AmyBSOD, neutral female rodneyan Gladiator --------- |. @ .@@| @: . @ @,,,,,,,,%, ------- ,, [AmyBSOD the Velite] St11 Dx11 Co10 In6 Wi5 Ch5 GlaRodFemNeu S11794 Dlvl:35 $0 HP-2(16) Pw8(8) AC4 MC0 Mov12 Xp1/11 Wt133/1150 T41 Latest messages This door is already closed. You displaced Meatdog. Do you really want to fly into that rmb loss trap? [yn] (n) (2x) There is a rmb loss trap here. You see no objects here. You hear a door open. Your leg feels somewhat better. The mummy hits you! [-1 -> 15] The mummy hits you! [-1 -> 14] You destroy the mummy! You hit the petty komodo dragon! You curse at the petty komodo dragon. The petty komodo dragon bites you! [-10 -> 6] The petty komodo dragon claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 9457 Monster spawn increase reached its maximum at turn 36194 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 326105 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: fell beast (freq bonus 3) The monster species that spawned more often: short robotic gremlin (freq bonus 8) The monster species that spawned more often: angst (freq bonus 8) The monster species that spawned more often: morlock (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 3) The monster species that spawned more often: young yellow dragon (freq bonus 6) The monster species that spawned more often: egodretch (freq bonus 12) The monster species that spawned more often: netherworld troll (freq bonus 12) The monster species that spawned more often: ultimate mimic (freq bonus 4) The monster species that spawned more often: nighthunter (freq bonus 6) The monster species that spawned more often: shardstorm (freq bonus 3) The monster species that spawned more often: thieving girl (freq bonus 7) The monster species that spawned more often: undead firefighter (freq bonus 8) The monster species that spawned more often: tone golem (freq bonus 6) The monster species that spawned more often: pale force fungus (freq bonus 4) The monster species that spawned more often: petro elemental (freq bonus 3) The monster species that spawned more often: Evillan (freq bonus 4) The monster species that spawned more often: emperor wight (freq bonus 4) The monster species that spawned more often: pr0n girl (freq bonus 5) The monster species that spawned more often: banana peel golem (freq bonus 3) The monster species that never randomly spawned: great orc The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: black colony The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: warty growth The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: chaos spider The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 18) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 22) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 14) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 12) Next attribute increase check would have come at turn 301 Strength training was 6 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You had the following problem: Your right mouse button failed. (1145) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1434 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (150) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 28% 100% b - detect unseen 3 divine 90% 200% c - restore ability 4 healing 90% 300% d - light 1 divine 28% 100% e - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...