AmyBSOD, lawful female asgardish Chaos Sorceror -----------### ------- -------- |........).,,`#### ---.....--- |}¯}}}}|,,# | |.........|##,,,,,#### |...---...| |..}}}}|#,# ..+ |.........+,,,,,,,,,,###|...| |...| :}}}}}@.,,,-....| |.........|######,##,,,,-...|#|...| |.}}}}}|#,# ..| ----.------ ,###|...-<-...| --+-----#,`# --- #$,,,# ---.......| ##,##### ###,### --------- ,,,,,,,# #,,,,# ##,,,#,, #,,### $,,---.--------- ##,-...........| #,|...........| |...........| ------------- [AmyBSOD the Chaotic Dweller] St17 Dx7 Co14 In14 Wi13 Ch11 ChaAsgFemLaw S98 Dlvl:2 $16 HP-1(16) Pw7(24) AC6 MC3 Mov12 Xp1/8 Wt34/1650 T95 Latest messages You are now wearing a gravity cloak. You hear someone counting money. You feel that this message is false. You hear gently lapping water. You feel extremely confused. You feel your magical energy dwindle to nothing! In what direction? [47896321><] The door opens. There is a wall in the way! (3x) You try to move the boulder, but in vain. With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) There is a wall in the way! You hear the footsteps of a guard on patrol. There is a wall in the way! This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Your inventory Amulets m - an uncursed amulet versus poison {1} Weapons e - an uncursed +0 dart (in quiver) {1} Armor y - an uncursed +0 cloak of peace (being worn) {4} Scrolls l - an uncursed scroll of message {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} x - a blessed scroll of healing {1} Potions g - an uncursed potion of gain ability {1} h - an uncursed potion of paralysis {1} Wands o - an uncursed wand of punishment (0:2) {1} Tools w - an uncursed magic marker (1:28) {1} Gems q - 10 uncursed +0 silver slingstones Final attributes You have sinned Your alignment was -8 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 55% Potion drop chance was reduced to 76% Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 170) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15339 Monster spawn increase reached its maximum at turn 51937 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 139934 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: centaur (freq bonus 8) The monster species that spawned more often: chemical force patch (freq bonus 30) The monster species that spawned more often: hitpoint trove (freq bonus 36) The monster species that spawned more often: kobold cleric (freq bonus 30) The monster species that spawned more often: group gremlin (freq bonus 26) The monster species that spawned more often: giant food trove (freq bonus 180) The monster species that spawned more often: destabilizer (freq bonus 18) The monster species that spawned more often: wereflyfish (freq bonus 13) The monster species that spawned more often: 42 trove (freq bonus 22) The monster species that spawned more often: destroyer (freq bonus 22) The monster species that spawned more often: night naga (freq bonus 9) The monster species that spawned more often: dolgsman (freq bonus 18) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 10) The monster species that spawned more often: rocket mine (freq bonus 18) The monster species that spawned more often: giant bear (freq bonus 10) The monster species that spawned more often: blue-green mushroom (freq bonus 28) The monster species that spawned more often: dull growth (freq bonus 20) The monster species that spawned more often: polychrome light (freq bonus 12) The monster species that spawned more often: ice colony (freq bonus 44) The monster species that spawned more often: ugly bitch (freq bonus 26) The monster species that spawned more often: hungry colony (freq bonus 18) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: radiant fungus The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: kraken The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: warthog The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 26) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 4) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 8) Next attribute increase check would have come at turn 488 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 3 You were prevented from having fear resistance (0) You were prevented from having telepathy (0) You recognized peaceful creatures You had 1373 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (277) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 120% b - lock manipulation 2 chaos 0% 100% c - earthquake 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (miniature) Armor robe of randomness (cyan robe) cloak of peace (gravity cloak) Scrolls scroll of destroy armor (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of identify (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of rumor (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of message (SCENTFUL PERFUME) scroll of healing (NIOQUO TARGO) scroll of mana (NIYONIAI) scroll of phase door (MANANNANMACLIR) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (ULULULULOHH) Spellbooks spellbook of message (threatening) spellbook of lock manipulation (blowing) spellbook of earthquake (clueless) spellbook of disintegration (dark brown) Potions potion of gain ability (sweet basil) potion of paralysis (milky) Wands wand of light (cherry) wand of punishment (elven-lettered) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) 0 goblins (2 created) 0 grid bugs (1 created) a sub-gnome 0 chaos polymorphers (1 created) a grid xorn 0 battle-scarred veterans (1 created) 0 floating fish (1 created) a twen (2 created) 0 disintegration troves (2 created) 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (3 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (25 of 160) Goodbye AmyBSOD the Chaos Sorceror... You burned in The Dungeons of Doom on dungeon level 2 with 97 points, and 16 pieces of gold, after 95 moves. Killer: molten lava You were level 1 with a maximum of 16 hit points when you burned. You reached the 166th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 116 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 134 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 136 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 138 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 140 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 141 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 146 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 148 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 150 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 162 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 164 99 username66-Mar-Hum-Fem-Neu escaped the dungeon [max level 1]. 11 [17] 165 98 Wooble-Dun-Roh-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Mr. Voulgezac, the shopkeeper). - [20] *166 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 167 96 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [14] 168 93 flumpraxxa-Ble-Nag-Fem-Cha quit in The Dungeons of Doom on level 2. 24 [24] 172 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 179 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 189 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 196 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 208 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 209 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 210 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 217 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 218 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 232 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 234 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]