AmyBSOD, neutral female bretonian Fighter ### | ##@d .._.| ,,,,# | ---------,,,, |..%....|,## |.......|,# |.<.....|,# .........,# ---------# [AmyBSOD the Mercury] St16 Dx7 Co17 In8 Wi7 Ch6 FigBreFemNeu S4 Dlvl:1 $0 HP14(14) Pw9(9) AC7 MC0 Mov12 Xp1/1 Wt43/1750 T13 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral female bretonian Fighter. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) You kill the pack jackal! The pack jackal bites you! You explode in a fountain of red pixels! GAME OVER - press R to try again You die... Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {3} h - 3 uncursed candy bars {3} Scrolls d - an uncursed scroll of root password detection {1} e - an uncursed scroll of blank paper {1} f - an uncursed scroll of inventory id {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands c - an uncursed wand of polymorph (0:2) {1} Final attributes You were playing in IWBTG mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 66 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: general combat (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25840 Monster spawn increase reached its maximum at turn 51554 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2238566 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: disenchanter patch (freq bonus 27) The monster species that spawned more often: green growth (freq bonus 30) The monster species that spawned more often: five of diamonds (freq bonus 10) The monster species that spawned more often: web mistress (freq bonus 48) The monster species that spawned more often: flame spirit (freq bonus 24) The monster species that spawned more often: confusion elemental (freq bonus 144) The monster species that spawned more often: Officer Natalia (freq bonus 8) The monster species that spawned more often: flying shark (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 26) The monster species that spawned more often: battle-scarred veteran (freq bonus 32) The monster species that spawned more often: sprite (freq bonus 36) The monster species that spawned more often: pretty water nymph (freq bonus 12) The monster species that spawned more often: activistor (freq bonus 18) The monster species that spawned more often: master twen (freq bonus 30) The monster species that spawned more often: Mister PHP Book (freq bonus 10) The monster species that spawned more often: rothe leader (freq bonus 42) The monster species that spawned more often: kimono girl (freq bonus 12) The monster species that spawned more often: celestial horse (freq bonus 6) The monster species that spawned more often: The Grand Lunar (freq bonus 24) The monster species that spawned more often: Light One (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 12) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: darkness thief The monster species that never randomly spawned: greater balrog The monster species that never randomly spawned: jounin The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: giant lightning bat The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 27) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 43) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 40) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 16) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were fire resistant You were shock resistant You were prevented from having cold resistance (0) You were prevented from having mana regeneration (0) You had 1487 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (510) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (masked helmet) * skullcap (plumed helmet) * flack helmet (rural helmet) * crystal helm (black helmet) * mining helm (deformed helmet) * field helm (crazy helmet) * helm of safeguard (padded helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (even pair of gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (tightly fitting boots) * boots of safeguard (thigh boots) Scrolls scroll of root password detection (FUCK THE NOTELEPORT RULES) scroll of blank paper (unlabeled) scroll of inventory id (GRASS MUD HORSE) scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (AEIAEIAE IEIOIO) scroll of phase door (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of standard id (LIFE RESTORATION) scroll of cure (MAYBE S-WAVE BECAUSE HIT) Wands wand of polymorph (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal (2 created) 0 kittens (1 created) 0 field voles (1 created) 0 green molds (1 created) 0 twens (1 created) 0 novice light walls (1 created) 0 potion troves (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Fighter... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 13 moves. Killer: a monster (pack jackal) You were level 1 with a maximum of 14 hit points when you died. You reached the 241st place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 110 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 114 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 119 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 129 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 133 303 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarvish spear. - [44] 139 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 141 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 143 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 145 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 146 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 151 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 153 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 155 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 166 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13] 168 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 172 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 175 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 179 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 186 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 196 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 197 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 198 44 AmyBSOD-Sci-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [16] 201 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 202 40 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [14] 207 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 209 32 AmyBSOD-Und-Cur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of unholy water. - [23] 213 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 221 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 222 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 223 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 224 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 231 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 232 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 239 4 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 21 [25] 240 4 flumpraxxa-Kur-Elf-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [16] *241 4 AmyBSOD-Fig-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). 14 [14] 242 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 243 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 248 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 250 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]