AmyBSOD, lawful male asgardish Transsylvanian ------------ |..........| |.......$..| |..@.......| |..r*r.....| |.@........+ ----- ---+-- [AmyBSOD the Heel Wearer] St12 Dx12 Co17 In9 Wi6 Ch9 TrsAsgMalLaw S4 Dlvl:1 $0 HP0(18) Pw8(8) AC-6 MC0 Mov10 Xp1/1 Wt25/1550 T6 Latest messages [-4 -> 14] What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You feel a wonderfully painful sensation as you hit yourself with your fleecy block-heeled combat boot. [-4 -> 10] What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You feel a wonderfully painful sensation as you hit yourself with your fleecy block-heeled combat boot. [-3 -> 7] Whitney swings her hugging boot at the sewer rat. Whitney hits the sewer rat. The sewer rat is killed! The sewer rat misses. You kill the sewer rat! Whitney eats a sewer rat corpse {20}. Unknown command ' '. What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You feel a wonderfully painful sensation as you hit yourself with your fleecy block-heeled combat boot. You die... Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} Armor b - a heavily cursed +10 enchanted (of Team Nastytrap) pair of hippie heels (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 257 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: trident (turn 96) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26923 Monster spawn increase reached its maximum at turn 88663 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 405897 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: haunter (freq bonus 21) The monster species that spawned more often: SIR (freq bonus 18) The monster species that spawned more often: spiker (freq bonus 20) The monster species that spawned more often: Chelsea Rorec (freq bonus 14) The monster species that spawned more often: Johanetta (freq bonus 27) The monster species that spawned more often: giant blue frog (freq bonus 16) The monster species that spawned more often: great nalfeshnee (freq bonus 24) The monster species that spawned more often: box jellyfish (freq bonus 10) The monster species that spawned more often: really dangerous mold (freq bonus 27) The monster species that spawned more often: armed cockatrice (freq bonus 42) The monster species that spawned more often: sexy chinese woman (freq bonus 54) The monster species that spawned more often: funny lady (freq bonus 7) The monster species that spawned more often: sky whale (freq bonus 18) The monster species that spawned more often: sulfur force patch (freq bonus 22) The monster species that spawned more often: guard dog (freq bonus 16) The monster species that spawned more often: trap expert (freq bonus 30) The monster species that spawned more often: abnormal warp patch (freq bonus 28) The monster species that spawned more often: isterre (freq bonus 24) The monster species that spawned more often: brown spore (freq bonus 32) The monster species that spawned more often: weapon trapper (freq bonus 36) The monster trait that was more common: monsters that have claw attacks (freq bonus 20) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: attacker The monster species that never randomly spawned: abnormal growth The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 16) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 24) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 53) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 7) Next attribute increase check would have come at turn 3312 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You resisted hallucinations You were short-sighted (0) You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Master Librarian, Aglaope and Frankenstein's Monster Your deity was Master Librarian The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (246) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (CARPE DIEM) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (FOO BAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (2 created) 0 demimondaines (1 created) 0 cave goblins (1 created) 2 sewer rats (4 created) 0 asian girls (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Transsylvanian... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 6 moves. Killer: his own block-heeled combat boot You were level 1 with a maximum of 18 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 68 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] 69 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] *70 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom * on level 1. Killed by his own block-heeled combat boot. - [18] 71 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18]