AmyBSOD, lawful female argonian Death Eater -+- |-| -----.-----### +..........,,# -----.---`-### |.| -|- #,# #,# ,,, ##-.------ ---.- ---......--- |.%.| |..........| --...--## |........[`+ |)....-,##### |..........| --...--,,,,,#### --.......--- |...|#####,,,,,###########################-------- ----- ####,,,,,,,,,,,,,,,,,,,,,,,?,,,,` ############################## [AmyBSOD the Creeping Maggot] St10 Dx9 Co8 In16 Wi6 Ch3 DeaArgFemLaw S1 Dlvl:1 $1 HP-2(35) Pw2(35) AC10 MC0 Mov10 Xp3/40 Wt56/1100 T208 Latest messages The stream of acid bounces! The stream of acid hits you! The acid burns! [-3 -> 11] Unknown command ' '. (7x) What do you want to read? [e-gl-p or ?*.] As you read the scroll, it disappears. You feel full of mystic power! In what direction? [47896321><] The stream of acid bounces! The stream of acid hits you! The acid burns! You hear the howling of the CwnAnnwn... [-9 -> 3] Warning: HP low! The stream of acid bounces! The stream of acid hits you! The acid burns! Your quarterstaff is not affected. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of turkey chick meat {1} k - an uncursed tin of evasive sewer rat meat {1} Scrolls l - 5 uncursed scrolls of healing {5} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (2:2) {1} f - a blessed spellbook of charm monster (7:5) {1} g - a blessed spellbook of acid stream (0:5) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: high heels (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24114 Monster spawn increase reached its maximum at turn 60814 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 314583 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: bright white mold (freq bonus 8) The monster species that spawned more often: petty xorn (freq bonus 8) The monster species that spawned more often: bound spirit (freq bonus 21) The monster species that spawned more often: automated blast furnace (freq bonus 10) The monster species that spawned more often: Lynkhab (freq bonus 18) The monster species that spawned more often: gay mate (freq bonus 4) The monster species that spawned more often: shadow shape (freq bonus 3) The monster species that spawned more often: cancel vortex (freq bonus 12) The monster species that spawned more often: Watcher in the Water (freq bonus 5) The monster species that spawned more often: fourclaw (freq bonus 24) The monster species that spawned more often: holy fishing rod (freq bonus 48) The monster species that spawned more often: very annoying fish (freq bonus 48) The monster species that spawned more often: hippocampus (freq bonus 6) The monster species that spawned more often: Pylops (freq bonus 10) The monster species that spawned more often: Anne's sneaker (freq bonus 12) The monster species that spawned more often: adventurer quylthulg (freq bonus 10) The monster species that spawned more often: aquatic kobold (freq bonus 8) The monster species that spawned more often: suxxor permamimic (freq bonus 14) The monster species that spawned more often: slime mold (freq bonus 10) The monster species that spawned more often: jumping cattle (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 15) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: giant slug The monster species that never randomly spawned: Katharina's lovely girl boot The monster species that never randomly spawned: leocentaur ruler The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: diver The monster species that never randomly spawned: force fog cloud The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 12) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 18) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 3) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Next attribute increase check would have come at turn 332 Strength training was -10 Dexterity training was -1 Wisdom training was 14 Constitution training was 10 You were prevented from having quad attacks (0) You had 1156 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (141) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 598% b - charm monster 4 enchant 0% 298% c - acid stream 4 matter 0% 338% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) healing hands 3 R Prepared(0) panic digging 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Reloading(530) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (hardrock) Weapons quarterstaff (staff) Armor cloak of reflection (ghostly cloak) Scrolls scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of mana (SUSY THENSE) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (MEAD NI NAJAP) scroll of cure (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of finger of death (charcoal) spellbook of charm monster (sweet) spellbook of acid stream (retarded) Wands wand of death (null) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) a mega goblin 0 sewer rats (1 created) 0 aggressive lichens (1 created) 0 yellow molds (1 created) 0 slimebesus (1 created) 0 twens (2 created) 0 normal frogs (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (26 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (52 of 160) Goodbye AmyBSOD the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 208 moves. Killer: stream of acid You were level 3 with a maximum of 35 hit points when you died. You reached the 147th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 4 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 5 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 6 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 7 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 8 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 9 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 10 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 43 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 63 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 80 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 82 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 84 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 85 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 89 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 91 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 111 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 117 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 121 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 130 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 131 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 132 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 136 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 137 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 145 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 146 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] *147 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]