)BY  Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:14:17.ttyrec Time: (1497532457) Thu Jun 15 13:14:17 2017 )BY  [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shurike)BY n. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). )BY  - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom )BY  on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 192 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 199 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 209 9 k2-Tra-Sov-Mal-Cha died)BY  in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] 210 9 QQQQQ-Pol-Sti-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 211 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom   on level 1. Killed by touching an artifact (Asian   Winter). - [1] 212 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 213 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 214 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of)BY  Doom on level 1. Killed by drinking cyanide. - [13] 221 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 222 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 236 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 238 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] )BY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your haxorish Chaos Sorceror's gender and alignment for you? [ynq]  )BY\$Ŀ @Q+ $( ([AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1  It is written in the Book of Celine Jules:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his tim)BYo$e.  Your goddess Celine Jules seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Chaotic Dweller, have been heralded from birth as the instrument of Celine Jules. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Celine Jules!--More--*BY*BYO*BYyyHello AmyBSOD, welcome to SlashEMExtended! You are a neutral male haxorish Chaos Sorceror.--More--*BYZf You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--*BY 5  ĿPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--*BYt FĿ @Q+ $([AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 The moon is waning tonight. --More--*BY; Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--*BYr 9 Ŀ*BY: OUnknown command ' '.[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 *BY ;[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 *BY}  Amulets  x - " an uncursed amulet of drain resistance {1}  y - " an uncursed amulet of reflection {1}  Weapons  i - ) an uncursed +0 rubber hose (weapon in hand) {8}  j - ) an uncursed +0 silver arrow {12}  Armor  k - [ an uncursed +3 robe of randomness (being worn) {16}  l - [ an uncursed +3 robe of randomness {16}  Comestibles  D - % 2 uncursed Hacker's Foods {2}  Scrolls  q - ? an uncursed scroll of bullshit {1}  r - ? an uncursed scroll of charging {1}  s - ? an uncursed scroll of enchant armor {1}  t - ? an uncursed scroll of magic mapping {1}  u - ? an uncursed scroll of rumor {1}  v - ? a blessed scroll of rumor {1}  w - ? 2 blessed scrolls of message {2}  G - ?*BY} .[m 10 uncursed scrolls of healing {10}  H - ? 8 uncursed scrolls of mana {8}  I - ? 6 uncursed scrolls of phase door {6}  J - ? 4 uncursed scrolls of standard id {4}  K - ? 2 uncursed scrolls of cure {2} (1 of 2).BY֓  Spellbooks  a - + a blessed spellbook of resist random element (0:7) {1}  b - + a blessed spellbook of resist random element (0:8) {1}  c - + a blessed spellbook of BUC randomization (7:2) {1}  d - + a blessed spellbook of BUC randomization (0:8) {1}  e - + a blessed spellbook of bombing (4:9) {1}  f - + a blessed spellbook of bombing (0:2) {1}  g - + a blessed spellbook of throne gamble (1:2) {1}  h - + a blessed spellbook of throne gamble (0:1) {1}  Potions  m - ! an uncursed potion of object detection {1}  n - ! an uncursed potion of vampire blood {1}  o - ! an uncursed potion of full healing {1}  p - ! an uncursed potion of blindness {1}  Wands  z - / an uncu.BY rsed wand of enlightenment (3:22) {1}  A - / an uncursed wand of magic missile (0:6) {1}  B - / an uncursed wand of lightning (0:11) {1}  C - / an uncursed wand of solar beam (0:11) {1}  Gems  E - * 17 uncursed +0 silver slingstones  F - * 3 blessed +0 silver slingstones (2 of 2)5BY2[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 Ŀ @Q+ $( (5BY{5[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 6BY ,What do you want to zap? [zABC or ?*] 7BY-M Never mind.[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 7BY Amulets  x - " an uncursed amulet of drain resistance {1}  y - " an uncursed amulet of reflection {1}  Weapons  i - ) an uncursed +0 rubber hose (weapon in hand) {8}  j - ) an uncursed +0 silver arrow {12}  Armor  k - [ an uncursed +3 robe of randomness (being worn) {16}  l - [ an uncursed +3 robe of randomness {16}  Comestibles  D - % 2 uncursed Hacker's Foods {2}  Scrolls  q - ? an uncursed scroll of bullshit {1}  r - ? an uncursed scroll of charging {1}  s - ? an uncursed scroll of enchant armor {1}  t - ? an uncursed scroll of magic mapping {1}  u - ? an uncursed scroll of rumor {1}  v - ? a blessed scroll of rumor {1}  w - ? 2 blessed scrolls of message {2}  G - 7BY4[30m? 10 uncursed scrolls of healing {10}  H - ? 8 uncursed scrolls of mana {8}  I - ? 6 uncursed scrolls of phase door {6}  J - ? 4 uncursed scrolls of standard id {4}  K - ? 2 uncursed scrolls of cure {2} (1 of 2)7BY 2[AmyBSOD the Chaotic Dweller ] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 Ŀ @Q+ $( (7BY@,What do you want to zap? [zABC or ?*] 8BY_Q Wands z - / an uncursed wand of enlightenment (3:22) {1} A - / an uncursed wand of magic missile (0:6) {1} B - / an uncursed wand of lightning (0:11) {1} C - / an uncursed wand of solar beam (0:11) {1}(end) :BY%+ In what direction? [47896321><] :BY $ The solar beam bounces!:BY  :BY| BThe solar beam hits you! --More--;BY`+zThe irradiation hurts like hell! [AmyBSOD the Chaotic Dweller] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0  -25(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 --More--;BYIYou die...[ -25(16)  Pw 24(24) --More--;BYt Ŀ @Q+ $( ([AmyBSOD the Chaotic Dweller] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP -25(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 Do not pass go. Do not collect 200 zorkmids.--More--;BY MDo you want your possessions identified? DYWYPI? [ynq] (n) ;BY n Amulets  x - " an uncursed amulet of drain resistance {1}  y - " an uncursed amulet of reflection {1}  Weapons  i - ) an uncursed +0 rubber hose (weapon in hand) {8}  j - ) an uncursed +0 silver arrow {12}  Armor  k - [ an uncursed +3 robe of randomness (being worn) {16}  l - [ an uncursed +3 robe of randomness {16}  Comestibles  D - % 2 uncursed Hacker's Foods {2}  Scrolls  q - ? an uncursed scroll of bullshit {1}  r - ? an uncursed scroll of charging {1}  s - ? an uncursed scroll of enchant armor {1}  t - ? an uncursed scroll of magic mapping {1}  u - ? an uncursed scroll of rumor {1}  v - ? a blessed scroll of rumor {1}  w - ? 2 blessed scrolls of message {2}  G - Y 20m? 10 uncursed scrolls of healing {10}  H - ? 8 uncursed scrolls of mana {8}  I - ? 6 uncursed scrolls of phase door {6}  J - ? 4 uncursed scrolls of standard id {4}  K - ? 2 uncursed scrolls of cure {2} (1 of 2);BY;  Spellbooks  a - + a blessed spellbook of resist random element (0:7) {1}  b - + a blessed spellbook of resist random element (0:8) {1}  c - + a blessed spellbook of BUC randomization (7:2) {1}  d - + a blessed spellbook of BUC randomization (0:8) {1}  e - + a blessed spellbook of bombing (4:9) {1}  f - + a blessed spellbook of bombing (0:2) {1}  g - + a blessed spellbook of throne gamble (1:2) {1}  h - + a blessed spellbook of throne gamble (0:1) {1}  Potions  m - ! an uncursed potion of object detection {1}  n - ! an uncursed potion of vampire blood {1}  o - ! an uncursed potion of full healing {1}  p - ! an uncursed potion of blindness {1}  Wands  z - / an uncu;BYQ rsed wand of enlightenment (3:22) {1}  A - / an uncursed wand of magic missile (0:6) {1}  B - / an uncursed wand of lightning (0:11) {1}  C - / an uncursed wand of solar beam (0:10) {1}  Gems  E - * 17 uncursed +0 silver slingstones  F - * 3 blessed +0 silver slingstones (2 of 2);BY, lĿ @Q+ $( ([AmyBSOD the Chaotic Dweller] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP -25(16)  Pw 24(24)  AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 Do you want to see your attributes? [ynq] (n) ;BY nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fire resistance. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 417. Potion identification only worked 3 times out of 6. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 65%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 19%. Potion drop chance was redu;BY ced to 86%. Musable item generation frequency had a negative bias of 2%. Concealing monsters were spawned underneath items 32% of the time only. The following skill could not be trained at all: divination spells. --More--;BY# The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: shield. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: polearms (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33893. Monster spawn increase had reached its maximum at turn 51384. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 787720. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: ogre (freq bonus 1). The monster species that was spawned more often: chem;BY# ical warp fungus (freq bonus 4). The monster species that was spawned more often: giant black mouse (freq bonus 7).The monster species that was spawned more often: purple naga (freq bonus 36). The monster species that was spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 6). The monster species that was spawned more often: colony lichen (freq bonus 6). The monster species that was spawned more often: lesbian girl (freq bonus 2). --More--;BYڨ The monster species that was spawned more often: moldy pudding (freq bonus 4). The monster species that was spawned more often: Bolg (freq bonus 8). The monster species that was spawned more often: mottled draconian (freq bonus 9).The monster species that was spawned more often: dim mold (freq bonus 18). The monster species that was spawned more often: war bantam (freq bonus 42). The monster species that was spawned more often: hail master (freq bonus 14). The monster species that was spawned more often: forest bear (freq bonus 9). The monster species that was spawned more often: Ruggo the Gnome King (freq bonus 6). The monster species that was spawned more often: satyr (freq bonus 12). The monster species that was spawned more often: poison viper (freq bonus 16). The monster species that was spawned more often: budo lichen (freq bonus 12). The monster species that was spawned more often: Oremorj, the Cyberdemon Lord ;BY (freq bonus 10). The monster species that was spawned more often: white ogre (freq bonus 6). The monster species that was spawned more often: black hobbit (freq bonus 12). The monster trait that was more common: monsters that bark (freq bonus 6). The monster species that was never randomly spawned: autohit slinger. The monster species that was never randomly spawned: alligator snapping turtle. The monster species that was never randomly spawned: persian girl. The monster species that was never randomly spawned: sasquatch. The monster species that was never randomly spawned: pustulent warp fungus. The monster species that was never randomly spawned: serbian thief. --More--;BYKThe monster species that was never randomly spawned: shade. The monster species that was never randomly spawned: PDP-9. The monster species that was never randomly spawned: troldesh shade. The monster species that was never randomly spawned: eldritch colony. The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never generated: yatagan ((null)). The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was never generated: sinful heels (red sneakers). The RNG hath decreed that this item was never;BY K generated: unskilled stone (gray). The RNG hath decreed that this item was never generated: ancient arrow ((null)). The RNG hath decreed that this item was never generated: sentou ((null)). The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 15). The RNG hath decreed that this item was generated more often: dwarvish --More--;BYAbattle-axe (beaked axe, freq bonus 3). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18). The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6). ;BYP[18;1HThe RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5). The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: dizzy helmet --More--;BY)(rotating helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2). The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5). The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2). The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME). The RNG hath decreed that this item was always generated cursed: punishment ;BY)V(edgy). The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor). The RNG hath decreed that this item was always generated cursed: elven toga ((null)). The RNG hath decreed that this item was always generated cursed: possession --More--