AmyBSOD, chaotic male rodneyan Flame Mage - ##--.FF ----- #,-FFFFJ ,...... ##,|J.JFJJ |...>. #,%,|@FyJJJ |..... ##,###-J@.@- |.... #,,,# -.---- --- --#)## ### .%I,# #,, ^|## #,# [AmyBSOD the Igniter] St10 Dx14 Co14 In17 Wi9 Ch4 FlaRodMalCha S18208 Dlvl:36 $0 HP-6(38) Pw28(84) AC10 MC0 Mov12 Xp4/159 Wt0/1450 T40 Freeze Latest messages @ a human or elf (snowball thrower) (base level 10) (female) Accessing Pokedex entry for snowball thrower... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 5, magic resistance = 25, alignment -5. Normal speed (12). Normally appears everywhere, with frequency 1. Uncommon (by factor 3). Resists cold. Conveys cold resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d5, uses weapon - ordinary physical 2d5, uses weapon - freezes you solid Pick an object. J a jabberwock (fell beast) (base level 15) Accessing Pokedex entry for fell beast... Base statistics of this monster type: Base level = 15, difficulty = 19, AC = 0, magic resistance = 10, alignment -12. Very fast (24). Normally appears everywhere, with frequency 1. Resists hits as a +2 weapon. No conveyed resistances. Big, genocidable, carnivorous, poisonous, thick-skinned flyer. Is a valid polymorph form. Attacks: 2d8, bite - ordinary physical 2d10, claw (punch, hit, etc.) - ordinary physical Pick an object. J a jabberwock (fetid defiler) (base level 22) Accessing Pokedex entry for fetid defiler... Base statistics of this monster type: Base level = 22, difficulty = 26, AC = -2, magic resistance = 65, alignment 0. Slow (10). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous flyer. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d15, scratch - ordinary physical Pick an object. Done. Unknown command ' '. (2x) To what position do you want to be teleported? (For instructions type a ?) The snowball thrower hurls a brown oolong tea potion {1}! The brown oolong tea potion misses it. The bottle crashes on your head and breaks into shards. [-1 -> 4] Warning: HP low! Call a brown oolong tea potion: The fell beast bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 83% chance Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13666 Monster spawn increase reached its maximum at turn 67936 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 692220 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: sturdy turret (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 10) The monster species that spawned more often: Maladjusted Leon (freq bonus 4) The monster species that spawned more often: jumping babelfish (freq bonus 16) The monster species that spawned more often: undead fetish (freq bonus 7) The monster species that spawned more often: bully (freq bonus 8) The monster species that spawned more often: gnome champion (freq bonus 4) The monster species that spawned more often: wild wolf (freq bonus 8) The monster species that spawned more often: ice skeleton (freq bonus 24) The monster species that spawned more often: tiny pseudodragon (freq bonus 8) The monster species that spawned more often: cloud stalker (freq bonus 24) The monster species that spawned more often: orange monster (freq bonus 4) The monster species that spawned more often: black rogue (freq bonus 4) The monster species that spawned more often: undead altmer (freq bonus 6) The monster species that spawned more often: hidden engulfitrice (freq bonus 3) The monster species that spawned more often: heirophant (freq bonus 3) The monster species that spawned more often: ferrous force patch (freq bonus 4) The monster species that spawned more often: creeping vine (freq bonus 8) The monster species that spawned more often: death impacter (freq bonus 8) The monster species that spawned more often: moved shaman (freq bonus 6) The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: life seeker The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: giant force ant The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: weremindflayer The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 17) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 20) Next attribute increase check would have come at turn 345 Strength training was 10 Dexterity training was 3 Wisdom training was 1 Constitution training was 1 You were fire resistant You were poison resistant You were frozen solid (12) You saw invisible You were able to sense monsters possessing coveted objects You had 1406 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (521) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Flame Mage...