AmyBSOD, lawful female naga Fighter ----- |.<.|## |...-,# |$.$|[# |...|,## |...|,,# -----#,# #,#--------## #,,|.......,# #,|...[..|,## #,r #,-......|,,---------@--- ##|......|#,|........f..| |......|#,-...........| |......|##|...........| ------.- |...........| |...........| |...........| ------------- [AmyBSOD the Mercury] St14 Dx9 Co12 In10 Wi8 Ch9 FigNagFemLaw S61 Dlvl:1 $13 HP16(16) Pw6(6) AC6 MC0 Mov12 Xp1/12 Wt44/1400 T55 Latest messages Remembered monster markers removed. There is a wall in the way! 13 gold pieces. You see here a pair of viva gloves {4}. There is a wall in the way! (2x) There is a door in the way! In what direction? [47896321><] The door opens. You see here a pourpoor wand {1}. n - a pourpoor wand {1}. What do you want to zap? [cn or ?*] Nothing happens. The sewer rat just misses! You miss the sewer rat. The sewer rat misses. You just miss the sewer rat. The sewer rat bites you! You explode in a fountain of red pixels! GAME OVER - press R to try again You die... Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {3} h - 3 uncursed candy bars {3} Scrolls d - an uncursed scroll of enchant armor {1} e - an uncursed scroll of scare monster {1} f - an uncursed scroll of identify {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands c - an uncursed wand of polymorph (0:0) {1} n - an uncursed wand of undead turning (0:0) {1} Final attributes You were playing in IWBTG mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: searching You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 76% Wand drop chance was reduced to 94% Potion drop chance was reduced to 86% Monster death drops spawned with only 91% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17503 Monster spawn increase reached its maximum at turn 109463 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 431371 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: petty sweet woman (freq bonus 18) The monster species that spawned more often: ifrit (freq bonus 16) The monster species that spawned more often: theme ox (freq bonus 12) The monster species that spawned more often: novel mushroom (freq bonus 11) The monster species that spawned more often: rhyhorn (freq bonus 12) The monster species that spawned more often: winged eel (freq bonus 10) The monster species that spawned more often: horse (freq bonus 36) The monster species that spawned more often: numbness monster (freq bonus 24) The monster species that spawned more often: Amelie (freq bonus 10) The monster species that spawned more often: bramble hulk (freq bonus 42) The monster species that spawned more often: cutting turret (freq bonus 6) The monster species that spawned more often: backturn ogre (freq bonus 24) The monster species that spawned more often: fumble vortex (freq bonus 12) The monster species that spawned more often: venom lord (freq bonus 24) The monster species that spawned more often: overworked police officer (freq bonus 12) The monster species that spawned more often: elf-lord rogue (freq bonus 14) The monster species that spawned more often: long dick (freq bonus 18) The monster species that spawned more often: huge ogre thief (freq bonus 16) The monster species that spawned more often: lower-level stinker (freq bonus 24) The monster species that spawned more often: ultramarine stalk (freq bonus 18) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 5) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster species that never randomly spawned: bramble force patch The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: giant rotting jellyfish The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: dingo The monster species that never randomly spawned: Dora's tender stiletto sandal The monster species that never randomly spawned: clicking mold The monster species that never randomly spawned: Bael The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 19) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 51) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 2) Next attribute increase check would have come at turn 350 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were prevented from having automatic searching (0) You were prevented from having stunnopathy (0) You had 1442 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (457) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (etched helmet) * skullcap (arduous helmet) * flack helmet (wide conical hat) * crystal helm (anachrononononaut helmet) * mining helm (translucent helmet) * field helm (covered helmet) * helm of safeguard (echo helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (inka gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (thigh boots) * boots of safeguard (orange boots) Scrolls scroll of enchant armor (AWAKED FASTLY) scroll of scare monster (THIS KITTEN CORPSE IS DELICIOUS) scroll of identify (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (FPMAM) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (ENO OWT EERHT) Wands wand of polymorph (forked) wand of undead turning (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 kittens (1 created) 0 kobolds (1 created) 0 undead mimics (1 created) 0 sewer rats (4 created) 2 sub-gnomes 0 chasing garter snakes (2 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Fighter... You died in The Dungeons of Doom on dungeon level 1 with 60 points, and 13 pieces of gold, after 55 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 16 hit points when you died. You reached the 185th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 110 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 114 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 119 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 129 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 133 303 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarvish spear. - [44] 139 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 141 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 143 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 145 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 146 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 151 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 153 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 155 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 166 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13] 168 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 172 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 175 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 179 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 183 66 spontiff-Ana-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (ogre). - [15] 184 64 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 10 [15] *185 60 AmyBSOD-Fig-Nag-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). 16 [16] 186 58 username66-Mid-Una-Mal-Law quit in The Dungeons of Doom on level 2. 20 [20] 187 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 197 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 198 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 199 44 AmyBSOD-Sci-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [16] 202 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 203 40 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [14] 208 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 210 32 AmyBSOD-Und-Cur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of unholy water. - [23] 214 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 222 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 223 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 224 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 225 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 232 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 233 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 242 4 AmyBSOD-Fig-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). 14 [14] 249 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 251 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 260 1 AmyBSOD-Fig-Bre-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking an iron bar. 14 [14]