AmyBSOD, chaotic female rodneyan Acid Mage ...I .<.| .H.| .@| g!| [AmyBSOD the Oozer] St12 Dx13 Co10 In25 Wi10 Ch6 AciRodFemCha S11850 Dlvl:38 $0 HP-13(19) Pw24(24) AC7 MC1 Mov12 Xp1/0 Wt205/1200 T5 Latest messages The warrior changed's body takes on a strange transparency. You hear a nearby zap. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) H a giant humanoid (invisible warrior changed) (base level 15) (male) [seen: see invisible] Accessing Pokedex entry for warrior changed... Base statistics of this monster type: Base level = 15, difficulty = 20, AC = -10, magic resistance = 50, alignment 0. Fast (16). Normally appears everywhere, with frequency 1. Uncommon (by factor 3). Resists sleep, poison. No conveyed resistances. Not genocidable, amphibious, poisonous swimmer. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 4d8, beam - ordinary physical 4d8, beam - ordinary physical 4d8, breath - acid damage Pick an object. Done. Unknown command ' '. (2x) You hear a chugging sound. The invisible warrior changed blasts you! [-13 -> 6] The invisible warrior changed breathes acid! The blast of acid hits you! The blast of acid bounces! It hits you! That felt evil and sinister! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Wand drop chance was reduced to 98% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 65355 Monster spawn increase reached its maximum at turn 114708 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 754578 The monster class that cannot be genocided was golem The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: stalking lichen (freq bonus 12) The monster species that spawned more often: orange force patch (freq bonus 6) The monster species that spawned more often: luminous cloud (freq bonus 5) The monster species that spawned more often: clear worm mass (freq bonus 24) The monster species that spawned more often: black dragon bat (freq bonus 5) The monster species that spawned more often: adventurer wraith (freq bonus 8) The monster species that spawned more often: phase force fungus (freq bonus 5) The monster species that spawned more often: blue-green warp fungus (freq bonus 6) The monster species that spawned more often: plague mewlip (freq bonus 12) The monster species that spawned more often: black muzzle (freq bonus 16) The monster species that spawned more often: centaur shaman (freq bonus 18) The monster species that spawned more often: cerulean warp patch (freq bonus 4) The monster species that spawned more often: crackling blob (freq bonus 5) The monster species that spawned more often: poisoner (freq bonus 5) The monster species that spawned more often: large arrow turret (freq bonus 7) The monster species that spawned more often: %s secret car (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 5) The monster species that spawned more often: lesser omochi beast (freq bonus 10) The monster species that spawned more often: half-life leech (freq bonus 5) The monster species that spawned more often: wererabbit (freq bonus 4) The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: extremely annoying fish The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: magic force fungus The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: adventurer naga hatchling The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Next attribute increase check would have come at turn 189 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were acid resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1492 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (391) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% c - enlighten 4 body 0% 300% d - remove curse 5 protect 35% 400% e - jumping 1 body 0% 100% f - restore ability 4 healing 0% 300% g - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye AmyBSOD the Acid Mage...