BY*  Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:30:08.ttyrec Time: (1497533408) Thu Jun 15 13:30:08 2017 BY* The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked BYs+ out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 BY0  207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons oBY1 f Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-ABY,1 sg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 205 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 213 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 214 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 215 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 216 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 223 BYO1 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 224 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 238 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 240 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 247 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 248 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25]  0 AmyBSOD-Poi-Poi-Fem-Neu died in The DungeBYq1 sons of Doom   on level 1. Killed by a poisonous cloak. - [16] BY2 [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your poisoner Poison Mage's gender and alignment for you? [ynq] BYByĿkkF@+[AmyBSOD the Poison Mixer ] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/850 T1 It is written in the Book of Fukoshima Radiation:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dBYBIark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Fukoshima Radiation seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Fukoshima Radiation. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Fukoshima Radiation! --More--BY' BYvĿkkF@+BY[AmyBSOD the Poison Mixer ] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/850 T1 Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral male poisoner Poison Mage.--More--BY You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--BY`  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--BY~WĿ [AmyBSOD the Poison Mixer ] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0  16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/850 T1 The cloak was poisoned![AmyBSOD the P oison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/850 T1 [-7 -> 9]The moon is waning tonight.--More--BYR Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--BY%5& BY .What do you want to take off? [b or ?*] BYKb - an uncursed +1 poisonous cloak (being worn) {4}.--More--BY(D vYou were wearing an uncursed +1 poisonous cloak {4}.[AmyBSOD the P oison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0  9(16)  Pw 17(17)  AC10 MC0 Mov12 Xp1/0 Wt55/850 T2 BYü7What do you want to wear? [b or ?*] BYqThe cloak was poisoned![AmyBSOD the Poison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0  -3(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/850 T2 --More--BYHM You die...[ -3(16)  Pw 17(17) --More--BY)AĿkkF@+[AmyBSOD the Poison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP -3(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/850 T2 Do not pass go. Do not collect 200 zorkmids.BYB--More--BYNDo you want your possessions identified? DYWYPI? [ynq] (n) BYn Weapons  a - ) a blessed +2 silver khakkhara (weapon in hands) {24}  Armor  b - [ an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - % 2 uncursed food rations {2}  Scrolls  e - ? an uncursed scroll of identify {1}  n - ? 5 uncursed scrolls of healing {5}  o - ? 4 uncursed scrolls of mana {4}  p - ? 3 uncursed scrolls of phase door {3}  q - ? 2 uncursed scrolls of standard id {2}  r - ? an uncursed scroll of cure {1}  Spellbooks  i - + a blessed spellbook of confuse monster (7:1) {1}  j - + an invisible blessed spellbook of protection (0:1) {1}  k - + a blessed spellbook of cure blindness (3:3) {1}  l - + a blessed spellbook of poisonBY( blast (0:5) {1}  Potions  d - ! an uncursed potion of confusion {1}  Rings  h - = an uncursed -3 ring of gain dexterity {1}  Wands  f - / an uncursed wand of poison (0:2) {1} (1 of 2)BY g - / an uncursed wand of venom scattering (0:2) {1}  Tools  m - ( an uncursed oil lamp {1} (2 of 2)BYוĿkkF@+[AmyBSOD the Poison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP -3(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/850 T2 Do you want to see your attributes? [ynq] (n) BYnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stoned chilling. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: flying. Scroll identification only worked 100 times out of 244. Potion identification only worked 3 times out of 10. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 48. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 185. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 56% chance. Monsters only dropped their equipment with 53% chance. Scroll drop chance was reduced to 82%. WBYand drop chance was reduced to 97%. Amulet drop chance was reduced to 64%. Potion drop chance was reduced to 88%. The following skill could not be trained at all: broadsword. --More--BY2The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: saber. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: general combat (turn 22). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 13176. Monster spawn increase had reached its maximum at turn 63005. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 113300. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: eye or sphere (freq bonus 4). The monster species that was spawned more often:BYI magic book permamimic (freq bonus 72). The monster species that was spawned more often: Almuth's block-heeled boot (freq bonus 20). The monster species that was spawned more often: assailant (freq bonus 20). The monster species that was spawned more often: evasive GI trooper (freq bonus 6).The monster species that was spawned more often: electric gel (freq bonus 21). The monster species that was spawned more often: undead gunner (freq bonus 14). --More--BYThe monster species that was spawned more often: elven vampire (freq bonus 12). The monster species that was spawned more often: very old psychic dragon (freq bonus 36). The monster species that was spawned more often: real mold (freq bonus 15). The monster species that was spawned more often: kappa warrior (freq bonus 36). The monster species that was spawned more often: green orc (freq bonus 12). The monster species that was spawned more often: Rimmon, Prince of Lightning (freq bonus 14). The monster species that was spawned more often: menelrog (freq bonus 84). The monster species that was spawned more often: ponyta (freq bonus 42). The monster species that was spawned more often: bleach ghost (freq bonus 36). The monster species that was spawned more often: porter radioactive vortex (freq bonus 24). The monster species that was spawned more often: spikefist (freq bonus 48). The monster species that was spawBYBned more often: clay growth (freq bonus 14). The monster species that was spawned more often: vogon (freq bonus 7). The monster species that was spawned more often: stone troll boss (freq bonus 20). The monster trait that was more common: monsters that have explosion attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4). The monster trait that was more common: monsters that cannot be tamed (freq bonus 2). --More--BY5The monster species that was never randomly spawned: octarine mold. The monster species that was never randomly spawned: Montgomery, Dr. Moreau's assistant. The monster species that was never randomly spawned: chloroform piercer. The monster species that was never randomly spawned: mountain centaur. The monster species that was never randomly spawned: cloud cattle. The monster species that was never randomly spawned: zakrong sephirah. The monster species that was never randomly spawned: summoning spirit. The monster species that was never randomly spawned: fake stalk. The monster species that was never randomly spawned: special force patch. The monster species that was never randomly spawned: giant phase spider. The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath BYXdecreed that this item was never generated: increase damage (coral). The RNG hath decreed that this item was never generated: katana (samurai sword). The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak). The RNG hath decreed that this item was never generated: spike ((null)). The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy). --More--BYThe RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: helm of storms (padded helmet). The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots). The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 4). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 16). The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7). The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more oftBY.en: engraving stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 38). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 28). --More--BYՙThe RNG hath decreed that this item was generated more often: talc (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7). The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8). The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 18). The RNG hath decreed that this item was generated more often: chloroform Y;1H(impregnated, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 21). The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40). --More--BY The RNG hath decreed that this item was always generated cursed: agate (orange). The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray). The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm). The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)). The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm). The RNG hath decreed that this item was always generated cursed: horn of plenty (horn). The RNG hath decreed that this item was always generated cursed: spell loss stone (gray). The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)). The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)). The RNG hath decreed that this item was always generated cursed: superscrolleBY 1r stone (gray). The RNG hath decreed that this trap was always invisible: interrupt trap. The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 2). Next attribute increase check would have come at turn 356. --More--BY Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were prevented from having mana regeneration (0). You were prevented from being a stoned chiller (0). You had 1499 points of nutrition remaining. Your luck was zero. You could not have safely prayed (402). You are dead. --More--BY" ĿkkF@+[AmyBSOD the Poison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP -3(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/850 T2 Do you want to see your discoveries? [ynq] (n) BY n Discoveries   Weapons  ) silver khakkhara (silver monk's staff)  Armor  [ poisonous cloak (long-range cloak)  Scrolls  ? scroll of identify (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED)  ? scroll of healing (CUT ENEMY BY HAMME OR NAIL)  ? scroll of mana (SEVEN MINUS)  ? scroll of phase door (INTEGER DIVIDE BY ZERO)  ? scroll of standard id (ANDOVA BEGARIN)  ? scroll of cure (NOUS DEVONS GAGNER NOTRE RACE)  Spellbooks  + spellbook of confuse monster (jetting)  + spellbook of protection (hellish)  + spellbook of cure blindness (exciting)  + spellbook of poison blast (nether)  Potions  ! potion of confusion (illegal)  ! potion of oil (vapor) Y z2;1H Rings  = ring of gain dexterity (brittle)  Wands (1 of 2)BY%  / wand of poison (measured)  / wand of venom scattering (rusty)  Tools  ( oil lamp (lamp)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)BY ĿkkF@+[AmyBSOD the Poison Mixer] St3 Dx8 Co12 In12 Wi5 Ch3 PoiPoiMalNeu S0 Dlvl:1 $0 HP -3(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/850 T2 Do you want an account of creatures vanquished? [ynq] (n) BY-( n Vanquished creatures:  0 pack kobolds (2 created) 0 lichens (1 created) 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 grid xorns (1 created) 0 gem troves (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--BYϬ Do you want to see your conduct? [ynq] (n) BY* n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--BY٭ ĿkF@ ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  | killed by a |  | poisonous cloak |  | |  | |  | |  | |  BY  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 16 hit points when you died. --More--