AmyBSOD, lawful male alchemist Drunk ... .@| f.| [AmyBSOD the Drinker] St9 Dx12 Co13 In12 Wi10 Ch10 DruAlcMalLaw S0 Dlvl:1 $0 HP0(13) Pw4(4) AC4 MC0 Mov12 Xp1/0 Wt82/1200 T5 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a lawful male alchemist Drunk. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to take off? [pq or ?*] You were wearing an uncursed +5 lab coat {4}. In what direction? [47896321><] Ouch! That hurts! [-2 -> 11] In what direction? [47896321><] Ouch! That hurts! [-1 -> 10] In what direction? [47896321><] Ouch! That hurts! [-5 -> 5] In what direction? [47896321><] Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} o - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor p - a blessed +5 pair of gauntlets of fumbling (being worn) {4} q - an uncursed +5 lab coat {4} Scrolls y - 5 uncursed scrolls of healing {5} z - 4 uncursed scrolls of mana {4} A - 3 uncursed scrolls of phase door {3} B - 2 uncursed scrolls of standard id {2} C - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of chemistry (4:5) {1} Potions b - 5 uncursed potions of booze {5} c - 3 uncursed potions of water {3} d - an uncursed potion of confusion {1} e - 2 uncursed potions of gain ability {2} f - an uncursed potion of levitation {1} g - an uncursed potion of restore ability {1} h - a blessed potion of fire {1} i - an uncursed potion of monster detection {1} j - an uncursed potion of gain energy {1} k - an uncursed potion of gain health {1} l - an uncursed potion of sleeping {1} m - 2 uncursed potions of acid {2} n - an uncursed potion of see invisible {1} r - an uncursed potion of radium {1} s - an uncursed potion of cyanide {1} t - an uncursed potion of paralysis {1} u - an uncursed potion of sickness {1} Tools v - 3 uncursed bottles {3} x - an uncursed chemistry set (0:40) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: poison resistance Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 88% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: martial arts (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31815 Monster spawn increase reached its maximum at turn 99815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1248368 The monster class that cannot be genocided was elemental The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: cursing point (freq bonus 28) The monster species that spawned more often: silver fly (freq bonus 18) The monster species that spawned more often: magical girl (freq bonus 6) The monster species that spawned more often: panotty (freq bonus 22) The monster species that spawned more often: sucker nymph (freq bonus 42) The monster species that spawned more often: adult red dragon (freq bonus 18) The monster species that spawned more often: inka girl (freq bonus 48) The monster species that spawned more often: young adult cyan dragon (freq bonus 48) The monster species that spawned more often: Birgit's lady boot (freq bonus 20) The monster species that spawned more often: doppelganger (freq bonus 15) The monster species that spawned more often: sassy lassy (freq bonus 72) The monster species that spawned more often: tsetse fly (freq bonus 126) The monster species that spawned more often: cerulean spore (freq bonus 7) The monster species that spawned more often: glass smasher (freq bonus 20) The monster species that spawned more often: skeleton moogle (freq bonus 14) The monster species that spawned more often: undead medium (freq bonus 6) The monster species that spawned more often: chaos warlord (freq bonus 7) The monster species that spawned more often: blade of slaughter (freq bonus 36) The monster species that spawned more often: black centipede (freq bonus 21) The monster species that spawned more often: knobble-stick (freq bonus 44) The monster trait that was more common: monsters whose attacks numb you (freq bonus 10) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 5) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: servant of Glaaki The monster species that never randomly spawned: pile of kryptonite coins The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: lethe force patch The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: fast gaboon The monster species that never randomly spawned: cutlet avenger The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 53) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 19) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 102) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 649 Strength training was -3 Dexterity training was -4 Wisdom training was 2 Constitution training was 0 You were acid resistant You were prevented from having sleep resistance (0) You were prevented from having teleport control (0) You fumbled You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (565) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 11% 100% Techniques known in the end Name Level Status booze 1X LIMIT(0) research 1 R LIMIT(0) tinker 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor gauntlets of fumbling (lead gloves) lab coat (white coat) Scrolls scroll of healing (ABOR EFECTOR) scroll of mana (STUPIDAMY) scroll of phase door (NR 9) scroll of standard id (PEDULI SING JALMO SIMBOL PANGAN) scroll of cure (DRAW SHOCK STUNT) Spellbooks spellbook of chemistry (light green) Potions * potion of booze (ghostly) * potion of water (clear) * potion of confusion (cornflower) * potion of gain ability (raspberry) * potion of levitation (warping) * potion of restore ability (peppermint) * potion of fire (illegal) * potion of monster detection (hibiscus) * potion of gain energy (illuminated) * potion of gain health (slimy) * potion of sleeping (puce) * potion of acid (sweet basil) * potion of see invisible (ochre) * potion of fruit juice (red) * potion of sickness (polka-dot) * potion of clairvoyance (shining) * potion of hallucination (cooling) * potion of healing (alchemical) * potion of extra healing (brown) * potion of blindness (blue flag) * potion of ESP (golden) * potion of banishing fear (vermillion) * potion of fire resistance (silver) * potion of ice (black) * potion of fear (unnatural) * potion of stunning (brilliant blue) * potion of numbness (cloudy) * potion of dimness (ice-cold) * potion of slime (distilled) * potion of urine (violet-red) * potion of cancellation (castor bean) * potion of porter (baloon flower) * potion of wonder (fizzy) * potion of terces dlu (forget-me-not) * potion of hiding (rosemary) * potion of decoy making (icy) * potion of down level (creamy) * potion of keen memory (sizzling) * potion of cure wounds (milky) * potion of cure serious wounds (hallowed) * potion of night vision (radiating) * potion of cure critical wounds (cherry-blossom) * potion of resistance (creepy) * potion of poison (liquid) * potion of coffee (mum) * potion of red tea (pungent) * potion of oolong tea (gooey) * potion of green tea (pseudo-violet) * potion of cocoa (yerba mate) * potion of green mate (swirly) * potion of terere (nettle) * potion of aojiru (elder flower) * potion of wine (bubbly) * potion of Ultimate Tsuyoshi Special (St.John's Wort) * potion of Mehoho Burusasan G (peculiar) * potion of invisibility (tan) * potion of object detection (cacao) * potion of enlightenment (purple-red) * potion of full healing (wormwood) * potion of polymorph (thaumaturgic) * potion of mutation (vapor) * potion of speed (yellow) * potion of oil (laurel) * potion of salt water (brown oolong tea) * potion of gain level (blinding) * potion of invulnerability (effervescent) * potion of paralysis (slimy) * potion of extreme power (blueberry) * potion of recovery (greenish-blue) * potion of heroism (emerald) * potion of cyanide (stevia) * potion of radium (foaming) * potion of Jolt Cola (ecru) * potion of Pan Galactic Gargle Blaster (murky) * potion of (null) (baby's breath) * potion of (null) (steamy) * potion of (null) (gray) * potion of (null) (fuming) * potion of (null) (coffee) * potion of (null) (colorless) * potion of (null) (cluster amaryllis) * potion of (null) (spiritual) * potion of (null) (reddish) * potion of (null) (bewitched) * potion of (null) (dangerous) * potion of (null) (dark) * potion of (null) (deep blue) * potion of (null) (thyme) * potion of (null) (purple) * potion of (null) (turquoise) * potion of (null) (simmering) * potion of (null) (iris) * potion of (null) (flowing) * potion of (null) (ruby) * potion of (null) (concocted) * potion of (null) (bayberry) * potion of (null) (anise seed) * potion of (null) (jasmine) * potion of (null) (dark green) * potion of (null) (lavender) * potion of (null) (hidden tea) * potion of (null) (soapy) * potion of (null) (luminescent) * potion of (null) (venomous) * potion of (null) (aquamarine) * potion of (null) (buzzing) * potion of (null) (bright green tea) * potion of (null) (viscous) * potion of (null) (sky blue) * potion of (null) (squishy) * potion of (null) (mint) * potion of (null) (plaid) * potion of (null) (cyan) * potion of (null) (white) * potion of (null) (fluorescent) * potion of (null) (freezing) * potion of (null) (silvervine) * potion of (null) (manky) * potion of (null) (pink) * potion of (null) (sticky) * potion of (null) (bright) * potion of (null) (voluminous) * potion of (null) (greasy) * potion of (null) (carcinogenic) * potion of (null) (smoky) * potion of (null) (green) * potion of (null) (palmarosa) * potion of (null) (sparkly) * potion of (null) (cinnamon) * potion of (null) (violet) * potion of (null) (roast mate) * potion of (null) (iffy) * potion of (null) (incandescent) * potion of (null) (prickly ash) * potion of (null) (orange) * potion of (null) (camo) * potion of (null) (mulberry) * potion of (null) (black lily) * potion of (null) (cranberry) * potion of (null) (crimson) * potion of (null) (iridescent) * potion of (null) (blue) * potion of (null) (orange tea) * potion of (null) (amber) * potion of (null) (topaz) * potion of (null) (dandelion) * potion of (null) (marigold) * potion of (null) (muddy) * potion of (null) (fragrant olive) * potion of (null) (tangerine) * potion of (null) (magenta) * potion of (null) (nanika) * potion of (null) (bird's eye) * potion of (null) (aromatic) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 kobolds (2 created) 0 petit mimics (1 created) 0 novice quicklings (1 created) 0 novice light walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Drunk... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: kicking a wall You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 128 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 137 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 139 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 141 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 143 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 144 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 149 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 151 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 153 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 165 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 169 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 172 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 176 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 183 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 193 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 194 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 197 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 202 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 207 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 215 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 216 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 217 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 218 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 225 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 226 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 240 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 242 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 249 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 250 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Dru-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13]