AmyBSOD, chaotic male argonian Death Eater --- -+--- +......|| |.....F|| --------- [AmyBSOD the Filthy Worm] St6 Dx13 Co7 In17 Wi5 Ch5 DeaArgMalCha S0 Dlvl:1 $0 HP-11(5) Pw20(20) AC10 MC0 Mov10 Xp1/0 Wt61/750 T3 Latest messages amulet of life saving - This is an amulet. Color: gray. Material: silver. Appearance: baby ring. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You can survive death once if you wear this amulet. It will disintegrate if it saves your life. Unknown command ' '. (6x) What do you want to take off? [d or ?*] You were wearing an uncursed +1 cloak of reflection {4}. What do you want to zap? [h or ?*] In what direction? [47896321><] The death ray bounces! The death ray hits you! This hurts a lot! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-13 -> 13] The death ray bounces! The death ray hits you! This hurts a lot! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of normal ant meat {1} k - an uncursed tin of spinach {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:1) {1} f - a blessed spellbook of charm monster (0:4) {1} g - a blessed spellbook of acid stream (0:5) {1} Wands h - a cursed wand of death (0:2) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 95% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40920 Monster spawn increase reached its maximum at turn 75193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51095 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: persian (freq bonus 3) The monster species that spawned more often: cat mummy (freq bonus 18) The monster species that spawned more often: party breaker (freq bonus 9) The monster species that spawned more often: greater nalfeshnee (freq bonus 12) The monster species that spawned more often: healing warp patch (freq bonus 12) The monster species that spawned more often: snore mold (freq bonus 8) The monster species that spawned more often: vietnamese beauty (freq bonus 6) The monster species that spawned more often: Elif's sneaker (freq bonus 4) The monster species that spawned more often: grey cyborg (freq bonus 18) The monster species that spawned more often: psychic monster (freq bonus 18) The monster species that spawned more often: grand wraith (freq bonus 6) The monster species that spawned more often: fearow (freq bonus 16) The monster species that spawned more often: giant house fly (freq bonus 24) The monster species that spawned more often: vortex warrior (freq bonus 8) The monster species that spawned more often: stygian hag (freq bonus 8) The monster species that spawned more often: ixitxachitl priest (freq bonus 3) The monster species that spawned more often: fast shoggoth (freq bonus 14) The monster species that spawned more often: centaur lord (freq bonus 2) The monster species that spawned more often: disenchanter mold (freq bonus 16) The monster species that spawned more often: ice bird (freq bonus 18) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: gay mate The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: nexus naga The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: black hound The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 18) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 15) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 113) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 18) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were paralyzed (-1) You were prevented from having double attacks (0) You were prevented from having wonderlegs (0) You had 1498 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (358) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 4% 300% c - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status world fall 1X LIMIT(0) recharge 1X LIMIT(0) blood ritual 1X LIMIT(0) healing hands 1 R LIMIT(0) panic digging 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of life saving (baby ring) Weapons quarterstaff (staff) Armor cloak of reflection (ripped cloak) Scrolls scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (DAMN IT) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) Spellbooks spellbook of finger of death (thick) spellbook of charm monster (charcoal) spellbook of acid stream (white-listed) Wands wand of death (molybdenum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 lichens (1 created) 0 spore lichens (1 created) 0 aggressive lichens (1 created) 0 blink growths (1 created) 0 grid xorns (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: death ray You were level 1 with a maximum of 5 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 4 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 5 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 6 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 7 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 8 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 9 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 10 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 43 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 63 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 80 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 82 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 84 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 85 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 89 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 91 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 111 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 117 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 121 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 130 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 131 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 132 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 136 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 137 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 145 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 146 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 AmyBSOD-Dea-Arg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a death ray. - [5]