AmyBSOD, chaotic female orcish Druid ------------------------------ |............................| ---------- |.$..........................|#|}.@.)o..| |............................-,|........|# |............................|,|....}....,# --------------------.---------,----------,# #####,,,,,,,,# ,,,,,,,,,,,,,, #,,,,,,####### #####,###### -.----#### ,,# |.....,,,## -+--------## ----[....|##,,###, ----....[...---- |.........,,,,,,,,#|..............| |........|###,,,,,,.........<.....| |........| ###|..............| ---------- |..............| ----........---- ---------- [AmyBSOD the Fire Tower Caster] St10 Dx9 Co10 In12 Wi4 Ch8 DrdOrcFemCha S18 Dlvl:1 $4 HP-3(9) Pw31(31) AC10 MC0 Mov12 Xp1/1 Wt28/850 T99 Legs Latest messages You miss the grid bug. The grid bug bites you! You get zapped! [-1 -> 8] You kill the grid bug! The marine goblin hits you! [-2 -> 6] You see here a cornflower potion {1}. What do you want to drink? [* or ,] Magical energies course through your body. What do you want to drop? [$a-l or ?*] You drop an uncursed +0 orcish bow {12}. What do you want to drop? [$ac-l or ?*] You drop 50 uncursed +0 orcish arrows {25}. In what direction? [47896321><] Ouch! That hurts! [-5 -> 2] In what direction? [47896321><] Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} Comestibles f - an uncursed fortune cookie {1} g - an uncursed pear {1} Scrolls h - 5 uncursed scrolls of healing {5} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:3) {1} Wands l - an uncursed wand of fear (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 99% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: dart (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26257 Monster spawn increase reached its maximum at turn 37379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 65410 The monster class that cannot be genocided was naga The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: little greek girl (freq bonus 21) The monster species that spawned more often: dart turret (freq bonus 5) The monster species that spawned more often: huge white bat (freq bonus 12) The monster species that spawned more often: fire eel (freq bonus 12) The monster species that spawned more often: car-driving superthief (freq bonus 16) The monster species that spawned more often: doom marine (freq bonus 6) The monster species that spawned more often: dream mold (freq bonus 5) The monster species that spawned more often: undead librarian (freq bonus 6) The monster species that spawned more often: war bantam (freq bonus 48) The monster species that spawned more often: agent of the black market (freq bonus 18) The monster species that spawned more often: powergas turret (freq bonus 12) The monster species that spawned more often: xorn wizard (freq bonus 8) The monster species that spawned more often: animated marble statue (freq bonus 12) The monster species that spawned more often: special xorn (freq bonus 30) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 18) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 7) The monster species that spawned more often: porter manticore (freq bonus 18) The monster species that spawned more often: A'salom (freq bonus 48) The monster species that spawned more often: wrinkled mushroom (freq bonus 15) The monster species that spawned more often: reaper spore (freq bonus 54) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: sanity light The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: grim reaper The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: kappa The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: peasant The monster species that never randomly spawned: sand hunter The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 1) Next attribute increase check would have come at turn 1496 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 3 You were poison resistant You were prevented from having psi resistance (0) You were prevented from having wonderlegs (0) You had wounded legs (10) You had infravision You had 1427 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 88% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish bow (crude bow) * orcish arrow (crude arrow) * orcish short sword (crude short sword) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (FPMAM) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) Spellbooks spellbook of create familiar (hostile) spellbook of charm monster (pageless) Potions potion called d (mum) potion of gain energy (cornflower) Wands wand of fear (wiry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (4 created) 0 training kobolds (1 created) 0 marine goblins (1 created) 0 rabbits (1 created) a grid bug 0 flapbats (12 created) 0 ravens (1 created) 0 lichens (1 created) a grid xorn 0 kobold zombies (1 created) 0 scroll troves (1 created) 25 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Druid... You died in The Dungeons of Doom on dungeon level 1 with 18 points, and 4 pieces of gold, after 99 moves. Killer: kicking a wall You were level 1 with a maximum of 9 hit points when you died. You reached the 205th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 203 24 lulwut-Jed-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [32] 204 24 AceSeven5-Wan-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] *205 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 206 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 207 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 213 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 214 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 215 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 216 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 223 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 224 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 238 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 240 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]