AmyBSOD, chaotic female asgardish Chaos Sorceror ------- -----..<..| +.........| |.........| .%........| -----.....| --.---- #,# -- --- ,,&= ...........| ##@# ---- | #,# [AmyBSOD the Chaotic Dweller] St13 Dx6 Co10 In15 Wi9 Ch6 ChaAsgFemCha S0 Dlvl:1 $0 HP-4(16) Pw14(24) AC7 MC0 Mov12 Xp1/0 Wt56/1250 T26 Latest messages [-2 -> 12] You miss the pisaca ruler. Mr. X just misses the pisaca ruler. Unknown command ' '. You hit the pisaca ruler. The pisaca ruler turns to flee! Mr. X misses the pisaca ruler. Unknown command ' '. You destroy the pisaca ruler! But wait... The pisaca ruler turns into a mimic! Unknown command ' '. You hear some noises. The mimic undergoes a freakish metamorphosis! The mimic turns into a vexed vixen! The vexed vixen claws you! [-11 -> 1] Warning: HP low! The vexed vixen claws you! You die... Your inventory Amulets m - an uncursed amulet of ESP {1} Weapons e - an uncursed +0 frag grenade (in quiver) {1} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of create monster {1} j - an uncursed scroll of remove curse {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (4:1) {1} b - a blessed spellbook of lock manipulation (0:4) {1} c - a blessed spellbook of lycanthropy (0:5) {1} d - a blessed spellbook of disintegration (2:2) {1} Potions g - an uncursed potion of amnesia {1} h - an uncursed potion of oil {1} Wands n - a blessed wand of wonder (3:0) {1} o - an uncursed wand of striking (0:3) {1} Gems q - 7 uncursed +0 silver slingstones r - 3 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 58% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: bow (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18686 Monster spawn increase reached its maximum at turn 122469 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 289912 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: storm rider (freq bonus 10) The monster species that spawned more often: withering turret (freq bonus 10) The monster species that spawned more often: emperor onsen penguin (freq bonus 12) The monster species that spawned more often: mirror golem (freq bonus 6) The monster species that spawned more often: egocentric kamadan (freq bonus 8) The monster species that spawned more often: Godahl, the Infallible (freq bonus 12) The monster species that spawned more often: frost atronach (freq bonus 21) The monster species that spawned more often: hippoptamus (freq bonus 10) The monster species that spawned more often: land spider (freq bonus 180) The monster species that spawned more often: hellfire colossus (freq bonus 15) The monster species that spawned more often: petty blinking eye (freq bonus 60) The monster species that spawned more often: orange warp patch (freq bonus 16) The monster species that spawned more often: signum vitiosum (freq bonus 24) The monster species that spawned more often: forest maggot (freq bonus 9) The monster species that spawned more often: very old magic dragon (freq bonus 48) The monster species that spawned more often: wrinkled stalk (freq bonus 6) The monster species that spawned more often: Ujbilex (freq bonus 20) The monster species that spawned more often: gremlin warlord (freq bonus 15) The monster species that spawned more often: math teacher asshole (freq bonus 12) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 9) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: Windows NT The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: umbral hulk The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: female ronin The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 186) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 16) Next attribute increase check would have come at turn 1713 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You had 1194 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (321) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 115% b - lock manipulation 2 chaos 0% 100% c - lycanthropy 5 chaos 95% 400% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (twisted) Armor robe of randomness (blue robe) Scrolls scroll of create monster (PAS DIO LEO) scroll of remove curse (INTRUDER ALERT) scroll of rumor (MUNCH MUNCH) scroll of message (PENDERFYNIAD ANGHYWIR) scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (SO INFERO NO) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (WA DO SHITAI NODESU KA) Spellbooks spellbook of message (colluded) spellbook of lock manipulation (sublime) spellbook of lycanthropy (bursting) spellbook of disintegration (far away) Potions potion of amnesia (sparkling) potion of oil (pink) Wands wand of wonder (avada kedavra) wand of striking (holly) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 foxes (1 created) 0 kobolds (2 created) 0 mimics (1 created) 0 sewer rats (2 created) 0 rabbits (1 created) 0 spore lichens (2 created) 0 ungenomolds (1 created) a sub-gnome 0 chaos polymorphers (1 created) 13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (4 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (23 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 26 moves. Killer: a monster (vexed vixen) You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 116 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 134 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 136 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 138 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 140 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 141 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 146 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 148 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 150 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 162 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 166 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 172 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 179 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 189 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 196 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 208 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 209 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 210 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 217 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 218 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 232 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 234 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 241 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 242 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Cha-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (vexed vixen). - [16]