AmyBSOD, chaotic female asgardish Archeologist # |.. |@. --- [AmyBSOD the Digger] St13 Dx5 Co7 In9 Wi12 Ch10 ArcAsgFemCha S0 Dlvl:1 $0 HP0(20) Pw14(14) AC11 MC0 Mov12 Xp1/0 Wt82/1100 T12 Latest messages In what direction do you want to dig? [47321>] You hit yourself with your pick-axe. [-3 -> 8] What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [47321>] You hit yourself with your pick-axe. [-2 -> 6] What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [47321>] You hit yourself with your pick-axe. [-2 -> 4] What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [47321>] You hit yourself with your pick-axe. [-1 -> 3] Warning: HP low! What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [47321>] You hit yourself with your pick-axe. You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of instant amnesia {1} g - an uncursed scroll of food detection {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (1:2) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:49) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: magical breathing You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 52% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: mace (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29351 Monster spawn increase reached its maximum at turn 83591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1758726 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: cyan warp patch (freq bonus 48) The monster species that spawned more often: unknown woman (freq bonus 16) The monster species that spawned more often: Nai-no-kami (freq bonus 8) The monster species that spawned more often: nasty vortex (freq bonus 24) The monster species that spawned more often: ghetto patch (freq bonus 12) The monster species that spawned more often: biological crone (freq bonus 9) The monster species that spawned more often: amnesia stalk (freq bonus 3) The monster species that spawned more often: vortex lord (freq bonus 16) The monster species that spawned more often: moonbeast (freq bonus 20) The monster species that spawned more often: jurassic triceratops (freq bonus 9) The monster species that spawned more often: roadblock colony (freq bonus 24) The monster species that spawned more often: ass troll (freq bonus 18) The monster species that spawned more often: mirror turret (freq bonus 6) The monster species that spawned more often: Larissa (freq bonus 20) The monster species that spawned more often: petty-dwarf mage (freq bonus 24) The monster species that spawned more often: adult blue dragon (freq bonus 30) The monster species that spawned more often: anguish worm (freq bonus 8) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 9) The monster species that spawned more often: lillend (freq bonus 12) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 9) The monster trait that was more common: monsters that pick up magic items (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: secretary The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: unsteady trove The monster species that never randomly spawned: common pest The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: very old psychic dragon The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 78) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 2257 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were prevented from having magical breathing (0) You were prevented from hallu partying (0) You had 1489 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (333) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of instant amnesia (AQUE BRAGH) scroll of food detection (TO MENY SHOTING TO BE AVOID) scroll of healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Spellbooks spellbook of light (fine-printed) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (1 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) 0 foxes (3 created) 0 kittens (1 created) 0 pack kobolds (1 created) 0 evasive sewer rats (3 created) 0 lichens (1 created) 0 nethorns (1 created) a kobold zombie 0 energy troves (1 created) 15 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. Killer: her own pick-axe You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 57 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 64 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 71 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 72 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 74 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 75 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 76 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 77 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] * 0 AmyBSOD-Arc-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by her own pick-axe. - [20]