AmyBSOD, neutral female haxorish Chaos Sorceror ------- |...... |.....|## |....Q-,# | #..@|,# -.---,# #,# #,,# #,## #},#----- #,---...| #,-..{|.| ##|.....| |...<.. |.....| |...--- ----- [AmyBSOD the Chaotic Dweller] St9 Dx8 Co16 In13 Wi12 Ch7 ChaHaxFemNeu S10 Dlvl:1 $10 HP0(1) Pw24(24) AC8 MC0 Mov12 Xp1/0 Wt162/2700 T63 Latest messages Unknown command ' '. (5x) In what direction? [47896321><] The door opens. 10 gold pieces. What do you want to drink? [mnop or ?*.] You unleash a water demon! Grateful for his release, he grants you a boon! You may wish for an object. For what do you wish? K - a hugging boot named Asian Winter {5}. What do you want to drop? [$a-zA-K or ?*] You drop an uncursed +3 robe of randomness {16}. # What do you want to adjust? [a-jl-zA-K or ?*] Adjust letter to what [kK-Z]? Moving: k - a hugging boot named Asian Winter {5}. What do you want to drop? [$a-zA-J or ?*] You drop a hugging boot named Asian Winter {5}. You are blasted by the hugging boot named Asian Winter's power! You die... Your inventory Amulets w - an uncursed amulet of magical breathing {1} x - an uncursed amulet of restful sleep {1} Weapons i - an uncursed +0 axe (weapon in hand) {24} j - an uncursed +0 silver saber {12} Armor l - an uncursed +3 robe of randomness {16} Comestibles C - 2 uncursed Hacker's Foods {2} Scrolls q - 2 uncursed scrolls of remove curse {2} r - an uncursed scroll of magic mapping {1} s - an uncursed scroll of lava {1} t - 2 uncursed scrolls of rumor {2} u - an uncursed scroll of message {1} v - a blessed scroll of message {1} F - 10 uncursed scrolls of healing {10} G - 8 uncursed scrolls of mana {8} H - 6 uncursed scrolls of phase door {6} I - 4 uncursed scrolls of standard id {4} J - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of resist random element (0:10) {1} b - a blessed spellbook of resist random element (0:7) {1} c - a blessed spellbook of lock manipulation (0:8) {1} d - a blessed spellbook of lock manipulation (0:6) {1} e - a blessed spellbook of earthquake (1:2) {1} f - a blessed spellbook of earthquake (0:1) {1} g - a blessed spellbook of reroll artifact (0:7) {1} h - a blessed spellbook of reroll artifact (6:6) {1} Potions m - an uncursed potion of blindness {1} n - a blessed potion of healing {1} o - an uncursed potion of hallucination {1} p - an uncursed potion of gain energy {1} Wands y - an uncursed wand of striking (0:15) {1} z - an uncursed wand of speed monster (0:11) {1} A - an uncursed wand of reduce max hitpoints (0:5) {1} B - an uncursed wand of speed monster (0:5) {1} Gems D - 19 uncursed +0 silver slingstones E - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: flying You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 83% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: high heels (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26150 Monster spawn increase reached its maximum at turn 60411 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1840557 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: martian cylinder (freq bonus 30) The monster species that spawned more often: Succubus Sergeant (freq bonus 30) The monster species that spawned more often: large flea (freq bonus 20) The monster species that spawned more often: great blood dragon (freq bonus 30) The monster species that spawned more often: tiny troll (freq bonus 28) The monster species that spawned more often: petty chillbug (freq bonus 48) The monster species that spawned more often: casting spider (freq bonus 8) The monster species that spawned more often: violet spore (freq bonus 12) The monster species that spawned more often: river stalker (freq bonus 18) The monster species that spawned more often: mini vampire (freq bonus 28) The monster species that spawned more often: battle tank (freq bonus 12) The monster species that spawned more often: low rub monster (freq bonus 42) The monster species that spawned more often: immunizer (freq bonus 16) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 36) The monster species that spawned more often: nether gremlin (freq bonus 9) The monster species that spawned more often: difficult ogre (freq bonus 12) The monster species that spawned more often: vogon (freq bonus 24) The monster species that spawned more often: blue blob (freq bonus 20) The monster species that spawned more often: infernal troglodyte (freq bonus 16) The monster species that spawned more often: knight templar (freq bonus 15) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 10) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: lotus naga The monster species that never randomly spawned: korean girl The monster species that never randomly spawned: pale yeek The monster species that never randomly spawned: very strong turret The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: deep gnome thief The monster species that never randomly spawned: nasty patch The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 118) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 2) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Next attribute increase check would have come at turn 754 Strength training was -8 Dexterity training was -5 Wisdom training was 0 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from having flying (0) You had 1438 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (253) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 600% b - lock manipulation 2 chaos 0% 200% c - earthquake 7 chaos 99% 700% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of magical breathing (guilded) amulet of restful sleep (awake) Armor robe of randomness (red robe) Scrolls scroll of remove curse (NADSIL SEETRURA) scroll of magic mapping (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of lava (OYII) scroll of rumor (VW GIANT BEETLE) scroll of message (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of mana (LOREM IPSUM) scroll of phase door (SORRY NISI) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) Spellbooks spellbook of resist random element (stylish) spellbook of lock manipulation (cribbed) spellbook of earthquake (dripping) spellbook of reroll artifact (litter) Potions potion of blindness (tangerine) potion of healing (radiating) potion of hallucination (liquid) potion of gain energy (iridescent) Wands wand of striking (avocadowood) wand of speed monster (plasma) wand of reduce max hitpoints (lacquered) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (3 created) 0 pack jackals (1 created) 0 healthy cave spiders (1 created) 0 worm that walkses (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) 0 ossium animatums (1 created) 0 water demons (1 created) 0 newts (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used 1 wish You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (26 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 9 points, and 10 pieces of gold, after 63 moves. Killer: touching an artifact (Asian Winter) You were level 1 with a maximum of 1 hit point when you died. You reached the 211th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 192 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 199 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 209 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] 210 9 QQQQQ-Pol-Sti-Fem-Cha escaped the dungeon [max level 1]. 14 [14] *211 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom * on level 1. Killed by touching an artifact (Asian Winter). - [1] 212 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 213 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 214 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 221 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 222 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 236 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 238 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]