DT4Y Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-04.18:41:08.ttyrec Time: (1496601668) Sun Jun 4 18:41:08 2017 DT4Y[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ET4Y(E nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict  v - a Cook (1 of 6)FT4YI+Choosing Race Pick the race of your Archeologist   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran  v - clockwork automaton (1 of 7)FT4Y} )+Use hybrid races? [yn] (n) FT4Y:nChoosing Gender Pick the gender of your asgardish Archeologist  m - male f - female * - Random ! - Quit(end) GT4Y+uI+Choosing Alignment Pick the alignment of your female asgardish Archeologist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) GT4Y_+#f@[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1  It is written in the Book of Huhetotl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Huhetotl seGT4Y*_eks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Huhetotl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Huhetotl!--More--GT4Yڼ6#f@GT4YHello AmyBSOD, welcome to SlashEMExtended! You are a chaotic female asgardish Archeologist.--More--GT4Y  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--GT4Y  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--GT4Y4 [AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 The moon is waxing tonight.--More--GT4Y* Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--GT4Y̍ ' GT4Y GUnknown command ' '.[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 GT4Y 3[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 GT4Y-[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 HT4YK% Weapons a - ) an uncursed +2 bullwhip (weapon in hand) {8} Armor b - [ an uncursed +0 leather jacket (being worn) {12} c - [ an uncursed +0 fedora (being worn) {2} Comestibles d - % 3 uncursed food rations {3} Scrolls f - ? an uncursed scroll of instant amnesia {1} g - ? an uncursed scroll of food detection {1} l - ? 5 uncursed scrolls of healing {5} m - ? 4 uncursed scrolls of mana {4} n - ? 3 uncursed scrolls of phase door {3} o - ? 2 uncursed scrolls of standard id {2} p - ? an uncursed scroll of cure {1} Spellbooks e - + a blessed spellbook of light (1:2) {1} Tools h - ( an uncursed +0 pick-axe (alternate weapon; not wielded) {32HT4Ya%} i - ( an uncursed tinning kit (0:49) {1} k - ( an uncursed sack {5} Gems j - * an uncursed +0 touchstone(end) IT4Y #f@ [AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 [AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 JT4Y6What do you want to use or apply? [ahijk or ?*] JT4YiUVYou must wield this item first if you want to apply it!--More--JT4Y #f@[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 h - an uncursed +0 pick-axe (weapon in hand) {32}.--More--KT4Y#{#f@[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T1 a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}.--More--KT4YM[AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T2 #f@KT4Yh6What do you want to use or apply? [ahijk or ?*] KT4Y=In what direction do you want to dig? [47321>] LT4YYou hit yourself with your pick-axe.[AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T2 [-1 -> 19][AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T3 [AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T4 LT4YDWhat do you want to use or apply? [ahijk or ?*] LT4Ys{=In what direction do you want to dig? [47321>] LT4Y>yYou hit yourself with your pick-axe.[AmyBSOD the Dig ger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  17(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T4 [-2 -> 17][AmyBSOD the Digger ] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  20(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T5 LT4Y DWhat do you want to use or apply? [ahijk or ?*] LT4Y =In what direction do you want to dig? [47321>] LT4Y7 You hit yourself with your pick-axe.[AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T5 [-1 -> 19][AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T5 [AmyBSOD the Digge r] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  19(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T6 LT4Y*DWhat do you want to use or apply? [ahijk or ?*] LT4YA=In what direction do you want to dig? [47321>] MT4Y^You hit yourself with your pick-axe.[AmyBSOD the Dig ger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  17(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T6 [-2 -> 17][AmyBSOD the Dig ger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  17(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T7 MT4YDWhat do you want to use or apply? [ahijk or ?*] MT4Y8c=In what direction do you want to dig? [47321>] MT4Y]You hit yourself with your pick-axe.[AmyBSOD the D igger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  15(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T7 [-2 -> 15][AmyBSOD the D igger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  15(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T7 [AmyBSOD the D igger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  15(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T8 MT4Y$ DWhat do you want to use or apply? [ahijk or ?*] MT4Y( =In what direction do you want to dig? [47321>] MT4Yj You hit yourself with your pick-axe.[AmyBSOD th e Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  12(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T8 [-3 -> 12][AmyBSOD th e Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  12(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T9 PT4YKDWhat do you want to use or apply? [ahijk or ?*] PT4Y=In what direction do you want to dig? [47321>] PT4YYou hit yourself with your pick-axe.[AmyBSOD t he Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  11(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T9 [-1 -> 11][AmyBSOD t he Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  11(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T9 PT4Y DWhat do you want to use or apply? [ahijk or ?*] PT4Y8 =In what direction do you want to dig? [47321>] PT4Y4 You hit yourself with your pick-axe.[AmyBSOD  the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  8(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T9 [-3 -> 8][AmyBSOD  the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  8(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T10 QT4YDWhat do you want to use or apply? [ahijk or ?*] QT4Y=In what direction do you want to dig? [47321>] QT4Y&You hit yourself with your pick-axe.[AmyBS OD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  6(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T10 [-2 -> 6][AmyBS OD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  6(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T11 QT4YDWhat do you want to use or apply? [ahijk or ?*] QT4Y=In what direction do you want to dig? [47321>] QT4YJYou hit yourself with your pick-axe.[Amy BSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  4(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T11 [-2 -> 4][Amy BSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  4(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T11 QT4Yۑ DWhat do you want to use or apply? [ahijk or ?*] QT4Y+ =In what direction do you want to dig? [47321>] QT4Y( You hit yourself with your pick-axe.[AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  3(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T11 [-1 -> 3]Warning: HP low![AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  3(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 RT4YxDWhat do you want to use or apply? [ahijk or ?*] RT4Y.=In what direction do you want to dig? [47321>] RT4YK]|You hit yourself with your pick-axe.[AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0  0(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 --More--RT4Y@You die...[ 0(20)  Pw 14(14) --More--ST4YwST4Y#@[AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 0(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) ST4YKn Weapons a - ) an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - [ an uncursed +0 leather jacket (being worn) {12} c - [ an uncursed +0 fedora (being worn) {2} Comestibles d - % 3 uncursed food rations {3} Scrolls f - ? an uncursed scroll of instant amnesia {1} g - ? an uncursed scroll of food detection {1} l - ? 5 uncursed scrolls of healing {5} m - ? 4 uncursed scrolls of mana {4} n - ? 3 uncursed scrolls of phase door {3} o - ? 2 uncursed scrolls of standard id {2} p - ? an uncursed scroll of cure {1} Spellbooks e - + a blessed spellbook of light (1:2) {1} Tools h - ( an uncursed +0 pick-axe (weapon inST4YK hand) {32} i - ( an uncursed tinning kit (0:49) {1} k - ( an uncursed sack {5} Gems j - * an uncursed +0 touchstone(end) ST4YW#@ [AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 0(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 The sack is empty.--More--ST4YRBDo you want to see your attributes? [ynq] (n) ST4YEnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallu party. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: flying. Scroll identification only worked 100 times out of 178. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 32. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 108. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 82% chance. T4Y[1;1HScroll drop chance was reduced to 52%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 67%. Concealing monsters were spawned underneath items 88% of the time only. --More--ST4YPMonster death drops spawned with only 99% chance. The following skill could not be trained at all: spear. The following skill was trained at half the usual rate: lightsaber. The following skill was trained at one fifth the usual rate: saber. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: mace (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 29351. Monster spawn increase had reached its maximum at turn 83591. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1758726. The monster class that cannot be genocided was cockatrice. The monster claST4YPss that was spawned more often: imp or minor demon (freq bonus 2).The monster species that was spawned more often: cyan warp patch (freq bonus 48). The monster species that was spawned more often: unknown woman (freq bonus 16). The monster species that was spawned more often: Nai-no-kami (freq bonus 8). The monster species that was spawned more often: nasty vortex (freq bonus 24). The monster species that was spawned more often: ghetto patch (freq bonus 12). --More--ST4YThe monster species that was spawned more often: biological crone (freq bonus 9).The monster species that was spawned more often: amnesia stalk (freq bonus 3). The monster species that was spawned more often: vortex lord (freq bonus 16). The monster species that was spawned more often: moonbeast (freq bonus 20). The monster species that was spawned more often: jurassic triceratops (freq bonus 9). The monster species that was spawned more often: roadblock colony (freq bonus 24). The monster species that was spawned more often: ass troll (freq bonus 18). The monster species that was spawned more often: mirror turret (freq bonus 6). The monster species that was spawned more often: Larissa (freq bonus 20). The monster species that was spawned more often: petty-dwarf mage (freq bonus 24). The monster species that was spawned more often: adult blue dragon (freq bonus 30). The monster species that was spST4Yawned more often: anguish worm (freq bonus 8). The monster species that was spawned more often: Kristin's block-heeled sandal (freq bonus 9). The monster species that was spawned more often: lillend (freq bonus 12). The monster species that was spawned more often: squirrel of Mirkwood (freq bonus 9). The monster trait that was more common: monsters that pick up magic items (freq bonus 8). --More--ST4YRThe monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1). The monster species that was never randomly spawned: secretary. The monster species that was never randomly spawned: Elisabeth. The monster species that was never randomly spawned: sulfur warp fungus. The monster species that was never randomly spawned: multielement turret. The monster species that was never randomly spawned: unsteady trove. The monster species that was never randomly spawned: common pest. The monster species that was never randomly spawned: nasty eye. The monster species that was never randomly spawned: elemental monster. The monster species that was never randomly spawned: spore colST4YRFony. The monster species that was never randomly spawned: very old psychic dragon. The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak). The RNG hath decreed that this item was never generated: electric sword ((null)). The RNG hath decreed that this item was never generated: cancellation (shining). The RNG hath decreed that this item was never generated: hide ((null)). The RNG hath decreed that this item was never generated: tourmaline (red). --More--ST4YThe RNG hath decreed that this item was never generated: DSTW stone (gray). The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)). The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED). The RNG hath decreed that this item was never generated: orcish arrow (crude arrow). The RNG hath decreed that this item was never generated: light (VERR YED HORRE). The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 78). The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: survival kniST4Ynfe ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6). The RNG hath decreed that this item was generated more often: special shield --More--ST4YY((null), freq bonus 32). The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 109). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3). The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7). The RNG hath decreed that this item was generated more often: boots of frST4YYeedom (fleecy boots, freq bonus 10). The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: rainbow dragon --More--ST4Yscale mail ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27). The RNG hath decreed that this item was always generated cursed: flame whip ((null)). The RNG hath decreed that this item was always generated cursed: salt chunk (gray). The RNG hath decreed that this item was always generated cursed: marble (white). The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum). The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this item was always generated cursed: youkan ((null)). The RNG hath decreed that this item was always generated cursed: special leather armor ((null)). The RNG hath decreed that this item was always generated ST4Y& cursed: The Nemean Lion hide ((null)). The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves). The RNG hath decreed that this trap was always invisible: bigscript trap. --More--ST4Y[The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2). Next attribute increase check would have come at turn 2257. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. You were prevented from having magical breathing (0). You were prevented from hallu partying (0). You had 1489 points of nutrition remaining. You were stealthy. You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (333). You are dead. --More--ST4Y#@[AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 0(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 Do you want to see your discoveries? [ynq] (n) ST4YV_ n Discoveries   Scrolls  ? scroll of instant amnesia (AQUE BRAGH)  ? scroll of food detection (TO MENY SHOTING TO BE AVOID)  ? scroll of healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY)  ? scroll of mana (BASA MAINASA 1 MINETA MA AUCHA)  ? scroll of phase door (YOU WILL NOT ESCAPE THIS TIME)  ? scroll of standard id (TSCHAEAUWIEAUW)  ? scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO)  Spellbooks  + spellbook of light (fine-printed)  Tools  ( * sack (bag)  Gems  * * touchstone (gray)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom) T4Ye_ O22;1H . * segfault venom (splash of venom) (end) ST4Y3 #@[AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP 0(20)  Pw 14(14)  AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 Do you want an account of creatures vanquished? [ynq] (n) ST4Ya ^n Vanquished creatures:  0 killer bees (1 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) 0 foxes (3 created) 0 kittens (1 created) 0 pack kobolds (1 created) 0 evasive sewer rats (3 created) 0 lichens (1 created) 0 nethorns (1 created) a kobold zombie 0 energy troves (1 created)  15 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--ST4YV g#@Do you want to see your conduct? [ynq] (n) ST4Yrd n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ST4Y> # ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  |killed by her own |  | pick-axe |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Archeologist... ST4YR [22;1HYou died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 20 hit points when you died. --More--ST4Yyh