AmyBSOD, chaotic female borg Undead Slayer ------ |f@..| -..... .....| -....+ |....| ------ [AmyBSOD the Assistant] St9 Dx6 Co17 In5 Wi5 Ch4 UndBorFemCha S0 Dlvl:1 $0 HP-5(23) Pw19(19) AC6 MC0 Mov10 Xp1/0 Wt138/1150 T10 Legs Latest messages In what direction? [47896321><] Ouch! That hurts! [-1 -> 19] In what direction? [47896321><] Ouch! That hurts! [-1 -> 18] In what direction? [47896321><] Ouch! That hurts! [-3 -> 15] In what direction? [47896321><] Ouch! That hurts! [-1 -> 14] Your right leg is in no shape for kicking. What do you want to drink? [i or ?*] This burns like acid! [-12 -> 2] Warning: HP low! What do you want to drink? [i or ?*] This burns like acid! You die... Your inventory Weapons a - an uncursed +0 wooden stake (weapon in hand) {8} b - an uncursed +0 crossbow (alternate weapon; not wielded) {20} c - 35 uncursed +0 crossbow bolts (in quiver) {18} Armor d - an uncursed +1 pair of low boots (being worn) {4} e - an uncursed +1 leather jacket (being worn) {12} l - an uncursed +1 robe {16} m - a blessed +0 pair of leather gloves (being worn) {4} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed lembas wafers {4} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - 2 potions of holy water {1} Tools j - an uncursed oil lamp {1} k - an uncursed +1 red lightsaber {24} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 74% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: spirituality (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36641 Monster spawn increase reached its maximum at turn 53283 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 127764 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: red weed (freq bonus 18) The monster species that spawned more often: pink draconian (freq bonus 10) The monster species that spawned more often: cutting horror (freq bonus 10) The monster species that spawned more often: darkwood spider (freq bonus 28) The monster species that spawned more often: sweet blonde (freq bonus 4) The monster species that spawned more often: forgotten trapper (freq bonus 4) The monster species that spawned more often: red worm (freq bonus 5) The monster species that spawned more often: pack lynx (freq bonus 12) The monster species that spawned more often: dwarf lord mutant (freq bonus 16) The monster species that spawned more often: wereflyfish (freq bonus 30) The monster species that spawned more often: sow retard (freq bonus 10) The monster species that spawned more often: dung worm (freq bonus 42) The monster species that spawned more often: stone ooze (freq bonus 12) The monster species that spawned more often: watch captain (freq bonus 32) The monster species that spawned more often: best high school teacher (freq bonus 6) The monster species that spawned more often: crowd orc (freq bonus 56) The monster species that spawned more often: celestial clarion (freq bonus 8) The monster species that spawned more often: sand-dweller (freq bonus 9) The monster species that spawned more often: defense curse beetle (freq bonus 21) The monster species that spawned more often: centaur sage (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: Lars The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: pulse light The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: young rainbow dragon The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 17) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 13) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 171 Strength training was -2 Dexterity training was -3 Wisdom training was -1 Constitution training was 1 You were level-drain resistant You were immune to sickness You were prevented from having acid resistance (0) You were prevented from having regeneration (0) You had wounded legs (5) You were aware of the presence of something You were warned of undead You had infravision You had 1491 points of nutrition remaining You were stealthy You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (442) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X LIMIT(0) weapon practice 1X LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (deformed helmet) * skullcap (wide conical hat) * flack helmet (horned helmet) * crystal helm (meteoric helmet) * mining helm (tight helmet) * field helm (hacker helmet) * helm of safeguard (metal disk) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (awesome gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (fleecy boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (AYY LMAO) scroll of mana (DOUBTFUL BRUSH BUNDLE) scroll of phase door (YUM YUM) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (FROBOZZ MAGIC SCROLL CO) Potions potion of water (clear) potion of oil (plaid) Tools oil lamp (lamp) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) 0 pack kobolds (1 created) 0 cave goblins (1 created) 0 aggravating wallwalkers (1 created) 0 gray newts (1 created) 0 shrieker mushroom patches (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Undead Slayer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 10 moves. Killer: potion of holy water You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 4 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 5 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 6 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 7 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 8 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 9 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 10 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 43 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 63 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 80 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 82 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 84 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 85 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 89 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 91 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 111 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 117 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 121 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 130 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 131 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 132 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 136 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 137 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 145 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 146 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 AmyBSOD-Und-Bor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a potion of holy water. - [23]