֋BYL  Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:29:58.ttyrec Time: (1497533398) Thu Jun 15 13:29:58 2017 ֋BYf The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked ֋BYo out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 ֋BYt  207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons o֋BYy f Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-A֋BY sg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 205 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 213 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 214 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 215 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 216 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 223 ֋BY 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 224 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 238 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 240 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 247 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 248 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25]  0 AmyBSOD-Poi-Poi-Mal-Cha died in The Dunge֋BY sons of Doom   on level 1. Killed by a poisoned blast. - [16] ֋BY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your poisoner Poison Mage's gender and alignment for you? [ynq] ֋BYr y@F[AmyBSOD the Poison Mixer ] St5 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/600 T1 It is written in the Book of Fukoshima Radiation:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Fukoshima Radiation seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Poison Mixer, ֋BY 0have been heralded from birth as the instrument of Fukoshima Radiation. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Fukoshima Radiation! --More--֋BY  ֋BY @F[AmyBSOD the Poison Mixer ] St5 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/600 T1 Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral female poisoner Poison Mage.--More--׋BYR You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--׋BY]  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--؋BYq[AmyBSOD the Poison Mixer ] St5 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/600 T1 The cloak was poisoned![AmyBSOD the Poison Mixer ] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/500 T1 You feel weaker!You lose Strength[AmyBSOD the Poison  Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  12(16)  Pw 17(17)  AC9 MC3 Mov12 X؋BY3p1/0 Wt55/500 T1 --More--؋BYb ][-4 -> 12]The moon is waning tonight.--More--ًBYlJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--ًBY' ڋBYx[AmyBSOD the Poison  Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  12(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/500 T2 @<ڋBYk [AmyBSOD the Poison  Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  12(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt55/500 T3 @ۋBYT.What do you want to take off? [b or ?*] ۋBYKb - an uncursed +1 poisonous cloak (being worn) {4}.--More--܋BY9yYou were wearing an uncursed +1 poisonous cloak {4}.[AmyBSOD the Poison  Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  12(16)  Pw 17(17)  AC10 MC0 Mov12 Xp1/0 Wt55/500 T4 ܋BY{8What do you want to wear? [b or ?*] ܋BYsThe cloak was poisoned![AmyBSOD the Poison Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0  -2(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/500 T4 --More--܋BY You die...[ -2(16)  Pw 17(17) --More--݋BYC ݋BYD @<[AmyBSOD the Poison Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP -2(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/500 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) ދBYn Weapons  a - ) a blessed +2 silver khakkhara (weapon in hands) {24}  Armor  b - [ an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - % 2 uncursed food rations {2}  Scrolls  e - ? an uncursed scroll of charging {1}  n - ? 5 uncursed scrolls of healing {5}  o - ? 4 uncursed scrolls of mana {4}  p - ? 3 uncursed scrolls of phase door {3}  q - ? 2 uncursed scrolls of standard id {2}  r - ? an uncursed scroll of cure {1}  Spellbooks  i - + a blessed spellbook of confuse monster (6:1) {1}  j - + a blessed spellbook of protection (0:5) {1}  k - + a blessed spellbook of cure blindness (0:2) {1}  l - + a blessed spellbook of poison blast (0:3) {1}ދBY  Potions  d - ! an uncursed potion of fruit juice {1}  Rings  h - = an uncursed ring of levitation {1}  Wands  f - / an uncursed wand of poison (0:3) {1} (1 of 2)ދBY* g - / an uncursed wand of venom scattering (0:0) {1}  Tools  m - ( an uncursed blindfold {1} (2 of 2)ދBYsj@<[AmyBSOD the Poison Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP -2(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/500 T4 Do you want to see your attributes? [ynq] (n) ދBY,nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: energy regeneration. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 184. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 51%. Monster death drops spawned ދBYEwith only 94% chance. The following skill could not be trained at all: lance. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: broadsword. --More--ދBYGiThe following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: divination spells (turn 70). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 15411. Monster spawn increase had reached its maximum at turn 83791. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 617300. The monster class that cannot be genocided was nemese. The monster class that was spawned more often: cockatrice (freq bonus 1). The monster species that was spawned more often: attractive trove (freq bonus 4).The monster species that was spawned more often: grey snake (freq bonus 30). The monster species thދBYZiat was spawned more often: elder water elemental (freq bonus 4). The monster species that was spawned more often: mud kobold (freq bonus 18). The monster species that was spawned more often: reaper force patch (freq bonus 3).The monster species that was spawned more often: knapsack lamb (freq bonus 12). The monster species that was spawned more often: sensation GT (freq bonus 9). The monster species that was spawned more often: fat asshole (freq bonus 5). --More--ދBYThe monster species that was spawned more often: nether force patch (freq bonus 12). The monster species that was spawned more often: falling growth (freq bonus 9). The monster species that was spawned more often: furious mold (freq bonus 6). The monster species that was spawned more often: decayed stalk (freq bonus 4). The monster species that was spawned more often: eight of spades (freq bonus 6).The monster species that was spawned more often: Non-Pretty Melanie (freq bonus 18). The monster species that was spawned more often: group goblin (freq bonus 16). The monster species that was spawned more often: dark elven cultist (freq bonus 24). The monster species that was spawned more often: deformed cat (freq bonus 12). The monster species that was spawned more often: lava turret (freq bonus 12). The monster species that was spawned more often: nice old lady (freq bonus 24). The monster species that was ދBYRspawned more often: scurrier (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 5). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2). The monster trait that was more common: monsters that imitate (freq bonus 2). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8). The monster trait that was more common: monsters that require +1 weapons to hit --More--ދBY&l(freq bonus 1). The monster trait that was more common: monsters of huge size (freq bonus 1). The monster trait that was more common: monsters that have no limbs (freq bonus 9).The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1). The monster species that was never randomly spawned: cobalt draconian. The monster species that was never randomly spawned: angry southside hood. The monster species that was never randomly spawned: random monster generator. The monster species that was never randomly spawned: Katia's lovely sneaker. The monster species that was never randomly spawned: wax bee. The monster species that was never randomly spawned: monkey zombie.ދBYAl_ The monster species that was never randomly spawned: dark matter fly. The monster species that was never randomly spawned: giant permamimic. The monster species that was never randomly spawned: Bear-Man. The monster species that was never randomly spawned: pretty buzzing nymph. The monster class that was always generated with extra speed: jelly. The RNG hath decreed that this item was never generated: tortilla ((null)). The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves). --More--ދBYThe RNG hath decreed that this item was never generated: helm of telepathy (visored helmet). The RNG hath decreed that this item was never generated: orange ((null)). The RNG hath decreed that this item was never generated: speed monster (brass). The RNG hath decreed that this item was never generated: amulet versus stone (lunate). The RNG hath decreed that this item was never generated: helm of discovery (viking helmet). The RNG hath decreed that this item was never generated: eyecloser ((null)). The RNG hath decreed that this item was never generated: bottle ((null)). The RNG hath decreed that this item was never generated: troll shield ((null)). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more ofteދBY n: huge club ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 63). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of --More--ދBYn transformation (black cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 19). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 9). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3). The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 15). The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 13). The RNG hath decreed thދBY o at this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7). The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: psybeam (psionic, --More--ދBY freq bonus 4). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68). The RNG hath decreed that this item was always generated cursed: leech (andalusite). The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel). ދBY bThe RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield). The RNG hath decreed that this item was always generated cursed: trap creation stone (gray). The RNG hath decreed that this item was always generated cursed: club ((null)). --More--ދBYx The RNG hath decreed that this item was always generated cursed: fire boots (hot boots). The RNG hath decreed that this trap was always invisible: falling rock trap. The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 3). Next attribute increase check would have come at turn 475. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were prevented from having magical breathing (0). You were prevented from having quad attacks (0). You had 1497 points of nutrition remaining. Your luck was zero. You could not have safely prayed (289). You are dead. --More--ދBY @<[AmyBSOD the Poison Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP -2(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/500 T4 Do you want to see your discoveries? [ynq] (n) ދBYw n Discoveries   Weapons  ) silver khakkhara (silver monk's staff)  Armor  [ poisonous cloak (frade mantle)  Scrolls  ? scroll of charging (TICHAMIRA ZVINO PANGUVA PAMAWERE)  ? scroll of healing (EFFECT MORE APPEARING)  ? scroll of mana (DAMN IT)  ? scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN)  ? scroll of standard id (SYMANTEC KILLS RANSOM ISDA)  ? scroll of cure (STRC PRST SKRZ KRK)  Spellbooks  + spellbook of confuse monster (mysterious)  + spellbook of protection (polished)  + spellbook of cure blindness (convicted)  + spellbook of poison blast (protected)  Potions  ! potion of fruit juice (unnatural)  Rings  = ring of leviދBYx rtation (quartzite)  Wands  / wand of poison (fluted) (1 of 2)ދBY' r / wand of venom scattering (pine)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)ދBY @<[AmyBSOD the Poison Mixer] St3 Dx12 Co5 In15 Wi5 Ch5 PoiPoiFemNeu S0 Dlvl:1 $0 HP -2(16)  Pw 17(17)  AC10 MC3 Mov12 Xp1/0 Wt55/500 T4 Do you want an account of creatures vanquished? [ynq] (n) ދBY $n Vanquished creatures:  0 venom fungi (1 created) 0 novice light walls (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ދBY} Do you want to see your conduct? [ynq] (n) ߋBY&+n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ߋBY ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  | killed by a |  | poisonous cloak |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Poison Mage... You died in ߋBYThe Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 16 hit points when you died. --More--