BY}  Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:41:28.ttyrec Time: (1497534088) Thu Jun 15 13:41:28 2017 BY8 [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your bretonian Fighter's gender and alignment for you? [ynq] BY^y+Ŀf`@[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1  It is written in the Book of Helios:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the UnBY(^der World, where he now lurks, and bides his time.  Your god Helios seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mercury, have been heralded from birth as the instrument of Helios. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Helios!--More--BY$+Ŀf`@BYX{Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral male bretonian Fighter.--More--BY You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--BY Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--BY[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 The moon is waning tonight.--More--BY Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--BY' BY}' FUnknown command ' '.[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY 2[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY/* ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY, ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BYí ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BYc0 ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY5 ,[AmyBSOD the Mercury ] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  14(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 BY: &In what direction? [47896321><] BYw Ouch! That hurts![AmyBSOD the Merc ury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  12(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T1 [-2 -> 12][AmyBSOD the Merc ury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  12(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T2 BYh4In what direction? [47896321><] BY#Ouch! That hurts![AmyBSOD the Me rcury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  11(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T2 [-1 -> 11][AmyBSOD the Me rcury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  11(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T2 [AmyBSOD the Me rcury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  11(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T3 fBY4In what direction? [47896321><] BY!Ouch! That hurts![AmyBSOD the M ercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  10(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T3 [-1 -> 10][AmyBSOD the M ercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  10(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T3 [AmyBSOD the M ercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  10(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T4 fBYi 4In what direction? [47896321><] BY Ouch! That hurts![AmyBSOD th e Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  8(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T4 [-2 -> 8][AmyBSOD th e Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  8(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T4 [AmyBSOD th e Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  8(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T5 fBY 4In what direction? [47896321><] BYDOuch! That hurts![AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T5 [-1 -> 7][AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T5 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T6 fBYg-4In what direction? [47896321><] BYOuch! That hurts![AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1300 T6 Legs [-2 -> 5][AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1300 T6 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T7 Legs Y 25;1HBY 7What do you want to zap? [c or ?*] BY4 Cc - an uncursed wand of polymorph (0:0) {1}.--More--BY6y 5Nothing happens.--More--BY81[AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T7 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T8 Legs fBY  Weapons a - ) a blessed +2 short sword (weapon in hand) {12} Armor b - [ an uncursed +1 sailor blouse (being worn) {6} Comestibles g - % 3 uncursed pancakes {3} h - % 3 uncursed candy bars {3} Scrolls d - ? an uncursed scroll of destroy armor {1} e - ? a blessed scroll of enchant weapon {1} f - ? an uncursed scroll of identify {1} i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Wands c - / an uncursed wand of polymorph (0:0) {1}(end) BY_]+Ŀf`@ [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T8 Legs BY?_[AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T8 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T9 Legs @f<BY [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T9 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T10 Legs @fBY[AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T10 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T11 Legs @fBY[AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T11 Legs [AmyBSO D the Mercury] St16 Dx16 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T12 Legs #@f#BY#@#f[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC4 MC0 Mov12 Xp1/0 Wt43/1300 T13 Legs Your leg feels somewhat better.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T13 [AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/15BY50 T14 #0@f##[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T14 BYnc[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T15 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T15 BYh [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T15 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T16 ##@#fBY'&[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T16 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T17 #@fBY 7[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T17 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T18 #f#@BYN [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T18 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T19 f@##BY*[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T19 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T20 @fBY[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T20 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T21 f@BYx: [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T21 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T22 @fBY!p[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T22 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T23 @fBY6f@[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T24 You slip and nearly fall.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T24 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T24 [AmyBSOD  BYi2the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T25 fBYR![AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T26 #@fBY ,[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T27 @fBY6[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T28 @BYg[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T29 @BYD[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T30 @BYI[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T30 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T31 @BYg[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T31 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T32 @BYg[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T32 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T33 @BY} r[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T33 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T34 @BY' r[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T34 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T35 @BY"[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T35 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T36 @BYN[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T36 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T37 d@BYm,[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T37 BYG- (##@[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T37 The xof bites you!You are caught in a blast of kaleidoscopic light!--More--BY ##@#F#####+Ŀ#0BY) #####`<BY8 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0 Dlvl:1 $0 HP 7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T37 Hallu You inhale a clouBYE d of psychedelic drugs![AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T37 Hallu [-3 -> 4][AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S0  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/0 Wt43/1550 T38 Hallu aBYhcwThe thalmor is driven several feet into the ground under your blow!--More--BYX You kill the Dr. strange!BYfZ e[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T39 Hallu BY&[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T39 Hallu [AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T40 Hallu @BY[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T40 Hallu [AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T41 Hallu #@BY[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T41 Hallu [AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T42 Hallu @##BYd [AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T43 Hallu @#BYz#@#There's some graffiti on the ground here.Use "r." to read it.[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T44 Hallu BYl[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T45 Hallu #@#BY }>[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T46 Hallu @nBY[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T47 Hallu @%+BYK@QA bear trap closes on your foot![AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T47 Hallu --More--BY9Your sailor blouse blocks the fruit bat's attack.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S4  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/1 Wt43/1550 T48 Hallu qBYi You kill the osmium elemental![AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T49 Hallu [BYŤYou are caught in a bear trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T50 Hallu [BY7 You try to get out of the trap.?[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T51 Everything looks SO boring now.--More--BY:[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8 Dlvl:1 $0 HP 5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T51 ####Ŀ##Ŀ####+Ŀ#0BYT[33m@?#########+`<BYK| xYou are caught in a bear trap.You try to get out of the trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T52 BY"cYou are caught in a bear trap.You try to get out of the trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T53 BYsYou are caught in a bear trap.You pull free from the trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T54 BYbe[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T55 @f^BY<*CThere is a wall in the way![AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T55 BYbLDo you really want to step into that bear trap? [yn] (n) BYy@A bear trap closes on your foot![AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T55 [AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T56 ?fBY] You are caught in a bear trap.You try to get out of the trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T56 [AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T57 fBY)BcYou are caught in a bear trap.You try to get out of the trap.BY<[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T57 [AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T58 YfBY_You are caught in a bear trap.You try to get out of the trap.[AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T58 [AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S8  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/2 Wt43/1550 T59 YfBYɿYou kill the monkey![AmyBSO D the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  5(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T59 fKatzenhund picks up a scroll {1}.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T60 fBYYou are caught in a bear trap.You try to get out of the trap.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T60 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T61 fBYlE=You can't jump very far.--More--BY] 4[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T61 BY" You are caught in a bear trap.You try to get out of the trap.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T61 --More--BYWKatzenhund drops a scroll {1}.Katzenhund picks up a scroll {1}.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T62 fBYW VUnknown command ' '.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T62 BY)You are caught in a bear trap.You pull free from the trap.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T62 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T63 fBYV[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T63 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T64 @^fBYƮ[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T64 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T65 @fBY(A [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T65 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T66 ##@f^BY  #@[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T66 Katzenhund drops a scroll {1}.[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T67 f?BY![AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T67 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T68 #@BY [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T69 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T69 ###@#BY NThere is a wall in the way![AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T69 BYbX[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T70 @#BY[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T70 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T71 Ŀ$@#BY-[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T72 @+BY [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T72 [AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T73 @BYx K[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T74 @BYp[AmyBSOD  the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  6(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T74 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T75 @BYL[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T76 @BYr[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T76 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T77 @BY1NThere is a wall in the way![AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T77 BY [There is a wall in the way![AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T77 BYMeo[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T77 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T78 @BYv p[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T78 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T79 @BY) [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T79 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T80 #@)#BY#@#You see here a boomerang {1}.[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T80 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T81 BY[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T82 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T83 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T83 ##)@#BY@Z[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T84 @BY/@You see here a boomerang {1}.[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T84 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T85 BYB3[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T86 BY(Gn - a boomerang {1}.[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T86 BY r[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T86 [AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T87 @BY*S[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T88 @BYm%K[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T89 @BY\j[AmyBSOD t he Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  7(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T89 [AmyBSOD th e Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  8(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T90 @BY,What do you want to throw? [an or ?*] BYT-In what direction? [47896321><] BY rA boomerang {1} hits the ceiling, then falls back on top of your head.--More--BY&A boomerang {1} hits the floor.[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T90 [-4 -> 4][AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T90 [AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T91 BYN 8What do you want to throw? [a or ?*] BYj 9You don't have that object.--More--BY2What do you want to throw? [a or ?*] BY<Never mind.[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T91 BYQ *[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T92 BY1[ >n - a boomerang {1}.[AmyBS OD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  4(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt44/1550 T92 BY5#9What do you want to throw? [an or ?*] BYC 9You don't have that object.--More--BY3What do you want to throw? [an or ?*] BY-In what direction? [47896321><] BY#rA boomerang {1} hits the ceiling, then falls back on top of your head.--More--BY^ pA boomerang {1} hits the floor.[AmyBSOD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40  -1(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T92 --More--BY;tYou die...[ -1(14)  Pw 9(9) --More--BY&Ŀ####@###$+###########Ŀ#?#ĿYS&2m####+Ŀ#0^#########+`<Yx&o23;1H[AmyBSOD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40 Dlvl:1 $0 HP -1(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T92 Do you want your possessions identified? DYWYPI? [ynq] (n) BY* n Weapons a - ) a blessed +2 short sword (weapon in hand) {12} Armor b - [ an uncursed +1 sailor blouse (being worn) {6} Comestibles g - % 3 uncursed pancakes {3} h - % 3 uncursed candy bars {3} Scrolls d - ? an uncursed scroll of destroy armor {1} e - ? a blessed scroll of enchant weapon {1} f - ? an uncursed scroll of identify {1} i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Wands c - / an uncursed wand of polymorph (0:0) {1}(end) BYbo #Ŀ#Ŀ####+Ŀ#0#####`<Do you want to see your attributes? [ynq] (n)BYo  BY nFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 11. You carried 0 sins. You could not have this property at all: sickopathy. You could not have this property extrinsically: reflection. You could not have this property intrinsically: polymorph control. Scroll identification only worked 100 times out of 195. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 84% chance. Book drop chance was reduced to 91%. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 34%. Y 2;1HAmulet drop chance was reduced to 64%. Potion drop chance was reduced to 76%. Concealing monsters were spawned underneath items 84% of the time only. --More--BYo The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: saber. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 6). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 21456. Monster spawn increase had reached its maximum at turn 42008. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2514159. The monster class that cannot be genocided was naga. The monster class that was spawned more often: wraith (BY!p freq bonus 1). The monster species that was spawned more often: agent black patch (freq bonus 12). The monster species that was spawned more often: desert growth (freq bonus 12). The monster species that was spawned more often: bikojuumo (freq bonus 18). The monster species that was spawned more often: purple spore (freq bonus 12). The monster species that was spawned more often: flayed one (freq bonus 9). The monster species that was spawned more often: speedhorse (freq bonus 4). The monster species that was spawned more often: lava lich (freq bonus 18). --More--BY The monster species that was spawned more often: blade of slaughter (freq bonus 9).The monster species that was spawned more often: chief mind flayer (freq bonus 18). The monster species that was spawned more often: argonaut (freq bonus 4). The monster species that was spawned more often:  Cc pz& (freq bonus 16). The monster species that was spawned more often: evasive GI trooper (freq bonus 8).The monster species that was spawned more often: galltrit (freq bonus 8). The monster species that was spawned more often: Juen's sexy leather pump (freq bonus 12). The monster species that was spawned more often: dracolich (freq bonus 4). The monster species that was spawned more often: bavaria star (freq bonus 16). The monster species that was spawned more often: acidic force patch (freq bonus 12). The monster species that was spawned more often: Alrunes (freq bonus 18). The monsterBY  species that was spawned more often: adventurer gnome (freq bonus 18). The monster species that was spawned more often: red draconian (freq bonus 6). The monster trait that was more common: monsters that originate from dnethack (freq bonus 2). The monster trait that was more common: monsters that count as mercenaries (freq bonus 2). --More--BYr The monster trait that was more common: monsters that have bite attacks (freq bonus 8). The monster trait that was more common: monsters with fire resistance (freq bonus 1). The monster trait that was more common: monsters that pick up magic items (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 1). The monster trait that was more common: monsters that can hide (freq bonus 2). The monster trait that was more common: monsters that can multiply (freq bonus 2).The monster species that was never randomly spawned: pricolic. The monster species that was never randomly spawned: zombie car. The monster species that was never randomly spawned: real nether hound. The monster species that was never randomly spawned: stone mold. The monster species that waBYr s never randomly spawned: stinking cloud. The monster species that was never randomly spawned: nerve bomb. The monster species that was never randomly spawned: water cattle. The monster species that was never randomly spawned: turtle tree. The monster species that was never randomly spawned: indigo stalk. The monster species that was never randomly spawned: Kati's plateau boot. The RNG hath decreed that this item was never generated: clockloak (reliance --More--BY cloak). The RNG hath decreed that this item was never generated: bronze mace ((null)). The RNG hath decreed that this item was never generated: inka saddle (saddle). The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves). The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots). The RNG hath decreed that this item was never generated: inferno (subsurface). The RNG hath decreed that this item was never generated: magic candle (candle). The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was never generated: stealer stone (gray). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 19). The RNG hath decreed that thisBYO  item was generated more often: cardboard fan ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 37). The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 20). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3). --More--BYsThe RNG hath decreed that this item was generated more often: athame ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 47). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6). The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4). The RNG hath decreed that this item was generated more often: figurine ((nBYsull), freq bonus 11). The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4). --More--BYThe RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5). The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: morning star ((null)). The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots). The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming). The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots). The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting). The RNG hath decreed that this item was always generated cursed: mace ((nullBY)). The RNG hath decreed that this item was always generated cursed: entire level stone (gray). The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA). The RNG hath decreed that this item was always generated cursed: iron saber ((null)). The RNG hath decreed that this item was always generated cursed: magical shield --More--BY6((null)). The RNG hath decreed that this trap was always invisible: underlayer trap. The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 4). Next attribute increase check would have come at turn 457. Strength training was -2. Dexterity training was -5. Wisdom training was 0. Constitution training was 3. You were fire resistant. You were cold resistant. You were shock resistant. You were prevented from having reflection (0). You were prevented from having sickopathy (0). You had 1406 points of nutrition remaining. Your luck was zero. You could have safely prayed (12). You are dead. --More--BYvĿ####@###$+###########Ŀ#?#Ŀ#BY[33m###+Ŀ#0^#########+`<[AmyBSODBY9 the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40 Dlvl:1 $0 HP -1(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T92 Do you want to see your discoveries? [ynq] (n) BY;n Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (BY; runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)BY ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) Yy;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)BY< ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossBY<bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)BY> Armor  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  BYNd[ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * robe (brown robe) (4 of 7)BY}? [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (grimace helmet)  [ * sedge hat (winged helmet)  [ * skullcap (water-pipe helmet)  [ * flack helmet (anti-government helmet)  [ * crystal helm (dark helmet)  [ * mining helm (echo helmet)  [ * field helmBY? (thinking helmet)  [ * helm of safeguard (narrow helmet)  [ * war hat (greenery helmet)  [ * plasteel gloves (white gloves) (5 of 7)BY [ * leather gloves (slippery gloves)  [ * gauntlets of safeguard (inverse gloves)  [ * gauntlets of plugsuit (dusty gloves)  [ * commander gloves (awesome gloves)  [ * field gloves (fighting gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals) Y60;1H [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)BYB [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (heavy boots)  [ * field boots (jungle boots)  [ * boots of safeguard (roman sandals)  Scrolls  ? scroll of destroy armor (HOYO HOYO)  ? scroll of enchant weapon (FIREWALL STUNT IS MORE POWERE WHEN TIRED)  ? scroll of identify (AMYBSOD DOES NOT KNOW C)  ? scroll of healing (VALLATTA SPEATT)  ? scroll of mana (HIN LIE GEN UND SCHLA FEN)  ? scroll of phase door (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO  ? scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST)  ? scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH)  Wands  / wand of polymorph (iron)  Venoms  . * blinding venom (splash BYBof venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)BYĿ####@###$+###########Ŀ#?#ĿBY[1m####+Ŀ#0^#########+`<BYh[K[AmyBSOD the Mercury] St16 Dx17 Co13 In6 Wi8 Ch11 FigBreMalNeu S40 Dlvl:1 $0 HP -1(14)  Pw 9(9)  AC3 MC0 Mov12 Xp1/10 Wt43/1550 T92 Do you want an account of creatures vanquished? [ynq] (n) BYEn Vanquished creatures:  a xof 0 kittens (1 created) 0 cave spiders (1 created) a grid bug 0 small snakes (1 created) a monkey 0 twens (1 created)  7 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--BY+ĿDo you want to see your conduct? [ynq] (n) BY7Ln Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You killed 3 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--BY ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  | killed by a |  | falling object |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Fighter... You died in The BYDungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 92 moves. You were level 1 with a maximum of 14 hit points when you died. --More--BYZ You reached the 202nd place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). -BY[ [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monsterBY[ (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 110 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 114 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 119 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 129 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 133 303 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarvish spear. - [44] 139 247 AmBY [yBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 141 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 143 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 145 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 146 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 151 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 153 BY[ 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 155 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 166 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13] 168 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 172 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 175 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 179 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own mBY[agical blast. - [30] 186 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 196 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 197 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 198 44 AmyBSOD-Sci-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [16] 200 40 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 201 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 202 40 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom  BY[ on level 1. Killed by a falling object. - [14] 203 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 204 36 Wooble-Bin-Sat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a little dart. - [15] 207 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 209 32 AmyBSOD-Und-Cur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of unholy water. - [23] 213 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 221 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). BY#[ - [1] 222 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 223 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 224 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cya