AmyBSOD, lawful male asgardish Artist ----- |...| |@..| |...| |...| |.d.. ----- [AmyBSOD the Paint Splotcher] St14 Dx15 Co7 In12 Wi11 Ch12 ArtAsgMalLaw S0 Dlvl:1 $0 HP-3(20) Pw16(16) AC3 MC3 Mov9 Xp1/0 Wt57/1150 T9 Latest messages In what direction do you want to lash out? [>] You hit yourself with your mallet. [-4 -> 9] What do you want to use or apply? [abdijlm or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-3 -> 6] What do you want to use or apply? [abdijlm or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-1 -> 5] What do you want to use or apply? [abdijlm or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-4 -> 1] Warning: HP low! What do you want to use or apply? [abdijlm or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - a blessed +2 lab coat (being worn) {4} Comestibles g - an uncursed apple {1} h - 2 uncursed cram rations {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - 3 uncursed potions of oil {3} j - a blessed potion of oil {1} k - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (1:21) {1} m - an uncursed felt-tip marker (3:24) {1} Gems b - an uncursed +0 touchstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bow (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10208 Monster spawn increase reached its maximum at turn 56448 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 142020 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: loonie jackal (freq bonus 6) The monster species that spawned more often: displacer beast (freq bonus 72) The monster species that spawned more often: kurast boo (freq bonus 12) The monster species that spawned more often: nature girl (freq bonus 5) The monster species that spawned more often: extremely ugly cat (freq bonus 32) The monster species that spawned more often: The Eastern Vampire (freq bonus 42) The monster species that spawned more often: lion-shaped golem (freq bonus 32) The monster species that spawned more often: shooter turret (freq bonus 21) The monster species that spawned more often: Trololololol (freq bonus 36) The monster species that spawned more often: swamp giant (freq bonus 56) The monster species that spawned more often: colorful force fungus (freq bonus 18) The monster species that spawned more often: fire wing (freq bonus 30) The monster species that spawned more often: giant firefly (freq bonus 24) The monster species that spawned more often: devil's snare (freq bonus 36) The monster species that spawned more often: dark naga hatchling (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 32) The monster species that spawned more often: pharao (freq bonus 18) The monster species that spawned more often: sulfuric acid cloud (freq bonus 12) The monster species that spawned more often: Aphrodite (freq bonus 14) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 12) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: horse man The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: dried corpse The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: jumping school eel The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 20) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 10) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 1) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having shock resistance (0) You were prevented from having infravision (0) You had 1492 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (92) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (camouflage patterned gloves) lab coat (white coat) Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (LOOKIE WHAT I FOUND) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (IA CTHULHU) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Potions potion of oil (mint) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 carvers (1 created) 0 demimondaines (1 created) 0 grid xorns (2 created) 0 twens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Artist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. Killer: his own mallet You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 63 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 71 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 72 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] * 0 AmyBSOD-Art-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own mallet. - [20]