AmyBSOD, chaotic female poisoner Poison Mage ------------ |..........| .%.........| |..[.°.$@F.| -----+------ [AmyBSOD the Poison Mixer] St3 Dx7 Co9 In18 Wi6 Ch8 PoiPoiFemCha S0 Dlvl:1 $0 HP-4(16) Pw18(18) AC11 MC3 Mov12 Xp1/0 Wt55/700 T2 Latest messages Use hybrid races? [yn] (n) Hello AmyBSOD, welcome to SlashEMExtended! You are a chaotic female poisoner Poison Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The cloak was poisoned! You feel weaker! You lose Strength [-8 -> 8] The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to take off? [b or ?*] You were wearing an uncursed +1 poisonous cloak {4}. What do you want to wear? [b or ?*] The cloak was poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of earth {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (4:2) {1} j - a blessed spellbook of protection (0:2) {1} k - a blessed spellbook of cure blindness (1:1) {1} l - a blessed spellbook of poison blast (0:3) {1} Potions d - an uncursed potion of clairvoyance {1} Rings h - an uncursed ring of see invisible {1} Wands f - an uncursed wand of poison (0:1) {1} g - an uncursed wand of venom scattering (0:6) {1} Tools m - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: flying You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 91 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 45% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45373 Monster spawn increase reached its maximum at turn 98683 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 270253 The monster class that cannot be genocided was zombie The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: acehack horror (freq bonus 27) The monster species that spawned more often: fractal eye (freq bonus 14) The monster species that spawned more often: warp sphere (freq bonus 16) The monster species that spawned more often: drow mummy (freq bonus 44) The monster species that spawned more often: dull warp fungus (freq bonus 64) The monster species that spawned more often: vile demon (freq bonus 18) The monster species that spawned more often: weir (freq bonus 26) The monster species that spawned more often: Zoth-Ommog (freq bonus 9) The monster species that spawned more often: elder fox (freq bonus 30) The monster species that spawned more often: random black mage (freq bonus 22) The monster species that spawned more often: spirit drinker (freq bonus 8) The monster species that spawned more often: slow crow (freq bonus 7) The monster species that spawned more often: super vanishing point (freq bonus 44) The monster species that spawned more often: random number generator elemental (freq bonus 9) The monster species that spawned more often: gelatinous dice (freq bonus 48) The monster species that spawned more often: eraser swarmer (freq bonus 432) The monster species that spawned more often: northern waste wolf (freq bonus 32) The monster species that spawned more often: blue-red mold (freq bonus 22) The monster species that spawned more often: large flea (freq bonus 20) The monster species that spawned more often: greater mimic (freq bonus 28) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: big bot The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: disintegration ant The monster species that never randomly spawned: shark The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: unexpected tiger The monster species that never randomly spawned: shrub thorn The monster class that always generated with extra speed: orc The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 563) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 192) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 66) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 1) Next attribute increase check would have come at turn 1609 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having flying (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (497) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (granite cloak) Scrolls scroll of earth (GNIK SISI VLE) scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (A WILD STEELIX APPEARED) scroll of cure (WUEICHWUEICH WUEICHWUEICH) Spellbooks spellbook of confuse monster (spacious) spellbook of protection (red) spellbook of cure blindness (magenta) spellbook of poison blast (fugacious) Potions potion of clairvoyance (fragrant olive) Rings ring of see invisible (shattering) Wands wand of poison (measured) wand of venom scattering (fuchsia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (2 created) 0 evasive foxes (1 created) 0 pack kobolds (17 created) 0 marine goblins (1 created) 0 grid bugs (3 created) 0 venom fungi (1 created) 0 kobold zombies (1 created) 0 novice medium walls (1 created) 27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: poisonous cloak You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 70 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 71 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] * 0 AmyBSOD-Poi-Poi-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [16]