BYT Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:24:38.ttyrec Time: (1497533078) Thu Jun 15 13:24:38 2017 BYtThe Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked BY}out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 BY 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons oBYf Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-ABYsg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 212 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 213 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 214 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 215 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 222 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. BY - [18] 223 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 237 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 239 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 246 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 247 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25]  0 AmyBSOD-Arc-Nym-Fem-Neu died in The Dungeons of Doom   on level 1. Killed herself with her bullwhip. - [18] BY[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your nymphian Archeologist's gender and alignment for you? [ynq] BYyBYmFĿ@f+[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1  It is written in the Book of Camaxtli:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the AmuleBYz}t of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Camaxtli seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Camaxtli. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Camaxtli!--More--BYBFĿ@f+BY~Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral male nymphian Archeologist.--More--BY1 You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--BY~ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--BY8sFĿ[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1  There is a staircase up here.  Things that are here: an iron chain {120} a heavy iron ball {1200}--More--BYĿThe moon is waning tonight.--More--BYz; Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--BY| & BY> GUnknown command ' '.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BY' 3[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BYD -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BY -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BYfE -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BY -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BYoI -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BY -[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BY5L-[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T1 BYI[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T2 @_BY\ ~[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T3 @_fBY% [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T4 [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch8 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T5 @_f0<BY/2/What do you want to take off? [bc or ?*] BY Armor b - [ an uncursed +0 leather jacket (being worn) {12} c - [ an uncursed +0 fedora (being worn) {2}(end) BYX%I+FĿ[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T5 You were wearing an uncursed +0 fedora {2}.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T6 fBY BWhat do you want to use or apply? [ah-l or ?*] BY 9You don't have that object.--More--BYt<What do you want to use or apply? [ah-l or ?*] BYw ENever mind.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T6 BYE TUnknown command ' '.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T6 BYv Weapons  a - ) an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - [ an uncursed +0 leather jacket (being worn) {12}  c - [ an uncursed +0 fedora {2}  Comestibles  d - % 3 uncursed food rations {3}  Scrolls  f - ? a blessed scroll of trap detection {1}  g - ? an uncursed scroll of identify {1}  m - ? 5 uncursed scrolls of healing {5}  n - ? 4 uncursed scrolls of mana {4}  o - ? 3 uncursed scrolls of phase door {3}  p - ? 2 uncursed scrolls of standard id {2}  q - ? an uncursed scroll of cure {1}  Spellbooks  e - + a blessed spellbook of knock (0:3) {1}  Tools  h - ( an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  i - ( an uncursed tinning kit BYv(0:68) {1}  k - ( an uncursed sack {5}  l - ( an uncursed blindfold {1}  Gems  j - * an uncursed +0 touchstone (end) BY}[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T6 FĿ@_0<f+BYKP  Weapons  a - ) an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - [ an uncursed +0 leather jacket (being worn) {12}  c - [ an uncursed +0 fedora {2}  Comestibles  d - % 3 uncursed food rations {3}  Scrolls  f - ? a blessed scroll of trap detection {1}  g - ? an uncursed scroll of identify {1}  m - ? 5 uncursed scrolls of healing {5}  n - ? 4 uncursed scrolls of mana {4}  o - ? 3 uncursed scrolls of phase door {3}  p - ? 2 uncursed scrolls of standard id {2}  q - ? an uncursed scroll of cure {1}  Spellbooks  e - + a blessed spellbook of knock (0:3) {1}  Tools  h - ( an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  i - ( an uncursed tinning kit (0:68)BYwP {1}  k - ( an uncursed sack {5}  l - ( an uncursed blindfold {1}  Gems  j - * an uncursed +0 touchstone (end) BY> [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T6 FĿ@_0<f+BY; # BY adjustBY] BYlYou start digging downward.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T7 [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T8 [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T9 fYou dig a pit in the floor.BYli[K[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T10 _f0BYިUUnknown command ' '.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T10 BY zYou are still in a pit.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T10 fBYvYou crawl to the edge of the pit.[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T11 FBY[AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T12 [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T12 [AmyBSOD the Digger ] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  18(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T13 _0@fBY9Do you really want to step into that pit? [yn] (n) BY92y@0You fall into your pit![AmyBSOD the Di gger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  14(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T13 [-4 -> 14]There is a pit here.--More--BYbn Things that are here: an iron chain {120} a heavy iron ball {1200}--More--BY  b[AmyBSOD the Di gger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  14(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T14 BY KYou are still in a pit.[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T15 BY{zYou crawl to the edge of the pit.[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T15 FfBY,\There is a wall in the way![AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T15 BY T[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T16 @_BYhp[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T17 @_0fBYX[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T18 [AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T18 [AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T19 @_0^fBY[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T20 _0f@BY j[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T20 _0f@BY?g9Do you really want to step into that pit? [yn] (n) BY>y0@_You escape your pit.[AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T21 BY [AmyBSOD the Dig ger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  15(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 0^@fBY!9Do you really want to step into that pit? [yn] (n) BY] +y0@_You fall into your pit![AmyBSOD  the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  8(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 [-7 -> 8]The iron ball falls on your head.[AmyBSOD the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0  -21(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 --More--BYnF You die...[ -21(18)  Pw 13(13) --More--BYu Ŀ@<+[AmyBSOD the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP -21(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 Do you want your possessions identified? DYWYPI? [ynq] (n) BY> n Weapons  a - ) an uncursed +2 bullwhip (alternate weapon; not wielded) {8}  Armor  b - [ an uncursed +0 leather jacket (being worn) {12}  c - [ an uncursed +0 fedora {2}  Comestibles  d - % 3 uncursed food rations {3}  Scrolls  f - ? a blessed scroll of trap detection {1}  g - ? an uncursed scroll of identify {1}  m - ? 5 uncursed scrolls of healing {5}  n - ? 4 uncursed scrolls of mana {4}  o - ? 3 uncursed scrolls of phase door {3}  p - ? 2 uncursed scrolls of standard id {2}  q - ? an uncursed scroll of cure {1}  Spellbooks  e - + a blessed spellbook of knock (0:3) {1}  Tools  i - ( an uncursed tinning kit (0:68) {1}  k - ( an uncursed sack {5}  l - BY{ ( an uncursed blindfold {1}  x - ( an uncursed +0 pick-axe (weapon in hand) {32}  Gems  j - * an uncursed +0 touchstone (end) BYĿ@<+[AmyBSOD the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP -21(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 The sack is empty.--More--BYADo you want to see your attributes? [ynq] (n) BYnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: sleep resistance. You could not have this property intrinsically: stunnopathy. Scroll identification only worked 100 times out of 189. Ring identification only worked 4 times out of 20. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 28. Gem identification only worked 100 times out of 147. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 83%. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 78%BY%. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: bare-handed --More--BYQcombat. The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: chaos spells (turn 54). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 26779. Monster spawn increase had reached its maximum at turn 73227. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 105339. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: rodent (freq bonus 3). The monster species that was spawned more often: wood spider (freq bonus 5). The monster species that was spawned more often: magic snake (freq bonus 60). The monster species that wBYQas spawned more often: dung beetle (freq bonus 108). The monster species that was spawned more often: goblin caster (freq bonus 4). The monster species that was spawned more often: immobile force patch (freq bonus 28). The monster species that was spawned more often: watercaul (freq bonus 21). The monster species that was spawned more often: insane hell spawn (freq bonus 24). The monster species that was spawned more often: blinding monster (freq bonus --More--BYS9).The monster species that was spawned more often: Radio Lieutenant (freq bonus 18). The monster species that was spawned more often: white slime (freq bonus 8). The monster species that was spawned more often: water giant (freq bonus 21). The monster species that was spawned more often: sea dragon (freq bonus 21). The monster species that was spawned more often: gas bomb (freq bonus 42). The monster species that was spawned more often: pink jelly (freq bonus 12). The monster species that was spawned more often: withering turret (freq bonus 8).The monster species that was spawned more often: big potion trove (freq bonus 24). The monster species that was spawned more often: notable warp fungus (freq bonus 14). The monster species that was spawned more often: japanese dragon (freq bonus 84). The monster species that was spawned more often: artillery water nymph (freq bonus 14). The moBYnster species that was spawned more often: trocopotaca (freq bonus 10). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2). The monster trait that was more common: monsters that can hide (freq bonus 2). The monster trait that was more common: monsters whose attacks digest you (freq bonus 4). --More--BYTThe monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 1). The monster trait that was more common: monsters that boast (freq bonus 4). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2). The monster species that was never randomly spawned: filthy guttersnipe. The monster species that was never randomly spawned: netherworld troll. The monster species that was never randomly spawned: map mimic. The monster species that was never randomly spawned: quantum force fungus. The monster species that was never randomly spawned: guranguta. The monster species that was never randomly spawned: scone giant. The monster species that was never randomly spawned: ji. The monster species that was never randomly spawned: armed snake. The monstBY)Ter species that was never randomly spawned: high voltage generator. The monster species that was never randomly spawned: acidic warp patch. The monster class that was always generated with extra speed: Zouthern animal. The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield). The RNG hath decreed that this item was never generated: small shield ((null)). The RNG hath decreed that this item was never generated: fire helmet (red helmet). The RNG hath decreed that this item was never generated: status stone (gray). --More--BY/The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: stone of fainting (gray). The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was never generated: bronze pick ((null)). The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet). The RNG hath decreed that this item was never generated: slow monster (tin). The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 50). The RNG hath decreed that this item was generated more often: otama ((null), freq bonuBYjs 6). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 16). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 14). --More--BY,The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 23). The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 12). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12). The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10). The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak oBY f flame (vestiary, freq bonus 9). The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 13). --More--BYThe RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15). The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield). The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)). The RNG hath decreed that this item was always generated cursed: speedbug BYlboots (profiled boots). The RNG hath decreed that this item was always generated cursed: peridot (radiant). The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)). The RNG hath decreed that this item was always generated cursed: conflict (monospace). --More--BY OThe RNG hath decreed that this item was always generated cursed: light (arc). The RNG hath decreed that this trap was always invisible: magic trap. The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 6). Next attribute increase check would have come at turn 994. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. You were punished. You were prevented from having sleep resistance (0). You were prevented from having phasing (0). You had 1479 points of nutrition remaining. You were stealthy. You had teleportitis. You were fast. Your luck was zero. You could not have safely prayed (451). You are dead. --More--BY- Ŀ@<+[AmyBSOD the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP -21(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 Do you want to see your discoveries? [ynq] (n) BYF n Discoveries   Scrolls  ? scroll of trap detection (YOU WILL NOT ESCAPE THIS TIME)  ? scroll of identify (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI)  ? scroll of healing (CARPE DIEM)  ? scroll of mana (CONVICT PATCH)  ? scroll of phase door (INE IGO PIO)  ? scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT)  ? scroll of cure (ADOM CRASHES AND ERASES YOUR SAVEGAME)  Spellbooks  + spellbook of knock (failed)  Tools  ( * sack (bag)  Gems  * * touchstone (gray)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splaBYx )sh of venom) (end) BY4 Ŀ@<+[AmyBSOD the Digger] St13 Dx11 Co10 In13 Wi16 Ch7 ArcNymMalNeu S0 Dlvl:1 $0 HP -21(18)  Pw 13(13)  AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 Do you want an account of creatures vanquished? [ynq] (n) BY1n Vanquished creatures:  0 kittens (1 created) 0 hidden kobolds (1 created) 0 sewer rats (2 created) 0 black rats (1 created) 0 weak crows (1 created) 0 spore lichens (1 created) 0 newts (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--BYĿ@<Do you want to see your conduct? [ynq] (n) BY n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--BY߯ Ŀ@<+ ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  | crunched in the |  | head by an iron |  | ball |  | |  | |  | |  BY  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. You were level 1 with a maximum of 18 hit points when you died. --More--