AmyBSOD, neutral male asgardish Midget ------ |#.$.. |..@# ....(# --|--- [AmyBSOD the Little Midget] St17 Dx6 Co16 In8 Wi4 Ch5 MidAsgMalNeu S0 Dlvl:1 $0 HP-2(20) Pw6(6) AC2 MC3 Mov12 Xp1/0 Wt139/1750 T8 Latest messages You hit yourself with your dwarvish mattock. [-4 -> 8] What do you want to use or apply? [a or ?*] In what direction do you want to dig? [>] You hit yourself with your dwarvish mattock. [-1 -> 7] You hear a door open. What do you want to use or apply? [a or ?*] In what direction do you want to dig? [>] You hit yourself with your dwarvish mattock. [-3 -> 4] What do you want to use or apply? [a or ?*] In what direction do you want to dig? [>] You hit yourself with your dwarvish mattock. [-2 -> 2] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to dig? [>] You hit yourself with your dwarvish mattock. You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: the Force You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 49% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 83% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: mace (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26019 Monster spawn increase reached its maximum at turn 46760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 482185 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: pig (freq bonus 40) The monster species that spawned more often: nightly stalk (freq bonus 12) The monster species that spawned more often: marilith girlfriend (freq bonus 12) The monster species that spawned more often: stumbling terror (freq bonus 10) The monster species that spawned more often: ewok (freq bonus 16) The monster species that spawned more often: geodude (freq bonus 5) The monster species that spawned more often: giant rat swarm (freq bonus 12) The monster species that spawned more often: water moccasin (freq bonus 5) The monster species that spawned more often: cursing point (freq bonus 24) The monster species that spawned more often: difficult ghost (freq bonus 10) The monster species that spawned more often: ego vip rubber (freq bonus 8) The monster species that spawned more often: gray slayer (freq bonus 16) The monster species that spawned more often: rock penetrator (freq bonus 12) The monster species that spawned more often: inertia growth (freq bonus 10) The monster species that spawned more often: petrolich (freq bonus 6) The monster species that spawned more often: white light (freq bonus 5) The monster species that spawned more often: measure-arranged potato (freq bonus 16) The monster species that spawned more often: dirty light (freq bonus 14) The monster species that spawned more often: long live the golden (freq bonus 3) The monster species that spawned more often: lesser mimic (freq bonus 7) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 12) The monster trait that was more common: monsters that have touch attacks (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster species that never randomly spawned: Bea The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: old psychic dragon The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: garbage houses The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: Rock Lee The monster species that never randomly spawned: Unsatiable Eater The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 26) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 26) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 20) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from using the force like a real jedi (0) You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (180) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (RECOVER DEAD BY SCREAM) scroll of phase door (PATENT PENDING) scroll of standard id (WET WITH WATER) scroll of cure (THE RESULT IS THE FRUIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 goblins (1 created) 0 cave goblins (1 created) 0 sewer rats (2 created) 0 shaded lichens (1 created) 0 kobold zombies (1 created) 0 sailors (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Midget... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 8 moves. Killer: his own dwarvish mattock You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 57 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 64 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 71 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 72 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 74 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 75 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 76 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 77 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] * 0 AmyBSOD-Mid-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own dwarvish mattock. - [20]