AmyBSOD, lawful male haxorish Chaos Sorceror ---------------- |..............| +..............| |.......%.)$...| |=...%......<..| --------------.- ######,,,,,# #,,,,,,,##### ---.--##### |{|..| |..@.| |..... ------ [AmyBSOD the Enemy of Order] St13 Dx7 Co16 In18 Wi6 Ch4 ChaHaxMalLaw S571 Dlvl:3 $17 HP-1(45) Pw86(86) AC4 MC0 Mov12 Xp4/111 Wt274/3400 T511 Latest messages Warning: HP low! You come right as the lovely, soft boot heel hits you. [-1 -> 7] Warning: HP low! You come right as the lovely, soft boot heel hits you. [-1 -> 6] Warning: HP low! You come right as the lovely, soft boot heel hits you. [-1 -> 5] Warning: HP low! You hear a door open. You come right as the lovely, soft boot heel hits you. Chaos Sorceror, your life force is running out. [-2 -> 3] Warning: HP low! You come right as the lovely, soft boot heel hits you. [-2 -> 1] Warning: HP low! You come right as the lovely, soft boot heel hits you. You die... Your inventory Amulets v - an uncursed amulet of drain resistance {1} w - an uncursed amulet of drain resistance {1} Weapons i - an uncursed +0 dogshit boot {10} j - an uncursed +0 dwarvish mattock {48} M - an uncursed +0 inka boot (weapon in hand) {3} Q - an uncursed +0 dwarvish mattock {48} R - an uncursed +4 axe {24} Armor k - an uncursed +3 robe of randomness (being worn) {16} l - an uncursed +3 robe of randomness {16} Comestibles B - 2 uncursed Hacker's Foods {2} Scrolls q - an uncursed scroll of remove curse {1} r - a blessed scroll of geolysis {1} s - an uncursed scroll of identify {1} t - an uncursed scroll of root password detection {1} u - 2 blessed scrolls of message {2} E - 10 uncursed scrolls of healing {10} F - 8 uncursed scrolls of mana {8} G - 6 uncursed scrolls of phase door {6} H - 4 uncursed scrolls of standard id {4} I - 2 uncursed scrolls of cure {2} Spellbooks a - a blessed spellbook of resist random element (0:9) {1} b - a blessed spellbook of resist random element (0:5) {1} c - a blessed spellbook of russian roulette (0:5) {1} d - a blessed spellbook of russian roulette (0:6) {1} e - a blessed spellbook of bombing (0:8) {1} f - a blessed spellbook of bombing (0:7) {1} g - a blessed spellbook of reroll artifact (1:4) {1} h - a blessed spellbook of reroll artifact (0:8) {1} Potions m - an uncursed potion of water {1} n - an uncursed potion of polymorph {1} o - an uncursed potion of confusion {1} p - an uncursed potion of see invisible {1} N - an uncursed potion of restore ability {1} Wands x - an uncursed wand of speed monster (0:15) {1} y - an uncursed wand of opening (0:4) {1} z - an uncursed wand of make invisible (0:-1) {1} A - an uncursed wand of healing (0:12) {1} J - an uncursed wand of cancellation (0:5) {1} P - an uncursed wand of trap disarming (0:27) {1} Gems C - 19 uncursed +0 silver slingstones D - a blessed +0 silver slingstone Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 14% chance Scroll drop chance was reduced to 65% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37165 Monster spawn increase reached its maximum at turn 46355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 66393 The monster class that cannot be genocided was gnome The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: H. (freq bonus 21) The monster species that spawned more often: green mewlip (freq bonus 3) The monster species that spawned more often: elemental portal (freq bonus 12) The monster species that spawned more often: gnolloid (freq bonus 12) The monster species that spawned more often: petty tunnel wight (freq bonus 12) The monster species that spawned more often: rainbow mushroom (freq bonus 3) The monster species that spawned more often: ecstasy worm (freq bonus 24) The monster species that spawned more often: elemental girl (freq bonus 9) The monster species that spawned more often: phase knight (freq bonus 24) The monster species that spawned more often: undead unbeliever (freq bonus 10) The monster species that spawned more often: Gromph (freq bonus 6) The monster species that spawned more often: flying piranha (freq bonus 18) The monster species that spawned more often: wererabbit (freq bonus 14) The monster species that spawned more often: Idiot Brain (freq bonus 30) The monster species that spawned more often: unreal warp patch (freq bonus 6) The monster species that spawned more often: imperial (freq bonus 12) The monster species that spawned more often: undead activistor (freq bonus 42) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that spawned more often: ax (freq bonus 24) The monster species that spawned more often: cyan mold (freq bonus 9) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: undead centaur The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: lizardman The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: rust piercer The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 19) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 50) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 60) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 1128 Strength training was 4 Dexterity training was 7 Wisdom training was 4 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having sleep resistance (0) You were a glibbery fighter You had 1211 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 0% 595% b - russian roulette 6 chaos 98% 695% c - bombing 5 chaos 75% 695% d - reroll artifact 8 chaos 100% 695% Techniques known in the end Name Level Status sigil of tempest 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) reinforce memory 1X LIMIT(0) Discoveries Amulets amulet of drain resistance (white wings) amulet of change (spiked) Weapons dwarvish mattock (broad pick) Armor robe of randomness (red robe) Scrolls scroll of remove curse (FULL HEALTHHY HALF DAMAGE) scroll of geolysis (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of identify (YIKES) scroll of root password detection (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of rumor (GARVEN DEH) scroll of message (NIIN VOIMME TOIMIA) scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (42) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of cure (NIYONIAI) Spellbooks spellbook of resist random element (satisfied) spellbook of russian roulette (adamantium) spellbook of bombing (octarine) spellbook of reroll artifact (illuminated) Potions potion of object detection (stevia) potion of polymorph (sky blue) potion of confusion (steamy) potion of see invisible (dark) potion of water (clear) potion of restore ability (wormwood) Wands wand of speed monster (degraded) wand of opening (mineral) wand of make invisible (cerulean) wand of healing (walnut) wand of cancellation (mahogany) wand of trap disarming (alabaster) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shader acid blobs (1 created) 3 pack jackals 0 gas spores (1 created) a vacuum jelly 0 kobolds (2 created) 0 small kappas (1 created) 0 goblins (1 created) 0 hobgoblins (1 created) a sewer rat a millipede a cave spider (2 created) a hole spider 0 tiny pseudodragons (8 created) 0 baby shimmering dragons (1 created) 0 baby golden dragons (1 created) 0 baby psychic dragons (1 created) 0 baby sky dragons (1 created) 0 baby evil dragons (2 created) a lichen (2 created) 2 spore lichens (3 created) 0 yellow growths (1 created) 0 red growths (1 created) 0 shriekers (1 created) 0 intermediate gnomes (1 created) 0 chaos polymorphers (1 created) a grid xorn a blacker bear a kobold zombie an ossium animatum 0 item masters (8 created) 0 shopkeepers (1 created) 0 hata-hatas (1 created) a gecko 0 deminewts (1 created) 0 iguanas (1 created) 0 novice light walls (1 created) a mini rub monster (7 created) 0 white icky things (1 created) 0 clear icky things (5 created) 0 low rub monsters (8 created) 0 grey icky things (1 created) 0 green icky things (2 created) 0 petty pink icky things (1 created) a small turret (2 created) a cold trove 86 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 18 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (43 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 3 with 570 points, and 17 pieces of gold, after 511 moves. Killer: his own inka boot You were level 4 with a maximum of 45 hit points when you died. You reached the 108th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 106 577 stonewall-Pri-Hum-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (porter cursed fungus). - [43] 107 576 bugsniper-Mah-Dev-Mal-Law quit in The Dungeons of Doom on level 1. 6 [51] *108 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 109 533 Raisse-Tou-Aur-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (busy-looking merchant). - [45] 110 525 QQQQQ-Rog-Dop-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [77] 112 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 117 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 135 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 137 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 141 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 142 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 147 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 149 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 151 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 163 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 167 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 170 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 174 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 181 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 191 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 198 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 210 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 211 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 212 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 219 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 220 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 234 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 236 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]