AmyBSOD, chaotic male poisoner Poison Mage -------- |_SSS..| ..S@SS<| -------- [AmyBSOD the Venom Scatterer] St3 Dx12 Co9 In13 Wi5 Ch4 PoiPoiMalCha S340 Dlvl:3 $16 HP-4(32) Pw37(37) AC9 MC3 Mov12 Xp3/52 Wt48/800 T346 Latest messages This water's no good! The river moccasin bites you! [-2 -> 8] The river moccasin misses. The river moccasin bites you! [-3 -> 5] Warning: HP low! The river moccasin bites you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! The river moccasin misses. What do you want to drink? [* or .] Water gushes forth from the overflowing fountain! The river moccasin bites you! [-2 -> 1] Warning: HP low! The river moccasin just misses! The river moccasin bites you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of lava {1} m - 4 uncursed scrolls of mana {4} n - 3 cursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:3) {1} j - a blessed spellbook of protection (6:2) {1} k - a blessed spellbook of cure blindness (0:4) {1} Rings h - a cursed ring of sleeping {1} Wands f - an uncursed wand of poison (0:7) {1} g - an uncursed wand of venom scattering (0:7) {1} Tools r - a cursed mirror {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 572 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 90% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Monster death drops spawned with only 95% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68110 Monster spawn increase reached its maximum at turn 90220 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 281980 The monster class that cannot be genocided was ogre The monster class that was spawned more often: quadruped (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 3) The monster species that spawned more often: giant brown rat (freq bonus 28) The monster species that spawned more often: mum (freq bonus 21) The monster species that spawned more often: justice keeper (freq bonus 6) The monster species that spawned more often: giant green jellyfish (freq bonus 360) The monster species that spawned more often: spitting beetle (freq bonus 10) The monster species that spawned more often: watchman (freq bonus 16) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 6) The monster species that spawned more often: ice paraelemental (freq bonus 18) The monster species that spawned more often: crazy chemist (freq bonus 6) The monster species that spawned more often: gnomish slime mage (freq bonus 28) The monster species that spawned more often: decayed growth (freq bonus 6) The monster species that spawned more often: bad mushroom (freq bonus 7) The monster species that spawned more often: purple wraith (freq bonus 12) The monster species that spawned more often: hairy mold (freq bonus 12) The monster species that spawned more often: petty large snake (freq bonus 12) The monster species that spawned more often: spectre (freq bonus 36) The monster species that spawned more often: shambler (freq bonus 22) The monster species that spawned more often: onanocter 9h (freq bonus 10) The monster species that spawned more often: ill colony (freq bonus 18) The monster species that spawned more often: vampire bunny (freq bonus 12) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 11) The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: giant red mouse The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: crypt thing The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 13) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 29) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 4) Next attribute increase check would have come at turn 431 Strength training was 9 Dexterity training was 7 Wisdom training was 6 Constitution training was 21 You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You saw invisible You had 1132 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 97% b - protection 1 protect 0% 97% c - cure blindness 2 healing 0% 97% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) sigil of control 3X Prepared(0) sigil of tempest 3X Prepared(0) sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (withered cloak) Scrolls scroll of lava (AMYBSOD DOES NOT KNOW C) scroll of healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of mana (PATENT PENDING) scroll of phase door (COVERED VILE DISAPPER) scroll of standard id (CANT FIND O ID) scroll of cure (YET ANOTHER SCROLL LABEL) Spellbooks spellbook of confuse monster (gold) spellbook of protection (white-listed) spellbook of cure blindness (thick) spellbook of poison blast (candy) Potions potion of invisibility (creamy) Rings ring of sleeping (wire) Wands wand of poison (radiating) wand of venom scattering (iridescent) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 killer bees (2 created) a fox 0 gas spores (1 created) 0 ego gas spores (1 created) 0 kobolds (1 created) 0 large mimics (1 created) a water nymph 0 goblins (1 created) a marine goblin (2 created) 0 submarine goblins (1 created) 2 little wild pigs 0 baby wild boars (1 created) 0 sewer rats (1 created) 0 drains rats (2 created) 2 visor sewer rats 0 GRs (5 created) a crawling worm mass a grid bug 0 spore lichens (2 created) 0 blue molds (1 created) a red patch (0 created) 0 venom fungi (1 created) 0 gnomes (2 created) 0 mummies (1 created) 0 river moccasins (6 created) 0 newt zombies (1 created) 0 gnome zombies (2 created) 0 weary pilgrims (1 created) 0 sailors (1 created) 0 aimless-looking merchants (1 created) 0 innkeepers (1 created) 0 drunk jet guys (1 created) 0 shopkeepers (2 created) 0 newts (3 created) 0 twens (2 created) 0 dungeon fern spores (1 created) 0 piles of copper coins (15 created) 0 piles of silver coins (1 created) 0 gold mimics (1 created) 0 Dora's stinking leather boots (1 created) 0 piles of killer coins (2 created) 0 piles of flying coins (2 created) 0 piles of creeping gold coins (1 created) 0 novice dark walls (1 created) 81 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 5 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (30 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Poison Mage... You died in The Dungeons of Doom on dungeon level 3 with 339 points, and 16 pieces of gold, after 346 moves. Killer: a monster (river moccasin) You were level 3 with a maximum of 32 hit points when you died. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 126 340 flumpraxxa-Drd-Wra-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Nosalnef, the shopkeeper). - [19] 127 339 demonzero-Und-Sed-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flying troll). - [36] *128 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 129 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11] 130 313 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (kitten). - [16] 137 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 139 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 141 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 143 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 144 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 149 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 151 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 153 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 165 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 169 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 172 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 176 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 183 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 193 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 194 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 197 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 202 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 207 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 215 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 216 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 217 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 218 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 225 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 226 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 240 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 242 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]