$NW1 Player: AmyBSOD Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-06-01.10:04:20.ttyrec Time: (1464775460) Wed Jun 1 10:04:20 2016 $NWB[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] $NWf }nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier (1 of 5)%NW>Q w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff (2 of 5)&NWJ+Choosing Race Pick the race of your Failed Existence   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - borg  p - breton  q - centaur  r - clockwork automaton  s - cockatrice  t - cortex  u - curser  v - dark seducer (1 of 6)&NWW w - deathmold  x - devil  y - doppelganger  z - dragon  A - drow  B - dryad  C - dwarf  D - elemental  E - elf  F - ent  G - fenek  H - fiend  I - gastly  J - gelatinous cube  K - giant  L - gnome  M - golden saint  N - grid bug  O - haxor  P - hemi-doppelganger  Q - hemophage  R - herbalist  S - heretic  T - hobbit (2 of 6)'NWH! Pick the race of your Failed Existence   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - borg  p - breton  q - centaur  r - clockwork automaton  s - cockatrice  t - cortex  u - curser  v - dark seducer (1 of 6)'NW)+Use hybrid races? [yn] (n) (NWUnChoosing Gender Pick the gender of your bretonian Failed Existence  m - male f - female * - Random ! - Quit(end) (NW}E+Choosing Alignment Pick the alignment of your male bretonian Failed Existence  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) (NW+@@%+AmyBSOD the Looser St7 Dx5 Co10 In11 Wi7 Ch18 FaiBreMalNeu S0 Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1  It is written in the Book of Baenni:  After the Creation, the cruel god Moloch rebelled[4(NWT";22H against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Baenni seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Looser, have been heralded from birth as the instrument of Baenni. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Baenni!--More--(NW(NWHello AmyBSOD, welcome to SlashEMExtended! You are a neutral male bretonian Failed Existence.--More--(NWL Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--(NWp D The moon is waning tonight.(NW Unknown command ' '. 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 (NWZ  13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 (NW  13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 (NWk 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 (NWh 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 )NW: 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 )NW# 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T1 )NW6% 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T3 <@@*NWv*What do you want to drink? [* or .] *NWJThe cool draught refreshes you. 13(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/950 T4 @*NW-8What do you want to drink? [* or .] *NWǩKThe water is contaminated!3 points of your strength got sapped!4  7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T4 --More--+NW [-6 -> 7] 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T6 @,NW8What do you want to drink? [* or .] ,NWThe water is foul! You gag and vomit. 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T7 @ 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T8 You can move again. 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T9 @-NWP 8What do you want to drink? [* or .] -NWj !The cool draught refreshes you. 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T10 @.NW]8What do you want to drink? [* or .] .NWIQWater gushes forth from the overflowing fountain! 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T12 @/NW>8What do you want to drink? [* or .] /NWSWTThe water is foul! You gag and vomit.--More--0NW]You are beginning to feel hungry. 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T12 Hungry  7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T13 Hungry  7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T13 Hungry @ 7(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T14 W'^5;1HHungry You can move again. 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T15 Hungry @0NW!8What do you want to drink? [* or .] 1NW(qThis water's no good!@ 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T15 Hungry You hear a door open. 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T16 Hungry 1NWmr8What do you want to drink? [* or .] 1NWMZThe cool draught refreshes you. 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T18 Hungry @2NWj8What do you want to drink? [* or .] 2NWyYou see an image of someone stalking you.But it disappears. 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T19 Hungry @3NW'8What do you want to drink? [* or .] 3NW,bThe cool draught refreshes you. 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T21 Hungry @3NW 8What do you want to drink? [* or .] 3NW An endless stream of snakes pours forth! 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry SS@SSS5NW!8What do you want to drink? [* or .] 5NWoThis tepid water is tasteless.The fountain dries up! 8(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry --More--5NWG hYour sentient high-heeled shoes block the river moccasin's attack.--More--6NWThe river moccasin bites you! 3(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry [-5 -> 3]The river moccasin misses.--More--6NW qThe river moccasin misses.The river moccasin bites you! 0(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry --More--6NWYou die... 0(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry --More--6NW 6NW <SS@S@S%S+AmyBSOD the Looser St4 Dx5 Co10 In11 Wi7 Ch18 FaiBreMalNeu S0 Dlvl:1 $0 HP 0(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry Do you want your possessions identified? DYWYPI? [ynq] (n) 6NW} }n Weapons  a - ) a cursed -6 knife (weapon in hand) {2}  b - ) 7 uncursed -4 bullets (in quiver) {4}  Armor  c - [ a cursed +12 pair of sentient high-heeled shoes (being worn) {8}  Scrolls  d - ? 5 uncursed scrolls of healing {5}  e - ? 4 uncursed scrolls of mana {4}  f - ? 3 uncursed scrolls of phase door {3}  g - ? 2 uncursed scrolls of standard id {2}  h - ? an uncursed scroll of cure {1} (end) 6NW2<SS@S@S%S+AmyBSOD the Looser St4 Dx5 Co10 In11 Wi7 Ch18 FaiBreMalNeu S0 Dlvl:1 $0 HP 0(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry Do you want to see your attributes? [ynq] (n) 7NW+nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 24. Monsters only dropped their musable items with 82% chance. Scroll drop chance was reduced to 72%. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 91%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 91% chance. Number of artifacts generated was 0. Monster spawn increase would have started at turn 26905. Monster spawn increase had reached its maximum at turn 35449. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 63280. The monster class that cannot be genocided was pile of coins. The monster class that was spawned more often: pile o7NW]$f coins (freq bonus 4). The monster species that was spawned more often: wombat (freq bonus 12). The monster species that was spawned more often: Annie (freq bonus 28). The monster species that was spawned more often: gatsu (freq bonus 12). --More--7NW The monster species that was spawned more often: charcoal mushroom (freq bonus 5).The monster species that was spawned more often: big flying baby (freq bonus 24). The monster species that was spawned more often: JNR (freq bonus 5). The monster species that was spawned more often: sitting bull (freq bonus 6). The monster species that was spawned more often: tai chi girl (freq bonus 6). The monster species that was spawned more often: soul killer blowdart (freq bonus 14). The monster species that was spawned more often: Inspector Kommissioner (freq bonus 24). The monster species that was spawned more often: exploding jackal (freq bonus 11). The monster species that was spawned more often: topaz growth (freq bonus 7). The monster species that was spawned more often: cheetah man (freq bonus 14). The monster species that was spawned more often: elusive lich (freq bonus 5). The monster species that was7NWB spawned more often: greater enemy cube jelly (freq bonus 18). The monster species that was spawned more often: arachnid (freq bonus 5). The monster species that was spawned more often: flame giant (freq bonus 16). The monster species that was spawned more often: cerulean sentai (freq bonus 10). The monster species that was spawned more often: The Fairy (freq bonus 6). The monster species that was spawned more often: red eyes black dragon (freq --More--7NWBvbonus 12). The monster species that was never randomly spawned: shrunken head. The monster species that was never randomly spawned: undead korsair. The monster species that was never randomly spawned: void mold. The monster species that was never randomly spawned: pyrolisk. The monster species that was never randomly spawned: covetous war orc. The monster species that was never randomly spawned: bugbear. The monster species that was never randomly spawned: flying polyp. The monster species that was never randomly spawned: lion-shaped golem. The monster species that was never randomly spawned: clock golem. The monster species that was never randomly spawned: zyborg. The RNG hath decreed that this item was never generated: gain energy (cloudy). The RNG hath decreed that this item was never generated: protection (wide). The RNG hath decreed that this item was never generated: batarang ((null)). The RNG hath decree7NWuvZd that this item was never generated: confuse monster (NR 9).The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical). The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7). The RNG hath decreed that this item was generated more often: cure burn (fiery, --More--7NWfreq bonus 6). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 25). The RNG hath decreed that this item was always generated cursed: asian pear ((null)). The RNG hath decreed that this item was always generated cursed: adornment (wooden). The RNG hath decreed that this item was always generated cursed: rebel stone (gray). The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves). The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this trap was always invisible: weak sight trap. The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 10). Next attribute increase check would have come at turn 305. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution trai7NWning was 0. You were fire resistant. You were cold resistant. You were shock resistant. --More--7NWYou were subjected to random bad effects (83886080). You were wearing sentient high heels. You had the risk of temporarily losing intrinsics (83886080). You saw invisible. You had 474 points of nutrition remaining. You aggravated monsters. Your luck was zero. You could not have safely prayed (353). You are dead. --More--7NW <SS@S@S%S+AmyBSOD the Looser St4 Dx5 Co10 In11 Wi7 Ch18 FaiBreMalNeu S0 Dlvl:1 $0 HP 0(13)  Pw 13(13)  AC-8 MC8 Mov8 Xp1/0 Wt29/800 T22 Hungry Do you want an account of creatures vanquished? [ynq] (n) 7NWn Vanquished creatures:  0 lichens (1 created) 0 river moccasins (5 created) 0 kobold zombies (2 created) 0 redguard girls (1 created) 0 cold troves (1 created)  0 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born.--More--7NWXDo you want to see your conduct? [ynq] (n) 7NWЃn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--7NW ----------  / \  / REST \  / IN \  / PEACE \  / \  | AmyBSOD |  | 0 Au |  |killed by a river |  | moccasin |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye AmyBSOD the Failed Existence... You die7NWd in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. You were level 1 with a maximum of 13 hit points when you died. --More--7NW8  7NW› No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 4 49666 Elronnd-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 38 [max 39]. Killed by an arrow. - [1] 5 26384 AmyBSOD-Aci-Rod-Fem-Law died in The Dungeons of Doom on level 35 [max 37]. Killed by brainlessness. 16 [29] 6 23960 Elronnd-Dea-Rod-Fem-Cha died in The Dungeons of Doom on level 36. Killed by a cowardly attack on her breasts. 7NWݛ - [96] 7 23841 Elronnd-Aci-Rod-Mal-Cha died in The Dungeons of Doom on level 37 [max 38]. Killed by a freemason brother. - [1] 8 23275 Elronnd-Dea-Rod-Mal-Neu quit in The Dungeons of Doom on level 38 [max 39]. 81 [81] 9 18926 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 38 [max 63]. Killed by a minotaur. - [129] 10 18520 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 6. Killed by self-genocide. 103 [103] 20 13500 AmyBSOD-Aci-Rod-Fem-Law died in Gehennom on level 70 [max 71]. Killed by a nightgaunt, while tickled by a monster. - [19] 23 12630 AmyBSOD-Aci-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a flying shark. - [8] 27 12268 7NW AmyBSOD-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 39. Killed by a blast of disintegration. 15 [30] 32 11950 AmyBSOD-Wan-Aur-Fem-Law died in The Dungeons of Doom on level 40. Killed by a porter xorn. - [20] 33 11914 AmyBSOD-Arc-Aur-Fem-Neu died in The Dungeons of Doom on level 39. Killed by an undead swarm mimic. - [16] 36 11900 AmyBSOD-Wan-Aur-Fem-Law died in The Dungeons of Doom on level 39. Killed by a huge grey bat. - [20] 45 11854 AmyBSOD-Arc-Aur-Fem-Law died in The Dungeons of Doom on level 38. Killed by a boulder. - [16] 46 11850 AmyBSOD-Arc-Aur-Fem-Cha died in The Dungeons of Doom on level 38. Killed by an invisible force stalker. - [16] 48 11850 AmyBSOD-Aci-Rod-Fem-Law died in The Dungeons of Doom on level 38. Killed by a bolt of lightning. 7NW - [19] 54 11800 AmyBSOD-Wan-Aur-Mal-Cha died in The Dungeons of Doom on level 37. Killed by a raven. - [20] 60 11751 AmyBSOD-Ble-Cur-Mal-Law died in The Dungeons of Doom on level 35 [max 36]. Killed by a living iron chain, while praying unsuccessfully. - [21] 81 737 AmyBSOD-Sex-Bat-Mal-Law died in The Gnomish Mines on level 4. Killed by an intermediate gnome. - [54] 88 228 AmyBSOD-Pol-Hax-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magical explosion. - [35] 89 216 AmyBSOD-Pri-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [31] 95 146 AmyBSOD-Gun-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [28] 96 130 AmyBSOD-Sci-B7NW6re-Fem-Cha died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [18] 98 125 AmyBSOD-Med-Lic-Fem-Law died in The Dungeons of Doom on level 2. Killed by a psybeam. - [10] 101 103 AmyBSOD-Trs-Ang-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own block-heeled combat boot. - [27] 103 100 AmyBSOD-Brd-Ung-Mal-Neu died in The Dungeons of Doom on level 1. Killed by self-genocide. 24 [24] 104 100 AmyBSOD-Kni-Bre-Mal-Law died in The Dungeons of Doom on level 2. Dissolved in molten lava. 21 [21] 106 96 AmyBSOD-Sup-Cur-Fem-Law died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [17] 108 88 AmyBSOD-Zyb-Arg-Mal-Neu died in The Dungeons of Doom 7NWd on level 2. Killed by a solar beam. - [32] 109 80 AmyBSOD-Ana-Ung-Mal-Law died in The Dungeons of Doom on level 1. Shot himself with a death ray. 31 [31] 110 72 AmyBSOD-Rog-Bre-Fem-Law died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [16] 111 71 AmyBSOD-Gun-Ame-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 15 [15] 113 64 AmyBSOD-Sci-Sux-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad potion. 3 [18] 114 62 AmyBSOD-Wiz-Alc-Mal-Law died in The Dungeons of Doom on level 2. Zapped himself with a spell. - [16] 115 60 AmyBSOD-Med-Bas-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a human. - [9] 116 52 AmyBSOD-Sci-Poi-Fem-Neu was po7NWuisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 13 [13] 117 50 AmyBSOD-Nec-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by her own pick-axe. - [21] 120 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 125 16 AmyBSOD-Mur-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a Keystone Kop, while praying unsuccessfully. - [13] 126 16 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] 127 16 AmyBSOD-Sci-Poi-Fem-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] 129 9 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level7NW 1. Killed by levitating down a narrow set of stairs. 15 [15] 132 4 AmyBSOD-Dun-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [19] 133 4 AmyBSOD-Fai-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [13] 135 1 Lorskel-Sai-Wim-Mal-Cha quit in The Dungeons of Doom on lev