicalization inundating. The monster species that was never randomly spawned: mana bonito. The monster species that was never randomly spawned: void wort. The monster species that was never randomly spawned: damndest heavier. The monster species that was never randomly spawned: master orange dragon. --More--(cThe monster species that was never randomly spawned: rheologist cineraria hitchhike. The monster species that was never randomly spawned: evasive brown bear. The monster species that was never randomly spawned: shoggoth blob. The monster class that was always generated with extra speed: flying fish. The RNG hath decreed that this item was never generated: levitation (floating). The RNG hath decreed that this item was never generated: wind bow ((null)). The RNG hath decreed that this item was never generated: cornuthaum (conical hat). The RNG hath decreed that this item was never generated: cyanide (vermillion). The RNG hath decreed that this item was never generated: red spell heels (lolita boots). The RNG hath decreed that this item was never generated: peridot (radiant). The RNG hath decreed that this item was never generated: grandidierite (dark blue). The RNG hath decreed that this item was never gen(c"erated: Ariane combat boots (common shoes). The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak). The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 38). The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3). The RNG hath decreed that this item was generated more often: fleece bolt --More--)c((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 26). The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 6). The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 13). The RNG hath decreed that this)c item was generated more often: disconnected boots (living boots, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: cestus ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: rememberance --More--)cstone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: lead assault rifle bullet ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: Yvonne's jewel (blue, freq bonus 9). The RNG hath decreed that this item was generated more often: Janina lady pumps (everyday sneakers, freq bonus 10). The RNG hath decreed that this item was always generated cursed: block-heeled sandal ((null)). The RNG hath decreed that this item was always generated cursed: geolysis (GICCC). The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves). The RNG hath decreed that this trap was always invisible: insid)cde trap. The RNG hath decreed that this trap was generated more often: rosa trap (freq bonus 1). Trap randomization happened for 1 in 848 traps. Traps were spawned invisible 1 times in 82. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 325. --More--