AmyBSOD, lawful female dinosaur Death Eater -------------- |.....!......| ----- |.......%....| |..<| |...$........| |...| -------|------ |...|# #,,%,,,,# |..$.,# #######,,## -.-.-,## #,,,## #,,# ,,,,## #,# -----.----- #,,,, #,# #,,|.........| ----.- #,# ########,,|.........| |....| #,# ----------,,,,,|,,,|..\......| |....| #,# |$.?......,######,,..........| #,|....| #,# |......%.|#########|.........| #,.....| #,## |.........,,,,,,,,,|.........| #,|....| #,,+ ----------########,-----------###,|....| #### #`,,,,,,,,,,,,,,,------ ################ [AmyBSOD the Filthy Worm] St14 Dx14 Co11 In16 Wi10 Ch6 DeaDinFemLaw S156 Dlvl:2 $0 HP-4(44) Pw4(24) AC10 MC0 Mov10 Xp2/24 Wt61/1150 T297 Legs Latest messages [-3 -> 10] Your right leg is in no shape for kicking. Unknown command ' '. (3x) In what direction? [47896321><] The stream of acid bounces! The stream of acid hits you! The acid burns! [-5 -> 6] Warning: HP low! The stream of acid bounces! The stream of acid hits you! The acid burns! Your quarterstaff is not affected. You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! The stream of acid bounces! The stream of acid hits you! The acid burns! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of thick jackal meat {1} k - an uncursed tin of drains rat meat {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (7:3) {1} f - a blessed spellbook of charm monster (0:3) {1} g - a blessed spellbook of acid stream (6:3) {1} Wands q - an uncursed wand of teleportation (0:4) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: warning You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 77% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: polymorphing (turn 31) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47280 Monster spawn increase reached its maximum at turn 76539 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 150051 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: agent black force fungus (freq bonus 10) The monster species that spawned more often: cave troll (freq bonus 18) The monster species that spawned more often: poison colony lichen (freq bonus 36) The monster species that spawned more often: friendly adventurer (freq bonus 36) The monster species that spawned more often: bright white patch (freq bonus 162) The monster species that spawned more often: warding turret (freq bonus 10) The monster species that spawned more often: rainbow growth (freq bonus 18) The monster species that spawned more often: ogre ego lord (freq bonus 15) The monster species that spawned more often: real warp patch (freq bonus 8) The monster species that spawned more often: garbage houses (freq bonus 42) The monster species that spawned more often: dust monster (freq bonus 24) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 18) The monster species that spawned more often: chromatic hound (freq bonus 24) The monster species that spawned more often: mine dragon (freq bonus 36) The monster species that spawned more often: animal antics (freq bonus 24) The monster species that spawned more often: shock hound pup (freq bonus 24) The monster species that spawned more often: stalking master lichen (freq bonus 18) The monster species that spawned more often: crater force fungus (freq bonus 12) The monster species that spawned more often: undead pirate (freq bonus 36) The monster species that spawned more often: sepia colony (freq bonus 9) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: well-hidden drow The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 77) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 16) Next attribute increase check would have come at turn 1159 Strength training was -8 Dexterity training was -18 Wisdom training was 5 Constitution training was 9 You were prevented from having warning (0) You were prevented from having half physical damage (0) You had wounded legs (7) You had 1166 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 598% b - charm monster 4 enchant 19% 298% c - acid stream 4 matter 19% 298% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) berserk 2 R Prepared(0) Discoveries Amulets amulet of life saving (dev) Weapons quarterstaff (staff) Armor cloak of reflection (foundry cloak) Scrolls scroll of healing (SUN STOP STATUS) scroll of mana (BWARHARHARHARHAR) scroll of phase door (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) Spellbooks spellbook of finger of death (fadeless) spellbook of charm monster (fullpost) spellbook of acid stream (aquatic) Potions potion of healing (purple-red) Wands wand of death (obscure) wand of teleportation (soviet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 0 mimic ants (1 created) 2 jackals an evasive jermlaine 0 kobolds (1 created) 0 goblins (1 created) 3 sewer rats 0 drains rats (1 created) 3 field mice 0 grid bugs (2 created) 0 Rame Ducks (1 created) 2 lichens 0 aggressive lichens (1 created) 0 yellow mushrooms (1 created) 0 busy-looking merchants (1 created) 0 shopkeepers (1 created) 0 shrieker mushroom patches (1 created) 0 cold troves (1 created) 26 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (29 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Death Eater... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 0 pieces of gold, after 297 moves. Killer: stream of acid You were level 2 with a maximum of 44 hit points when you died. You reached the 147th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 116 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 134 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 136 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 140 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 145 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 146 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] *147 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 148 150 QQQQQ-Cha-Dop-Fem-Cha escaped the dungeon [max level 1]. 2 [12] 149 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 161 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 170 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 177 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 187 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 194 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 206 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 207 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 208 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 215 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 216 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 230 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 232 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]