AmyBSOD, neutral female haxorish Chaos Sorceror -------- -- |.........| |@........| |.Q.......| |..{......| |Gx.......| |....{....| ----.------ [AmyBSOD the Chaotic Dweller] St12 Dx12 Co17 In15 Wi14 Ch7 ChaHaxFemNeu S0 Dlvl:1 $0 HP-1(16) Pw23(23) AC1 MC0 Mov12 Xp1/0 Wt128/3100 T2 Conf Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral female haxorish Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (8x) What do you want to drink? [mnop or ?*] Ooph! This tastes like liquid fire! What do you want to read? [a-hq-vF-J or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You have found a scroll of genocide! Wiped out all chaos sorcerors. Your inventory Amulets w - a blessed amulet of ESP {1} x - an uncursed amulet of change {1} Weapons i - an uncursed +0 dart (in quiver) {1} j - an uncursed +0 fly swatter {4} Armor k - an uncursed +3 robe of randomness (being worn) {16} l - an uncursed +3 robe of randomness {16} Comestibles C - 2 uncursed Hacker's Foods {2} Scrolls q - an uncursed scroll of identify {1} s - an uncursed scroll of charging {1} t - an uncursed scroll of blank paper {1} u - 2 uncursed scrolls of rumor {2} v - 2 uncursed scrolls of message {2} F - 10 uncursed scrolls of healing {10} G - 8 uncursed scrolls of mana {8} H - 6 uncursed scrolls of phase door {6} I - 4 uncursed scrolls of standard id {4} J - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of rumor (0:3) {1} b - a blessed spellbook of rumor (0:3) {1} c - a blessed spellbook of BUC randomization (0:9) {1} d - a blessed spellbook of BUC randomization (1:8) {1} e - a blessed spellbook of bombing (4:1) {1} f - a blessed spellbook of bombing (2:5) {1} g - a blessed spellbook of disintegration beam (0:5) {1} h - a blessed spellbook of disintegration beam (0:10) {1} Potions m - an uncursed potion of full healing {1} n - an uncursed potion of see invisible {1} p - an uncursed potion of object detection {1} Wands y - an uncursed wand of poison (0:9) {1} z - an uncursed wand of light (0:10) {1} A - an uncursed wand of darkness (0:25) {1} B - an uncursed wand of punishment (0:-2) {1} Gems D - 3 blessed +0 silver slingstones E - 17 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 71% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 89% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18353 Monster spawn increase reached its maximum at turn 44911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 214086 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: lich (freq bonus 3) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: frozen abyss (freq bonus 8) The monster species that spawned more often: fire elemental (freq bonus 48) The monster species that spawned more often: nautilus coxswain (freq bonus 10) The monster species that spawned more often: ankou (freq bonus 5) The monster species that spawned more often: soviet (freq bonus 24) The monster species that spawned more often: invisible warp patch (freq bonus 18) The monster species that spawned more often: petty cockatrice (freq bonus 12) The monster species that spawned more often: The Mason (freq bonus 16) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 14) The monster species that spawned more often: sulfur growth (freq bonus 18) The monster species that spawned more often: wrinkled patch (freq bonus 21) The monster species that spawned more often: suspicious vortex (freq bonus 8) The monster species that spawned more often: large spider (freq bonus 10) The monster species that spawned more often: green patch (freq bonus 27) The monster species that spawned more often: platinum stalk (freq bonus 30) The monster species that spawned more often: pesky brain eater (freq bonus 10) The monster species that spawned more often: chaos wizard (freq bonus 32) The monster species that spawned more often: werejabberwock (freq bonus 32) The monster species that spawned more often: psychic warp patch (freq bonus 4) The monster species that spawned more often: freaky girl (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: lichen The monster species that never randomly spawned: moved yakuza The monster species that never randomly spawned: red death The monster species that never randomly spawned: herpes dude The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: expert The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: volcanic blob The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 19) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were confused (10) You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You had 1519 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (93) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 200% b - BUC randomization 5 chaos 95% 700% c - bombing 5 chaos 95% 700% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of ESP (tubular) amulet of change (uplift) Armor robe of randomness (camo robe) Scrolls scroll of identify (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of genocide (POWER PERFORATO AS BARET) scroll of charging (KNOCK THE PROP CANNT BE USE) scroll of blank paper (unlabeled) scroll of rumor (TOME IS A CREATION BY DARKGOD) scroll of message (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of healing (VO AMMITAM SA) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (IDE BY 0) scroll of cure (OYII) Spellbooks spellbook of rumor (possessive) spellbook of BUC randomization (dark brown) spellbook of bombing (opaque) spellbook of disintegration beam (vermilion) Potions potion of full healing (aromatic) potion of see invisible (alchemical) potion of booze (ice-cold) potion of object detection (gray) Wands wand of poison (beaming) wand of light (pine) wand of darkness (tar) wand of punishment (acoustic) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 grid bugs (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 sub-gnomes (2 created) 0 gnomes (1 created) 0 chaos polymorphers (1 created) 0 rock pythons (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: chaos sorcerors 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You were genocided in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: genocidal confusion You were level 1 with a maximum of 16 hit points when you were genocided. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 198 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 210 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 211 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 212 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 219 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 220 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 234 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 236 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 243 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 244 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by genocidal confusion. - [16]