AmyBSOD, chaotic female angelic Flame Mage ... |.$.| |%<.| |%s.-- -ss%s` ..@s.. ---. [AmyBSOD the Spark] St7 Dx12 Co15 In17 Wi7 Ch5 FlaAngFemCha S102 Dlvl:2 $0 HP-4(19) Pw19(19) AC7 MC1 Mov12 Xp1/13 Wt124/1200 T96 Latest messages You miss the giant spider. You claw the giant spider. You curse at the giant spider. The giant spider bites you! [-3 -> 7] The giant spider misses. (2x) You hear a nearby zap. It misses. A black centipede was hidden under a gold piece {0}! The black centipede stings you! [-2 -> 5] The invisible domestic spider bites you! [-2 -> 3] Warning: HP low! The invisible domestic spider bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The giant spider bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - a cursed -2 cloak of confusion {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (5:4) {1} j - a blessed spellbook of detect monsters (0:1) {1} Potions d - an uncursed potion of water {1} Rings g - an uncursed +1 ring of gain intelligence {1} Wands f - an uncursed wand of fire (0:7) {1} Tools k - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 32 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: dart (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25634 Monster spawn increase reached its maximum at turn 67004 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 573300 The monster class that cannot be genocided was mummy The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: nondescript mushroom (freq bonus 36) The monster species that spawned more often: Nai-no-kami (freq bonus 18) The monster species that spawned more often: energy trove (freq bonus 3) The monster species that spawned more often: meteor (freq bonus 4) The monster species that spawned more often: ghetto stalk (freq bonus 12) The monster species that spawned more often: flying caterwaul (freq bonus 2) The monster species that spawned more often: bouldergon (freq bonus 14) The monster species that spawned more often: Father Dagon (freq bonus 30) The monster species that spawned more often: dQ-Bځa (freq bonus 18) The monster species that spawned more often: giant lamprey (freq bonus 30) The monster species that spawned more often: yellow spore (freq bonus 12) The monster species that spawned more often: cerulean colony (freq bonus 48) The monster species that spawned more often: warty growth (freq bonus 24) The monster species that spawned more often: black midge (freq bonus 48) The monster species that spawned more often: crystal mushroom (freq bonus 48) The monster species that spawned more often: Arnold Paole (freq bonus 10) The monster species that spawned more often: multi xorn (freq bonus 15) The monster species that spawned more often: Undead Katcher (freq bonus 12) The monster species that spawned more often: aranea (freq bonus 9) The monster species that spawned more often: poison creeper (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: panotty The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: disinterested older woman The monster species that never randomly spawned: Yamata no Orochi The monster species that never randomly spawned: green colony The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: Mailie's thick girl boot The monster species that never randomly spawned: porter gnome warrior The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 17) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 3) Next attribute increase check would have come at turn 1089 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having drain resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1398 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (381) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 11% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor cloak of confusion (energizer cloak) Scrolls scroll of identify (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of healing (ELF CANT TO BE POISONING) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (USER DEATH IMMINENT) Spellbooks spellbook of flame sphere (powered) spellbook of fireball (miracle) spellbook of detect monsters (octarine) Potions potion of water (clear) Rings ring of gain intelligence (enamel) Wands wand of fire (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (1 created) 0 jermlaines (8 created) a goblin 2 sewer rats 0 millipedes (13 created) 0 cave spiders (8 created) 0 hole spiders (6 created) 0 healthy cave spiders (3 created) 0 land spiders (5 created) 0 araches (1 created) 0 poison millipedes (1 created) 0 yellow centipedes (3 created) 0 white centipedes (2 created) 0 daddy longlegses (5 created) 0 centipedes (2 created) 0 swarm centipedes (1 created) 0 green centipedes (1 created) 0 large spiders (1 created) 0 spiders (1 created) 0 black centipedes (1 created) 0 giant spiders (23 created) 0 domestic spiders (1 created) 0 wood spiders (1 created) 0 yellow spores (1 created) 0 mummies (1 created) a kobold zombie (2 created) a colorless mushroom patch 96 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 102 points, and 0 pieces of gold, after 96 moves. Killer: a monster (giant spider) You were level 1 with a maximum of 19 hit points when you died. You reached the 159th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 133 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 135 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 138 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 139 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 144 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 147 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 157 107 QQQQQ-Bar-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18] 158 104 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (heisenbug). - [15] *159 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 160 101 demonzero-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (blood hook). - [22] 161 99 username66-Mar-Hum-Fem-Neu escaped the dungeon [max level 1]. 11 [17] 168 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 175 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 185 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 192 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 204 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 205 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 206 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 213 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 214 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 228 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 230 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]