¿‹BYˆà Î Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:29:35.ttyrec Time: (1497533375) Thu Jun 15 13:29:35 2017 ¿‹BY£à The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked ¿‹BY­à out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 ¿‹BY³à  207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons o¿‹BY¸à f Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-A¿‹BYÄà sg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 205 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 213 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 214 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 215 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 216 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 223 ¿‹BYÊà 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 224 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 238 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 240 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 247 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 248 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25]  0 AmyBSOD-Dru-Orc-Fem-Neu died in The Dunge¿‹BYÎà sons of Doom   on level 1. Caught herself in her own burning oil. - [13] ¿‹BYç ­[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your poisoner Poison Mage's gender and alignment for you? [ynq] À‹BYøÞ yÀ‹BY…æ ÚÄÄÄÄÄÄ¿Ùúú@Fúúú³úúúÚÄ¿úú³³³[AmyBSOD the Poison Mixer ] St8 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0 Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/1150 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[9;À‹BY¨æ ÷17H  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--À‹BYMÖµÚÄÄÄÄÄÄ¿Ùúú@Fúúú³úúúÚÄ¿úú³³³À‹BYšØ~Hello AmyBSOD, welcome to SlashEMExtended! You are a chaotic male poisoner Poison Mage.--More--Á‹BYP You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--Á‹BYÛ® × Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--‹BYY‹[AmyBSOD the Poison Mixer ] St8 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/1150 T1 The cloak was poisoned![AmyBSOD the Poison Mixer ] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  16(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T1 You feel weaker!You lose Strength[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 X‹BYm‹3p1/0 Wt54/900 T1 --More--‹BYÀÞ \[-7 -> 9]The moon is waning tonight.--More--ËBY}ÀJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--ËBY%² ' Ä‹BYhã§[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T2 @<úúúúúúúÀĿċBYGð Ì[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T3 ÚÄúú@³úÀúÀÄÄÄ‹BYA<[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T3 [AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T4 ú@úÄÅ‹BYP#‡[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T5 F@úúÄÅ‹BY·2PThere is a wall in the way![AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T5 Å‹BYuDµ[AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T5 [AmyBSOD the P oison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  9(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T6 ±<±@#úÅ‹BY [AmyBSOD the Poison  Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  12(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 ±±#±@±úÆ‹BY7 *What do you want to zap? [fg or ?*] Ç‹BYšrÁ Wands f - / an uncursed wand of poison (4:0) {1} g - / an uncursed wand of venom scattering (5:5) {1}(end) È‹BY‹¡ h+In what direction? [47896321><] È‹BYJœ+The poison gas cloud bounces!É‹BY%4\/\³³\-³É‹BYqÛ×±±±@±±úYou are caught in the poison gas cloud![AmyBSOD  the Poison Mixer] St3 Dx9 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 --More--É‹BY\¹[-7 -> 5]É‹BY¸šnThe poison gas cloud hits you![AmyBSOD  the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 --More--É‹BYt¨ ”Your muscles won't obey you!You lose Dexterity[AmyBSOD the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0  -5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 --More--Ê‹BY )×You die...[ -5(16)  Pw 17(17) --More--Ê‹BY.O Ê‹BYÌP .±±#ÚÄÄÄÄÄÄ¿±@ÚÄÙúú<úúúú³±±úúúúÚÄ¿úú³#³úúú³³úúúúÀÀÄ¿úúúÀÄÄÄÄ[AmyBSOD the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0 Dlvl:1 $0 HP -5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 Do you want your possessions identified? DYWYPI? [ynq] (n) Ë‹BYºRn Weapons  a - ) a blessed +2 silver khakkhara (weapon in hands) {24}  Armor  b - [ an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - % 2 uncursed food rations {2}  Scrolls  e - ? a blessed scroll of enchant armor {1}  m - ? 5 uncursed scrolls of healing {5}  n - ? 4 uncursed scrolls of mana {4}  o - ? 3 uncursed scrolls of phase door {3}  p - ? 2 uncursed scrolls of standard id {2}  q - ? an uncursed scroll of cure {1}  Spellbooks  i - + a blessed spellbook of confuse monster (0:4) {1}  j - + a blessed spellbook of protection (0:4) {1}  k - + a blessed spellbook of cure blindness (6:1) {1}  l - + a blessed spellbook of poison blaË‹BYáR+st (3:2) {1}  Potions  d - ! an uncursed potion of levitation {1}  Rings  h - = an uncursed ring of sickness resistance {1}  Wands  f - / an uncursed wand of poison (4:0) {1} (1 of 2)Ë‹BY)Ni g - / an uncursed wand of venom scattering (5:4) {1} (2 of 2)Ë‹BYHˆ +±±#ÚÄÄÄÄÄÄ¿±@ÚÄÙúú<úúúú³±±úúúúÚÄ¿úú³#³úúú³³úúúúÀÀÄ¿úúúÀÄÄÄÄ[AmyBSOD the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0 Dlvl:1 $0 HP -5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 Do you want to see your attributes? [ynq] (n) Ë‹BY®`nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: teleport control. Scroll identification only worked 100 times out of 132. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 13. Gem identification only worked 100 times out of 105. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 61% chance. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 95%. Potion drop chance was reduced to 75%. Musable item generation frequency had a negative bias of 18%. Monster death drops spawned with only 60% chancË‹BYÐ` e. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: chaos spells. --More--Ì‹BYªêThe following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: occult spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30680. Monster spawn increase had reached its maximum at turn 62744. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 613788. The monster class that cannot be genocided was piece of food. The monster class that was spawned more often: flying fish (freq bonus 1). The monster species that was spawned more often: threshold mushroom (freq bonus 24). The monster species that was spawned more often: ö"Ìäìz÷-ÁR,¶ (freq bonus 6). The monster species that was sÌ‹BY¼ê pawned more often: giant swamp dragonfly (freq bonus 6). The monster species that was spawned more often: huge ogre thief (freq bonus 48). The monster species that was spawned more often: Julietta (freq bonus 6). The monster species that was spawned more often: chaos master (freq bonus 14). The monster species that was spawned more often: raichu (freq bonus 24). The monster species that was spawned more often: dark fungus (freq bonus 6). --More--Ì‹BYk®The monster species that was spawned more often: Max (freq bonus 9). The monster species that was spawned more often: everchanging light (freq bonus 36). The monster species that was spawned more often: black monster (freq bonus 6). The monster species that was spawned more often: petty rabid rabbit (freq bonus 24). The monster species that was spawned more often: brass-monkey (freq bonus 8). The monster species that was spawned more often: gnome mystic (freq bonus 6). The monster species that was spawned more often: deceiving force fungus (freq bonus 9). The monster species that was spawned more often: incanting spirit (freq bonus 16). The monster species that was spawned more often: suxxor permamimic (freq bonus 6).The monster species that was spawned more often: undead stygian doll (freq bonus 12). The monster species that was spawned more often: chiropteran (freq bonus 7). The monster sÌ‹BYy®³pecies that was spawned more often: drone stalk (freq bonus 32). The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1). The monster trait that was more common: monsters that pick up magic items (freq bonus 4). --More--Ì‹BYÉ@ The monster trait that was more common: monsters that walk through walls (freq bonus 2). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 2).The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4). The monster species that was never randomly spawned: weretrapper. The monster species that was never randomly spawned: death mage. The monster species that was never randomly spawned: klingon soldier. The monster species that was never randomly spawned: mana hound. The monster species that was never randomly spawned: dividing ochre jelly. The monster species that was never randomly spawned: xiclotlan. The monster species that was never randomly spawned: Ì‹BYç@ Rwooden mold. The monster species that was never randomly spawned: GI trooper. The monster species that was never randomly spawned: black prostitute. The monster species that was never randomly spawned: space monster. The monster class that was always generated with extra speed: snake. The RNG hath decreed that this item was never generated: passwall (ochre). The RNG hath decreed that this item was never generated: enchant armor (thin). The RNG hath decreed that this item was never generated: map stone (gray). --More--Ì‹BY The RNG hath decreed that this item was never generated: starvation stone (gray). The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: crossbow ((null)). The RNG hath decreed that this item was never generated: Jolt Cola (illegal). The RNG hath decreed that this item was never generated: glass chain ((null)). The RNG hath decreed that this item was never generated: arcane rapier ((null)). The RNG hath decreed that this item was never generated: safeguard suit (orange suit). The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9). [18Ì‹BY' Å;1HThe RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5). The RNG hath decreed that this item was generated more often: restore ability --More--Í‹BY”Ô(pink, freq bonus 45). The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 333). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 5). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 2). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7). The RNG hath decreed that this item wÍ‹BYªÔŸas generated more often: bunny uniform (red leather armor, freq bonus 8). The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bronze spear --More--Í‹BYü((null), freq bonus 4). The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5). The RNG hath decreed that this item was always generated cursed: lagging (delayed). The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian). The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)). The RNG hath decreed that this item was always generated cursed: technique stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave). The RNG hath decreed that this item was always generated cursed: wild blade ((null)). The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray). The RNG hath decreed that this item was Í‹BYalways generated cursed: highlevel stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary). The RNG hath decreed that this item was always generated cursed: spiked battle --More--Í‹BYÔqªboot ((null)). The RNG hath decreed that this trap was always invisible: punishment trap. The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 1). Next attribute increase check would have come at turn 893. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were prevented from drunken boxing (0). You were prevented from having dimmopathy (0). You had 1494 points of nutrition remaining. Your luck was zero. You could have safely prayed (149). You are dead. --More--Í‹BY˜¢ ,±±#ÚÄÄÄÄÄÄ¿±@ÚÄÙúú<úúúú³±±úúúúÚÄ¿úú³#³úúú³³úúúúÀÀÄ¿úúúÀÄÄÄÄ[AmyBSOD the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0 Dlvl:1 $0 HP -5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 Do you want to see your discoveries? [ynq] (n) Í‹BYsn Discoveries   Weapons  ) silver khakkhara (silver monk's staff)  Armor  [ poisonous cloak (flash cloak)  Scrolls  ? scroll of enchant armor (RECOVER BY SMEEL)  ? scroll of healing (FALLOUT 4 IS DUMBED DOWN)  ? scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER)  ? scroll of phase door (PIETEIKUMU KLUDA)  ? scroll of standard id (XUS MODA)  ? scroll of cure (JUMP OFF A BRIDGE)  Spellbooks  + spellbook of confuse monster (encrypted)  + spellbook of protection (locked)  + spellbook of cure blindness (curare-impregnated)  + spellbook of poison blast (pristine)  Potions  ! potion of levitation (coffee)  Rings  = ring of sickness Í‹BYž~resistance (thieves guild)  Wands  / wand of poison (cottonwood) (1 of 2)΋BY§} / wand of venom scattering (untouchable)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)΋BYpµ7±±#ÚÄÄÄÄÄÄ¿±@ÚÄÙúú<úúúú³±±úúúúÚÄ¿úú³#³úúú³³úúúúÀÀÄ¿úúúÀÄÄÄÄ[AmyBSOD the Poison Mixer] St3 Dx4 Co13 In11 Wi9 Ch5 PoiPoiMalCha S0 Dlvl:1 $0 HP -5(16)  Pw 17(17)  AC9 MC3 Mov12 Xp1/0 Wt54/900 T7 Do you want an account of creatures vanquished? [ynq] (n) ΋BY¿ ?n Vanquished creatures:  0 kobolds (1 created) 0 mega goblins (1 created) 0 venom fungi (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ï‹BYa©Do you want to see your conduct? [ynq] (n) Ï‹BY¨¶ån Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Ï‹BY˜  ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  | killed by a |  | poisoned blast |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Poison Mage... You died in Ï‹BY ˜ ÅThe Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 16 hit points when you died. --More--