AmyBSOD, neutral male haxorish Chaos Sorceror ----- .#.... ##..%.|#####,## ##.#0%!+,,,,,,@# -...)#..|#####,## |#..#...| --- ---- [AmyBSOD the Chaotic Dweller] St5 Dx8 Co9 In9 Wi11 Ch6 ChaHaxMalNeu S44 Dlvl:1 $0 HP5(16) Pw24(24) AC2 MC0 Mov12 Xp1/11 Wt164/1600 T26 Latest messages Oh no! Crocodiles come out from the pipes! The sewer rat bites you! [-1 -> 5] The huge brown bat misses. (2x) # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You hear some noises in the distance. You hear a slurping sound. What do you want to put on? [xy or ?*] It constricts your throat! x - an uncursed amulet of strangulation (being worn) {1}. You hear a chugging sound. You find it hard to breathe. You're gasping for air. You can no longer breathe. You have a sad feeling for a moment, then it passes. You're turning blue. You suffocate. Your inventory Amulets x - an uncursed amulet of strangulation (being worn) {1} y - an uncursed amulet versus poison {1} Weapons i - an uncursed +0 bullwhip (weapon in hand) {8} j - an uncursed +0 flail {7} Armor k - an uncursed +3 robe of randomness (being worn) {16} l - an uncursed +3 robe of randomness {16} Comestibles D - 2 uncursed Hacker's Foods {2} Scrolls q - an uncursed scroll of root password detection {1} r - an uncursed scroll of create monster {1} s - an uncursed scroll of enchant weapon {1} t - an uncursed scroll of charging {1} u - an uncursed scroll of rumor {1} v - a blessed scroll of rumor {1} w - 2 uncursed scrolls of message {2} G - 10 uncursed scrolls of healing {10} H - 8 uncursed scrolls of mana {8} I - 6 uncursed scrolls of phase door {6} J - 4 uncursed scrolls of standard id {4} K - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of berserk (0:4) {1} b - a blessed spellbook of berserk (2:1) {1} c - a blessed spellbook of russian roulette (0:4) {1} d - a blessed spellbook of russian roulette (4:5) {1} e - a blessed spellbook of lycanthropy (3:6) {1} f - a blessed spellbook of lycanthropy (0:3) {1} g - a blessed spellbook of disintegration beam (0:3) {1} h - a blessed spellbook of disintegration beam (0:10) {1} Potions m - an uncursed potion of oil {1} n - an uncursed potion of monster detection {1} o - an uncursed potion of extra healing {1} p - an uncursed potion of object detection {1} Wands z - an uncursed wand of enlightenment (0:29) {1} A - an uncursed wand of probing (0:7) {1} B - a blessed wand of slow monster (7:7) {1} C - an uncursed wand of slow monster (0:2) {1} Gems E - 3 blessed +0 silver slingstones F - 17 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 95% Wand drop chance was reduced to 85% Potion drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62989 Monster spawn increase reached its maximum at turn 94382 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 601692 The monster class that cannot be genocided was wraith The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: deeper one (freq bonus 32) The monster species that spawned more often: Rodney's Sister (freq bonus 6) The monster species that spawned more often: David (freq bonus 8) The monster species that spawned more often: undead occult master (freq bonus 24) The monster species that spawned more often: shan (freq bonus 6) The monster species that spawned more often: chaos beastman (freq bonus 6) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 24) The monster species that spawned more often: reddish force fungus (freq bonus 9) The monster species that spawned more often: poisonous archer (freq bonus 3) The monster species that spawned more often: ice elemental (freq bonus 4) The monster species that spawned more often: eldritch force patch (freq bonus 12) The monster species that spawned more often: silver beetle (freq bonus 54) The monster species that spawned more often: quaestor (freq bonus 32) The monster species that spawned more often: seeker automaton (freq bonus 24) The monster species that spawned more often: barricaded door (freq bonus 8) The monster species that spawned more often: millipede (freq bonus 8) The monster species that spawned more often: slate rubber (freq bonus 6) The monster species that spawned more often: beige force patch (freq bonus 24) The monster species that spawned more often: wally with the brolly (freq bonus 18) The monster species that spawned more often: anime lady (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: vampire The monster species that never randomly spawned: galoshes gal The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: adelie onsen penguin The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: Mare The monster species that never randomly spawned: big ring trove The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: Florella The monster class that always generated with extra speed: centaur The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 16) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 30) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 46) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 2) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Next attribute increase check would have come at turn 4368 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were fire resistant You were prevented from having half spell damage (0) You were prevented from having psi resistance (0) You had 1418 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (625) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 200% b - russian roulette 6 chaos 98% 700% c - lycanthropy 5 chaos 95% 700% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(208) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (too expensive) amulet versus poison (carved oak) Armor robe of randomness (purple robe) Scrolls scroll of root password detection (NOBIMUS UPSCOTI) scroll of create monster (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of enchant weapon (PHYSIC STUNT DAMAGE SMALLERS) scroll of charging (SNAPE KILLED DUMBLEDORE) scroll of rumor (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of message (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of healing (RATSANOPU) scroll of mana (ABRA KA DABRA) scroll of phase door (WUEICHWUEICH WUEICHWUEICH) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of berserk (maroon) spellbook of russian roulette (shining) spellbook of lycanthropy (spacious) spellbook of disintegration beam (white) Potions potion of oil (cranberry) potion of monster detection (bright) potion of extra healing (sky blue) potion of object detection (slimy) Wands wand of enlightenment (tin) wand of probing (mahogany) wand of slow monster (radiating) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (1 created) a weasel 0 kobolds (1 created) 0 restons (1 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 sparrows (1 created) 0 spore lichens (1 created) an undefined creature 0 immobile growths (1 created) 0 yellow growths (1 created) 0 sub-gnomes (1 created) 0 brown puddings (1 created) a chaos polymorpher a twen 0 baby crocodiles (5 created) 0 shrieker mushroom patches (1 created) 21 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (26 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 26 moves. Killer: strangulation You were level 1 with a maximum of 16 hit points when you died. You reached the 192nd place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 190 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] *192 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 193 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 194 40 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 199 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 211 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 212 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 213 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 220 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 221 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 235 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 237 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]