AmyBSOD, neutral female angelic Rocker ---------- |........| |.<......|#######------------ |.........,,,,,,,.....*F....- -........|#######|..........| |........| ,-......@k..| ----+----- |..........| |......+...| -----.------ [AmyBSOD the Whistleblower] St13 Dx14 Co10 In12 Wi7 Ch4 RocAngFemNeu S182 Dlvl:2 $0 HP-5(29) Pw4(15) AC10 MC0 Mov10 Xp2/33 Wt72/1050 T133 Legs Latest messages [-3 -> 8] In what direction? [47896321><] Ouch! That hurts! [-1 -> 7] You see a door open. The training kobold wields 6 crude daggers {24}! The training kobold thrusts her crude dagger. The training kobold hits you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! In what direction? [47896321><] You bash yourself! [-2 -> 2] Warning: HP low! The training kobold thrusts her crude dagger. The training kobold misses. In what direction? [47896321><] You bash yourself! You die... Your inventory Weapons d - a blessed +2 sling (weapon in hand) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} Spellbooks g - a blessed spellbook of force bolt (0:3) {1} Tools e - an uncursed wooden harp {1} f - a blessed +1 pick-axe (alternate weapon; not wielded) {32} Gems a - 25 uncursed +0 rocks (in quiver) {13} b - 10 uncursed +1 rocks {5} c - 7 blessed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 37% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body armor (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78960 Monster spawn increase reached its maximum at turn 101322 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 827637 The monster class that cannot be genocided was xorn The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: water girl (freq bonus 8) The monster species that spawned more often: poison slime (freq bonus 40) The monster species that spawned more often: in the net (freq bonus 24) The monster species that spawned more often: greater water elemental (freq bonus 8) The monster species that spawned more often: blank spore (freq bonus 16) The monster species that spawned more often: snake woman (freq bonus 4) The monster species that spawned more often: metal panther (freq bonus 12) The monster species that spawned more often: trap ghost (freq bonus 45) The monster species that spawned more often: fire snake (freq bonus 36) The monster species that spawned more often: Bianca (freq bonus 16) The monster species that spawned more often: Officer Alina (freq bonus 10) The monster species that spawned more often: gore colony (freq bonus 16) The monster species that spawned more often: plasma mushroom (freq bonus 32) The monster species that spawned more often: Bettina's combat boot (freq bonus 24) The monster species that spawned more often: anthrax (freq bonus 24) The monster species that spawned more often: giant white dragonfly (freq bonus 8) The monster species that spawned more often: normal human (freq bonus 30) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 5) The monster species that spawned more often: mining petrification elemental (freq bonus 20) The monster species that spawned more often: multi-hued warp fungus (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 7) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: nightmare troll The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: unknown woman The monster species that never randomly spawned: elf The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: sane spore The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: glib trove The monster species that never randomly spawned: force fire giant The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 32) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 17) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 45) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 442) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 2) Next attribute increase check would have come at turn 905 Strength training was -10 Dexterity training was -11 Wisdom training was 5 Constitution training was 5 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had wounded legs (1) You had 1338 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (305) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 114% Techniques known in the end Name Level Status egg bomb 2X LIMIT(3006) missile flurry 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) turn undead 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (G2G NOW) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (ON TIMON TIME ON TIME) Spellbooks spellbook of force bolt (indexed) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 normal jellies (1 created) 0 training kobolds (1 created) 0 petit mimics (1 created) 0 marine goblins (1 created) a cave goblin 0 speedhorses (1 created) an aokabi 0 slimebesus (1 created) 0 kobold zombies (1 created) a human thief 0 stupid looking cos-players (1 created) 0 blubbering idiots (1 created) 0 aimless-looking merchants (1 created) a karate scrub (3 created) 0 albaes (1 created) 0 werejackals (1 created) 0 novice nurses (1 created) 0 item masters (4 created) 0 shopkeepers (1 created) 25 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Rocker... You died in The Dungeons of Doom on dungeon level 2 with 182 points, and 0 pieces of gold, after 133 moves. Killer: zapped herself with a spell You were level 2 with a maximum of 29 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 42 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 43 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 44 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] *45 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 46 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 47 178 AceSeven5-Off-Ran-Fem-Cha died in The Dungeons of Doom on level 3. Killed by an orcish arrow. - [15] 48 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 50 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 63 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 68 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 71 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 78 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 79 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 81 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 82 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 84 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]