AmyBSOD, chaotic female argonian Zyborg ---------------- |............... |..............| |...........<..+ |..............| |..........f...| |..........|...| ---------------- [AmyBSOD the Tin Can] St8 Dx12 Co8 In11 Wi13 Ch8 ZybArgFemCha S0 Dlvl:1 $0 HP-16(22) Pw7(7) AC-1 MC2 Mov11 Xp1/0 Wt260/900 T6 Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Unknown command ' '. What do you want to zap? [d or ?*] In what direction? [47896321><] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! [-17 -> 5] What do you want to zap? [d or ?*] In what direction? [47896321><] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Armor a - an invisible uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (5:3) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: improved vision You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 80% Wand drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40596 Monster spawn increase reached its maximum at turn 78426 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 496058 The monster class that cannot be genocided was trove The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: myrkalfr (freq bonus 12) The monster species that spawned more often: hateful whispers (freq bonus 18) The monster species that spawned more often: gun lich (freq bonus 12) The monster species that spawned more often: Mare (freq bonus 6) The monster species that spawned more often: flower girl (freq bonus 10) The monster species that spawned more often: Michaela (freq bonus 16) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 10) The monster species that spawned more often: black warp fungus (freq bonus 21) The monster species that spawned more often: forge giant (freq bonus 5) The monster species that spawned more often: small permamimic (freq bonus 48) The monster species that spawned more often: Seraph (freq bonus 12) The monster species that spawned more often: solid colony (freq bonus 24) The monster species that spawned more often: extremely cute cat (freq bonus 6) The monster species that spawned more often: energy force fungus (freq bonus 32) The monster species that spawned more often: gourmand ogre (freq bonus 3) The monster species that spawned more often: stone force fungus (freq bonus 8) The monster species that spawned more often: Dispator (freq bonus 3) The monster species that spawned more often: swamp ghost (freq bonus 12) The monster species that spawned more often: mirror sphere (freq bonus 15) The monster species that spawned more often: weremindflayer (freq bonus 15) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster species that never randomly spawned: graviton sphere The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: asgardian The monster species that never randomly spawned: sand tide The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: mirror monster The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 36) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 21) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 9) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 14) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having a sight bonus (0) You were prevented from drunken boxing (0) You had 1495 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (312) You are dead You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R LIMIT(0) panic digging 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Wands wand of solar beam (rusty) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 kobold zombies (1 created) 0 low rub monsters (1 created) 0 large arrow turrets (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: solar beam You were level 1 with a maximum of 22 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 4 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 5 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 6 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 7 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 8 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 9 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 10 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 43 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 63 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 80 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 82 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 84 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 85 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 89 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 91 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 111 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 117 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 121 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 130 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 131 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 132 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 136 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 137 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 145 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 146 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 AmyBSOD-Zyb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [22]