AmyBSOD, chaotic male asgardish Artist ----------- |.........| #------ |.........| ####,.....|,,|.......?.| ### ##,,,,|....-,,..........| #,# #,,,,,,+....|#,|...{.F...| --|---#,,# --+--- |.....@...| |....|##,# ----------- |....|,,,# |....|,## |....|,# |.<..|,# |....|,# |....-,# ------## [AmyBSOD the Paint Splotcher] St10 Dx10 Co6 In9 Wi10 Ch9 ArtAsgMalCha S179 Dlvl:2 $9 HP0(30) Pw28(28) AC10 MC0 Mov9 Xp2/33 Wt58/950 T703 Held Latest messages [-1 -> 3] Warning: HP low! Your leg feels somewhat better. The spore lichen misses. In what direction? [47896321><] Ouch! That hurts! [-1 -> 6] In what direction? [47896321><] Ouch! That hurts! [-2 -> 4] Warning: HP low! The spore lichen misses. In what direction? [47896321><] Ouch! That hurts! Artist is about to die. [-5 -> 1] Warning: HP low! Your leg feels somewhat better. The spore lichen touches you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora {2} e - a blessed +2 pair of gauntlets of dexterity {4} f - a blessed +2 lab coat {4} Comestibles g - 4 uncursed apples {2} h - 2 uncursed cram rations {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - 2 blessed potions of oil {2} j - 2 uncursed potions of oil {2} k - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (1:6) {1} m - a blessed felt-tip marker (0:8) {1} Gems b - a blessed +0 touchstone Final attributes You have transgressed Your alignment was -42 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: corrosivity You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 51% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: saber (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34267 Monster spawn increase reached its maximum at turn 106163 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3191955 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: amnesia turret (freq bonus 8) The monster species that spawned more often: stone mold (freq bonus 12) The monster species that spawned more often: werexan (freq bonus 30) The monster species that spawned more often: Solvejg's leather pump (freq bonus 8) The monster species that spawned more often: greek fish (freq bonus 12) The monster species that spawned more often: nightly growth (freq bonus 12) The monster species that spawned more often: frost ogre (freq bonus 18) The monster species that spawned more often: phase cat (freq bonus 4) The monster species that spawned more often: illusionist (freq bonus 12) The monster species that spawned more often: powered steam vortex (freq bonus 4) The monster species that spawned more often: Antje (freq bonus 18) The monster species that spawned more often: special water nymph (freq bonus 12) The monster species that spawned more often: crude orc (freq bonus 10) The monster species that spawned more often: manticore (freq bonus 4) The monster species that spawned more often: dimensional shambler (freq bonus 2) The monster species that spawned more often: rhaumbusun (freq bonus 8) The monster species that spawned more often: skeletal horror (freq bonus 12) The monster species that spawned more often: Ruea (freq bonus 15) The monster species that spawned more often: xaren (freq bonus 8) The monster species that spawned more often: adventurer naga (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: husky The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: marten The monster species that never randomly spawned: agate fungus The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: z-type The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 29) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1) Next attribute increase check would have come at turn 1021 Strength training was -11 Dexterity training was -32 Wisdom training was 0 Constitution training was 50 You were prevented from having detect monsters (0) You were prevented from having corrosivity (0) You leeched mana You had 794 points of nutrition remaining You were held by a spore lichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(3645) phase door 2 R LIMIT(3946) invoke deity 2 R LIMIT(0) Discoveries Armor gauntlets of dexterity (silk fingerlings) lab coat (white coat) Scrolls scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (DAIYEN FOOELS) scroll of standard id (NIYONIAI) scroll of cure (VM J UECM 5 O9FAD8) Potions potion of oil (violet-red) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) a canermine a little dog 0 monotons (4 created) 2 little wild pigs 0 silky anteaters (1 created) 0 porings (1 created) 0 visor sewer rats (1 created) a pack rat a sand rat 0 breeder mice (1 created) a cave spider 0 Rame Ducks (1 created) 0 stalking lichens (4 created) 0 spore lichens (1 created) 0 spore shriekers (1 created) 0 nether liches (1 created) 0 novice liches (1 created) 0 baby liches (1 created) 0 mini rust monsters (1 created) 0 weary pilgrims (2 created) 0 wide-eyed tourists (1 created) 0 water demons (1 created) 0 twens (1 created) 0 energy troves (1 created) 33 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (27 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Artist... You died in The Dungeons of Doom on dungeon level 2 with 179 points, and 9 pieces of gold, after 703 moves. Killer: icy touch You were level 2 with a maximum of 30 hit points when you died. You reached the 44th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 42 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 43 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] *44 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 45 178 AceSeven5-Off-Ran-Fem-Cha died in The Dungeons of Doom on level 3. Killed by an orcish arrow. - [15] 46 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 48 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 61 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 66 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 69 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 76 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 77 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 79 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 80 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 82 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]