AmyBSOD, neutral male haxorish Chaos Sorceror ----- |.|Q+ |.$(| |(¯ ---- [AmyBSOD the Chaotic Dweller] St16 Dx8 Co18 In14 Wi12 Ch5 ChaHaxMalNeu S0 Dlvl:1 $0 HP-25(16) Pw24(24) AC4 MC0 Mov12 Xp1/0 Wt164/3600 T1 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral male haxorish Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (3x) What do you want to zap? [zABC or ?*] Never mind. What do you want to zap? [zABC or ?*] In what direction? [47896321><] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Amulets x - an uncursed amulet of drain resistance {1} y - an uncursed amulet of reflection {1} Weapons i - an uncursed +0 rubber hose (weapon in hand) {8} j - an uncursed +0 silver arrow {12} Armor k - an uncursed +3 robe of randomness (being worn) {16} l - an uncursed +3 robe of randomness {16} Comestibles D - 2 uncursed Hacker's Foods {2} Scrolls q - an uncursed scroll of bullshit {1} r - an uncursed scroll of charging {1} s - an uncursed scroll of enchant armor {1} t - an uncursed scroll of magic mapping {1} u - an uncursed scroll of rumor {1} v - a blessed scroll of rumor {1} w - 2 blessed scrolls of message {2} G - 10 uncursed scrolls of healing {10} H - 8 uncursed scrolls of mana {8} I - 6 uncursed scrolls of phase door {6} J - 4 uncursed scrolls of standard id {4} K - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of resist random element (0:7) {1} b - a blessed spellbook of resist random element (0:8) {1} c - a blessed spellbook of BUC randomization (7:2) {1} d - a blessed spellbook of BUC randomization (0:8) {1} e - a blessed spellbook of bombing (4:9) {1} f - a blessed spellbook of bombing (0:2) {1} g - a blessed spellbook of throne gamble (1:2) {1} h - a blessed spellbook of throne gamble (0:1) {1} Potions m - an uncursed potion of object detection {1} n - an uncursed potion of vampire blood {1} o - an uncursed potion of full healing {1} p - an uncursed potion of blindness {1} Wands z - an uncursed wand of enlightenment (3:22) {1} A - an uncursed wand of magic missile (0:6) {1} B - an uncursed wand of lightning (0:11) {1} C - an uncursed wand of solar beam (0:10) {1} Gems E - 17 uncursed +0 silver slingstones F - 3 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 417 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 32% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polearms (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33893 Monster spawn increase reached its maximum at turn 51384 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 787720 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: chemical warp fungus (freq bonus 4) The monster species that spawned more often: giant black mouse (freq bonus 7) The monster species that spawned more often: purple naga (freq bonus 36) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 6) The monster species that spawned more often: lesbian girl (freq bonus 2) The monster species that spawned more often: moldy pudding (freq bonus 4) The monster species that spawned more often: Bolg (freq bonus 8) The monster species that spawned more often: mottled draconian (freq bonus 9) The monster species that spawned more often: dim mold (freq bonus 18) The monster species that spawned more often: war bantam (freq bonus 42) The monster species that spawned more often: hail master (freq bonus 14) The monster species that spawned more often: forest bear (freq bonus 9) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 6) The monster species that spawned more often: satyr (freq bonus 12) The monster species that spawned more often: poison viper (freq bonus 16) The monster species that spawned more often: budo lichen (freq bonus 12) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 10) The monster species that spawned more often: white ogre (freq bonus 6) The monster species that spawned more often: black hobbit (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 6) The monster species that never randomly spawned: autohit slinger The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: persian girl The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: serbian thief The monster species that never randomly spawned: shade The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: troldesh shade The monster species that never randomly spawned: eldritch colony The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (40) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 77% 600% b - BUC randomization 5 chaos 95% 700% c - bombing 5 chaos 95% 700% d - throne gamble 7 chaos 99% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (octahedral) amulet of reflection (vivardoradorium) Armor robe of randomness (cyan robe) Scrolls scroll of bullshit (JUGEMJUGEMGOGOUNO) scroll of charging (M7M6YU) scroll of enchant armor (ON TIMON TIME ON TIME) scroll of magic mapping (MORE IS MORE) scroll of rumor (MY PRIVATE IS TENMETERS ACROSS) scroll of message (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of healing (HCUO) scroll of mana (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (VITIO SUS) scroll of cure (JUMP OFF A BRIDGE) Spellbooks spellbook of resist random element (canvas) spellbook of BUC randomization (cute) spellbook of bombing (scribbled) spellbook of throne gamble (light brown) Potions potion of object detection (fluorescent) potion of vampire blood (blood-red) potion of full healing (sky blue) potion of blindness (fragrant olive) Wands wand of enlightenment (molybdenum) wand of magic missile (buzzing) wand of lightning (stubby-necked) wand of solar beam (copper) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jelly bees (1 created) 0 jackals (2 created) 0 pack jackals (4 created) 0 thick jackals (1 created) 0 pack foxes (1 created) 0 racoon dogs (1 created) 0 deimonidaines (1 created) 0 grid bugs (2 created) 0 green molds (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) 0 errand boys (1 created) 0 heretics (1 created) 0 novice dark walls (1 created) 0 health troves (1 created) 21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: solar beam You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 192 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 199 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 211 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 212 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 213 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 214 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 221 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 222 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 236 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 238 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 245 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 246 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a solar beam. - [16]