AmyBSOD, chaotic male rodneyan Gladiator --- -- |%% %| |%%h%| |%%%%| |%%`%| |%%%%| |%f%%| |%%a%| |%%%%| |%%%%| |%%@@| |%%%}| |%%%}| |)%%}| |%%%%|I ------ [AmyBSOD the Velite] St12 Dx9 Co10 In10 Wi9 Ch8 GlaRodMalCha S11750 Dlvl:36 $0 HP0(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1200 T3 Held Latest messages % a piece of food (egg) Pick an object. @ a human or elf (odorous woman) (base level 15) (female) Accessing Pokedex entry for odorous woman... Base statistics of this monster type: Base level = 15, difficulty = 18, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, regenerating. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 3d3, uses weapon - ordinary physical 3d3, kick - ordinary physical 2d2, passive - drains strength Pick an object. % a piece of food (egg) Pick an object. a an ant or other insect (tree beetle) (base level 27) Accessing Pokedex entry for tree beetle... Base statistics of this monster type: Base level = 27, difficulty = 30, AC = -4, magic resistance = 50, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is a valid polymorph form. Attacks: 3d4, bite - ordinary physical 4d5, spits substance - causes hallucination Pick an object. Done. Unknown command ' '. You see here an egg {1}. (2x) Katzenhund eats an egg {1}. The odorous woman picks up an egg {1}. The odorous woman kicks you! [-7 -> 9] You see here an egg {1}. It grabs you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 14 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 30380 Monster spawn increase reached its maximum at turn 50312 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 375056 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: stitched abomination (freq bonus 3) The monster species that spawned more often: storm demon (freq bonus 8) The monster species that spawned more often: sulfur spore (freq bonus 4) The monster species that spawned more often: pink sentai (freq bonus 5) The monster species that spawned more often: aqua turret (freq bonus 4) The monster species that spawned more often: Uniform Kommissioner (freq bonus 5) The monster species that spawned more often: creeping opal gems (freq bonus 5) The monster species that spawned more often: soft patch (freq bonus 18) The monster species that spawned more often: troll permamimic mummy (freq bonus 4) The monster species that spawned more often: undead rat (freq bonus 3) The monster species that spawned more often: domestic naga (freq bonus 4) The monster species that spawned more often: wooden colony (freq bonus 12) The monster species that spawned more often: inviso trove (freq bonus 7) The monster species that spawned more often: leocentaur shaman (freq bonus 2) The monster species that spawned more often: Rosy's leather pump (freq bonus 4) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 4) The monster species that spawned more often: fiery effulgence (freq bonus 3) The monster species that spawned more often: small chimpanzee (freq bonus 3) The monster species that spawned more often: blood claw (freq bonus 4) The monster species that spawned more often: nibelung (freq bonus 2) The monster species that never randomly spawned: invincible superman The monster species that never randomly spawned: storm naga The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: petty shadow ogre The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 3) Next attribute increase check would have come at turn 1327 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a four-tentacle hententmon You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (225) You are dead Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - slow monster 2 enchant 90% 100% c - turn undead 6 protect 98% 500% d - cure blindness 2 healing 90% 100% e - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...