AmyBSOD, neutral female asgardish Artist -------------######## #`......).@...-,,,,,,,,--------- #,|...........|#######,.....<..| #,|............ #,|.......| #,|.....+(.+..|#, |.......| #,|$......rF...,# |.......+ #,|.......@...|,# --------- #,-+--|-------- #,,,,,,,### ###,##,,,,## #,###,#,,,# #,# -.---.--- -------,# |.".....| |.....|,# |........ |.....|,# |.....).| |.....|,# |.......| |$.....,# |.......| -------# --------- [AmyBSOD the Paint Splotcher] St10 Dx14 Co10 In14 Wi11 Ch9 ArtAsgFemNeu S162 Dlvl:1 $0 HP-1(30) Pw26(26) AC10 MC0 Mov9 Xp2/38 Wt57/1150 T278 Held Latest messages Warning: HP low! You hear a door crash open. The lichen touches you! Artist, your life force is running out. [-1 -> 2] Warning: HP low! The lichen touches you! [-1 -> 3] Warning: HP low! The lichen touches you! [-1 -> 3] Warning: HP low! The lichen misses. In what direction? [47896321><] Ouch! That hurts! [-5 -> 1] Warning: HP low! You cannot escape from the lichen! The sand rat bites you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - a blessed +0 fedora {2} e - an uncursed +2 pair of gauntlets of dexterity {4} f - an uncursed +2 lab coat {4} Comestibles g - a blessed apple {1} h - 2 uncursed cram rations {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - a blessed potion of oil {1} j - 3 uncursed potions of oil {3} k - a potion of holy water {1} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (1:84) {1} m - an uncursed felt-tip marker (4:6) {1} Gems b - an uncursed +0 touchstone Final attributes You have transgressed Your alignment was -56 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: free action Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: riding (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58920 Monster spawn increase reached its maximum at turn 71871 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 163592 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: Denwy (freq bonus 12) The monster species that spawned more often: real aether hound (freq bonus 24) The monster species that spawned more often: bramble force patch (freq bonus 10) The monster species that spawned more often: illusionary soldier (freq bonus 8) The monster species that spawned more often: electric elemental (freq bonus 24) The monster species that spawned more often: whirlwind girl (freq bonus 8) The monster species that spawned more often: Master Daemon (freq bonus 21) The monster species that spawned more often: forest moogle (freq bonus 6) The monster species that spawned more often: sepia force patch (freq bonus 9) The monster species that spawned more often: hellwasp swarm (freq bonus 24) The monster species that spawned more often: tosa-ken (freq bonus 18) The monster species that spawned more often: fake growth (freq bonus 30) The monster species that spawned more often: gorgon (freq bonus 28) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 9) The monster species that spawned more often: porter yellow light (freq bonus 6) The monster species that spawned more often: really big tarantula (freq bonus 6) The monster species that spawned more often: moved one (freq bonus 8) The monster species that spawned more often: nasty master mind flayer (freq bonus 8) The monster species that spawned more often: light blue icky thing (freq bonus 5) The monster species that spawned more often: Xine, the Mountain King (freq bonus 20) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: racoon The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: mail worm The monster species that never randomly spawned: insane nymph The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: tiny rascalling The monster species that never randomly spawned: blunderbore The monster species that never randomly spawned: trump The monster species that never randomly spawned: handsome gray unicorn The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 17) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 2) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was -9 Wisdom training was 0 Constitution training was 13 You were prevented from having disintegration resistance (0) You were prevented from having magical breathing (0) You had 1215 points of nutrition remaining You were held by a lichen You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (497) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor gauntlets of dexterity (covered pair of gloves) lab coat (white coat) Scrolls scroll of healing (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (IYI) scroll of cure (HUAKORE TE UNIANA PAKEHA KATOA) Potions potion of oil (dandelion) potion of water (clear) potion of healing (icy) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a pack jackal 0 xoves (1 created) an ae a kitten a drains rat 0 sand rats (2 created) 0 lichens (2 created) 0 brown growths (1 created) 0 mean-looking mercenaries (1 created) 0 shrieker mushroom patches (1 created) a novice dark wall a small turret 15 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (28 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Artist... You died in The Dungeons of Doom on dungeon level 1 with 162 points, and 0 pieces of gold, after 278 moves. Killer: a monster (sand rat) You were level 2 with a maximum of 30 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 42 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 43 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] 44 178 AceSeven5-Off-Ran-Fem-Cha died in The Dungeons of Doom on level 3. Killed by an orcish arrow. - [15] *45 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 46 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] 47 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 60 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 65 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 68 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 75 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 76 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 78 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 79 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 81 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]