AmyBSOD, lawful female angelic Flame Mage ### -----.-- , .....@.| ######,# |......| ---,,,,,,## |......|#####|### #..,,,,,,,# |.....%.,,,,,....##.|######,####------ --------#####|##....., #`,,,,.....+ ------ #####|....| ,..<..| |....| ------ [AmyBSOD the Igniter] St5 Dx13 Co13 In17 Wi4 Ch6 FlaAngFemLaw S407 Dlvl:1 $3 HP0(44) Pw8(40) AC7 MC1 Mov12 Xp3/58 Wt123/1100 T159 Latest messages Ouch! That hurts! [-2 -> 13] In what direction? [47896321><] Ouch! That hurts! [-2 -> 11] In what direction? [47896321><] Ouch! That hurts! [-2 -> 9] In what direction? [47896321><] Ouch! That hurts! [-2 -> 7] Warning: HP low! In what direction? [47896321><] Ouch! That hurts! You hear the howling of the CwnAnnwn... [-3 -> 4] Warning: HP low! In what direction? [47896321><] The door is consumed in flames! You are caught in the fireball! Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of fire {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} q - a cursed scroll of sinking {1} Spellbooks h - a blessed spellbook of flame sphere (0:5) {1} i - a blessed spellbook of fireball (0:4) {1} j - a blessed spellbook of detect monsters (0:1) {1} Potions d - an uncursed potion of restore ability {1} Rings g - an uncursed ring of poison resistance {1} Wands f - an uncursed wand of fire (0:-2) {1} r - an uncursed wand of death (0:4) {1} Tools k - an uncursed magic marker (1:90) {1} Final attributes You have transgressed Your alignment was -50 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: invisibility You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: divination spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22557 Monster spawn increase reached its maximum at turn 51107 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 68306 The monster class that cannot be genocided was nemese The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: pirate (freq bonus 6) The monster species that spawned more often: helper mummy (freq bonus 16) The monster species that spawned more often: ghostly sentai (freq bonus 24) The monster species that spawned more often: archpriest (freq bonus 10) The monster species that spawned more often: sludge mold (freq bonus 12) The monster species that spawned more often: doda (freq bonus 4) The monster species that spawned more often: greater mimic (freq bonus 6) The monster species that spawned more often: lava spore (freq bonus 12) The monster species that spawned more often: sloppy force patch (freq bonus 8) The monster species that spawned more often: white mushroom patch (freq bonus 18) The monster species that spawned more often: ferrous fungus (freq bonus 4) The monster species that spawned more often: petty giant spider (freq bonus 2) The monster species that spawned more often: small lich (freq bonus 15) The monster species that spawned more often: reaper mold (freq bonus 12) The monster species that spawned more often: nondescript growth (freq bonus 12) The monster species that spawned more often: enemy cube jelly (freq bonus 4) The monster species that spawned more often: singing sand (freq bonus 6) The monster species that spawned more often: bebelith (freq bonus 18) The monster species that spawned more often: kite dragon (freq bonus 12) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 8) The monster species that never randomly spawned: churel The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: master robot The monster species that never randomly spawned: pink patch The monster species that never randomly spawned: chromatic hound The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 13) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 543 Strength training was -9 Dexterity training was -24 Wisdom training was 5 Constitution training was 4 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1294 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (189) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 99% b - fireball 4 matter 0% 299% c - detect monsters 4 divine 0% 299% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of fire (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (STATUS DISAPER WHEN RAIN) scroll of sinking (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of flame sphere (irritating) spellbook of fireball (pageless) spellbook of detect monsters (far away) Potions potion of restore ability (coffee) Rings ring of poison resistance (pager) Wands wand of fire (zinc) wand of death (flax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gravity jackals (1 created) 0 dogs (1 created) a hell hound pup 0 petit mimics (1 created) 0 goblin zombies (1 created) a poisoner 0 novice dark walls (1 created) a scroll trove 8 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Flame Mage... You burned in The Dungeons of Doom on dungeon level 1 with 407 points, and 3 pieces of gold, after 159 moves. Killer: caught herself in her own fireball You were level 3 with a maximum of 44 hit points when you burned. You reached the 116th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 114 412 flumpraxxa-Mys-Dra-Fem-Law was poisoned in The Dungeons of Doom on level 2 [max 3]. Poisoned by a floating nose. 40 [40] 115 411 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 2. 30 [30] *116 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 117 401 demonzero-Mid-Pro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [43] 118 397 Wooble-Bar-Gig-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (turkey chick). - [55] 134 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 136 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 139 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 140 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 145 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 148 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 160 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 169 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 176 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 186 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 205 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 206 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 207 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 214 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 215 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 229 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 231 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]