AmyBSOD, lawful female argonian Assassin ---------- ------- |........| |.....| ##,#|........| |.....| ##,,#|........| ###|....<| ,,,,##|........| #,,,.....(| # #,,,,,.....----- #,##|.....| # #,,,###------ ##,# --|---- ####,,,### +,,# #,,# ###,#,#,## ### ##,# ##,,,,,,## ######,# ##,`###,,##### #,,,,,%# ,#,,, ,,,,,,,`# ####--|---------,?,# -----.- ------------ |..........-,,# |.....| |.....$....| |..........|#, |.....| |%.........| |........... ......|##|..........| |..........| |...$..,,..@....^>... ------------ -------##------------ [AmyBSOD the Dark Brotherhood Initiate] St16 Dx18 Co8 In8 Wi4 Ch8 AssArgFemLaw S240 Dlvl:3 $28 HP0(14) Pw11(11) AC2 MC1 Mov12 Xp2/28 Wt133/1350 T353 Latest messages The shrieker mushroom patch shrieks. Do you really want to slither into that fire trap? [yn] (n) A tower of flame erupts from the floor! [-6 -> 18] The shrieker mushroom patch shrieks. Do you really want to slither into that fire trap? [yn] (n) A tower of flame erupts from the floor! [-2 -> 16] The shrieker mushroom patch shrieks. Do you really want to slither into that fire trap? [yn] (n) A tower of flame erupts from the floor! [-5 -> 11] The shrieker mushroom patch shrieks. Do you really want to slither into that fire trap? [yn] (n) A tower of flame erupts from the floor! [-5 -> 6] The shrieker mushroom patch shrieks. Do you really want to slither into that fire trap? [yn] (n) A tower of flame erupts from the floor! You die... Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You have transgressed Your alignment was -29 Your max alignment was 12 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 83% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 59% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: flail (turn 100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49385 Monster spawn increase reached its maximum at turn 65217 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3611102 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: raging blaze (freq bonus 42) The monster species that spawned more often: Uniform Katcher (freq bonus 18) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 8) The monster species that spawned more often: picture kobold (freq bonus 4) The monster species that spawned more often: ewok (freq bonus 21) The monster species that spawned more often: animated synthetic sandal (freq bonus 18) The monster species that spawned more often: magebane eye (freq bonus 20) The monster species that spawned more often: level 55 enemy (freq bonus 30) The monster species that spawned more often: steel lord (freq bonus 15) The monster species that spawned more often: unequipping wall (freq bonus 24) The monster species that spawned more often: large tool trove (freq bonus 36) The monster species that spawned more often: nether spore (freq bonus 10) The monster species that spawned more often: great wyrm of many colors (freq bonus 6) The monster species that spawned more often: null force patch (freq bonus 24) The monster species that spawned more often: shaped fungus (freq bonus 10) The monster species that spawned more often: ghost wolf (freq bonus 14) The monster species that spawned more often: hungry warp patch (freq bonus 12) The monster species that spawned more often: ascomoid (freq bonus 6) The monster species that spawned more often: swamp inhabitant (freq bonus 10) The monster species that spawned more often: beige mold (freq bonus 14) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: inertia The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: vampiric fungus The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 19) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 4) Next attribute increase check would have come at turn 978 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 22 You were prevented from having reflection (0) You were prevented from being a stoned chiller (0) You had 1141 points of nutrition remaining You were stealthy You aggravated monsters You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X LIMIT(0) healing hands 2 R LIMIT(0) panic digging 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (OYII) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (VAS CORP BET MANI) scroll of standard id (YET ANOTHER SCROLL LABEL) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Potions potion of paralysis (sticky) potion of sleeping (baby's breath) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (3 created) 0 jackals (4 created) a canermine 0 pack kobolds (1 created) 0 petit mimics (2 created) 0 goblins (1 created) a sewer rat a visor sewer rat a black rat 0 spike fiends (1 created) 0 blue colonies (1 created) 0 spore shriekers (1 created) a human thief 0 coal miners (1 created) 0 shopkeepers (2 created) 0 newts (1 created) 0 twens (1 created) a white mushroom patch 0 shrieker mushroom patches (1 created) 26 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (26 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Assassin... You died in The Dungeons of Doom on dungeon level 3 with 238 points, and 28 pieces of gold, after 353 moves. Killer: tower of flame You were level 2 with a maximum of 14 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 40 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 41 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] *42 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 43 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] 44 178 AceSeven5-Off-Ran-Fem-Cha died in The Dungeons of Doom on level 3. Killed by an orcish arrow. - [15] 46 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 59 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 66 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 73 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 74 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 76 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 77 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 79 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]