AmyBSOD, lawful male haxorish Chaos Sorceror - -------.-- . |.....Q..| -----....K?.AA |.........AK.| |........F@KA+ |........----- |...<....| ---------- [AmyBSOD the Chaotic Dweller] St11 Dx15 Co8 In14 Wi11 Ch6 ChaHaxMalLaw S0 Dlvl:1 $0 HP-2(16) Pw25(25) AC7 MC0 Mov12 Xp1/0 Wt156/2100 T21 Dim Latest messages "Go forth, my minions, slay this mortal scum for me!" Unknown command ' '. # Are you sure you want to pray? [yn] (n) You begin praying to Moloch. The wing baddie of Arle Nadja hits you! [-1 -> 13] The wing baddie of Arle Nadja hits you! [-7 -> 6] The kestrel just misses! The kestrel bites you! [-1 -> 5] The wing baddie of Arle Nadja hits you! [-1 -> 4] The wing baddie of Arle Nadja misses. The wing baddie of Arle Nadja hits you! [-1 -> 3] Warning: HP low! The wing baddie of Arle Nadja hits you! You die... Your inventory Amulets w - an uncursed amulet versus poison {1} x - an uncursed amulet of strangulation {1} Weapons i - an uncursed +0 icky blade (weapon in hand) {16} j - an uncursed +0 flanged mace {12} Armor k - an uncursed +3 robe of randomness (being worn) {16} l - an uncursed +3 robe of randomness {16} Comestibles C - 2 uncursed Hacker's Foods {2} Scrolls p - an uncursed scroll of reverse identify {1} q - an uncursed scroll of remove curse {1} r - an uncursed scroll of identify {1} s - an uncursed scroll of create monster {1} t - an uncursed scroll of rumor {1} u - a blessed scroll of rumor {1} v - 2 uncursed scrolls of message {2} F - 10 uncursed scrolls of healing {10} G - 8 uncursed scrolls of mana {8} H - 6 uncursed scrolls of phase door {6} I - 4 uncursed scrolls of standard id {4} J - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of message (0:10) {1} b - a blessed spellbook of message (6:6) {1} c - a blessed spellbook of chaos bolt (2:6) {1} d - a blessed spellbook of chaos bolt (0:10) {1} e - a blessed spellbook of earthquake (6:10) {1} f - a blessed spellbook of earthquake (0:3) {1} g - a blessed spellbook of disintegration (0:7) {1} h - a blessed spellbook of disintegration (0:8) {1} Potions m - 2 uncursed potions of invisibility {2} n - an uncursed potion of ESP {1} o - an uncursed potion of levitation {1} Wands y - an uncursed wand of teleportation (0:14) {1} z - an uncursed wand of fire (0:14) {1} A - an uncursed wand of striking (0:-2) {1} B - a blessed wand of enlightenment (0:25) {1} Gems D - 17 uncursed +0 silver slingstones E - 3 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 55) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24789 Monster spawn increase reached its maximum at turn 59290 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 164952 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: Lena (freq bonus 16) The monster species that spawned more often: flying moyatto ball (freq bonus 10) The monster species that spawned more often: Nicole's pretty boot (freq bonus 5) The monster species that spawned more often: inertia colony (freq bonus 36) The monster species that spawned more often: thunderbolt bug (freq bonus 18) The monster species that spawned more often: ember colossus (freq bonus 10) The monster species that spawned more often: immobile mold (freq bonus 12) The monster species that spawned more often: dancress (freq bonus 6) The monster species that spawned more often: multi-hued warp fungus (freq bonus 66) The monster species that spawned more often: deadly ogre (freq bonus 6) The monster species that spawned more often: rapidash (freq bonus 15) The monster species that spawned more often: orange mushroom (freq bonus 12) The monster species that spawned more often: very old plain dragon (freq bonus 6) The monster species that spawned more often: dark maggot (freq bonus 18) The monster species that spawned more often: slime mushroom (freq bonus 36) The monster species that spawned more often: blister warp fungus (freq bonus 30) The monster species that spawned more often: Revier (freq bonus 36) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 18) The monster species that spawned more often: freemason brother (freq bonus 30) The monster species that spawned more often: watchman of Ambarannon (freq bonus 33) The monster trait that was more common: monsters that imitate (freq bonus 10) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 12) The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: Unfair Archon The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: Rendorn The monster species that never randomly spawned: mutated rothe The monster species that never randomly spawned: gore fungus The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 46) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 37) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were cold resistant You were paralyzed (-1) You were dimmed (7) You were prevented from being a stoned chiller (0) You were prevented from having wonderlegs (0) You had 1480 points of nutrition remaining You were very unlucky (-7) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Arle Nadja was very angry with you (4) You could not have safely prayed (1469) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 200% b - chaos bolt 5 chaos 95% 700% c - earthquake 7 chaos 99% 700% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet versus poison (watery) amulet of strangulation (rhombic) Armor robe of randomness (red robe) Scrolls scroll of reverse identify (MIXING FUCK) scroll of remove curse (FALLOUT 4 IS DUMBED DOWN) scroll of identify (THERESA FLAUSCHEBUESCHEL MAY) scroll of create monster (GENIE STUNT IS MORE POWER) scroll of rumor (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of message (ASCENSION IS IMPOSSIBLE) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (WEAK STUNT IS MORE POWER) Spellbooks spellbook of message (psionic) spellbook of chaos bolt (indecisive) spellbook of earthquake (velvet) spellbook of disintegration (spacious) Potions potion of invisibility (dark) potion of ESP (ruby) potion of levitation (squishy) Wands wand of teleportation (zebrawood) wand of fire (viridian) wand of striking (empty) wand of enlightenment (degraded) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbits (1 created) 0 cave kobolds (1 created) 0 black rats (2 created) 0 grid bugs (1 created) 0 Coures (4 created) 0 wing baddies (1 created) 0 kestrels (2 created) 0 Keystone Kops (1 created) 0 Officer Lieutenants (1 created) 0 chaos polymorphers (1 created) 0 newts (1 created) 0 twens (1 created) 0 crude turrets (1 created) 18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 5 times You prayed to the gods 5 times You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 21 moves. Killer: a monster (wing baddie of Arle Nadja), while praying unsuccessfully You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 192 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 199 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 211 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 212 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 213 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 214 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 221 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 222 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 236 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 238 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 245 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 246 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (wing baddie of Arle Nadja), while praying unsuccessfully. - [16]